mirror of
https://github.com/2006-Scape/apollo.git
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Standardise comments in Event implementations.
This commit is contained in:
@@ -3,7 +3,7 @@ package org.apollo.game.event.impl;
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import org.apollo.game.event.Event;
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/**
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* An {@link Event} sent by the client when a player is befriended.
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* An {@link Event} sent by the client when a player adds someone to their friends list.
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*
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* @author Major
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*/
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@@ -3,7 +3,7 @@ package org.apollo.game.event.impl;
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import org.apollo.game.event.Event;
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/**
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* An {@link Event} sent by the client when a player is ignored.
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* An {@link Event} sent by the client when a player adds someone to their ignore list.
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*
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* @author Major
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*/
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@@ -3,7 +3,7 @@ package org.apollo.game.event.impl;
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import org.apollo.game.event.Event;
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/**
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* An event sent when a player clicks a button.
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* An {@link Event} sent by the client when a player clicks a button.
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*
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* @author Graham
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*/
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@@ -3,7 +3,7 @@ package org.apollo.game.event.impl;
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import org.apollo.game.event.Event;
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/**
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* An event sent by the client to send a public chat message to other players.
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* An {@link Event} sent by the client to send a public chat message to other players.
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*
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* @author Graham
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*/
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@@ -3,7 +3,7 @@ package org.apollo.game.event.impl;
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import org.apollo.game.event.Event;
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/**
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* An event which closes the open interface.
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* An {@link Event} sent to the client that closes the open interface.
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*
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* @author Graham
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*/
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@@ -3,7 +3,7 @@ package org.apollo.game.event.impl;
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import org.apollo.game.event.Event;
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/**
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* Sent by the client when the current interface is closed.
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* An {@link Event} sent by the client when the current interface is closed.
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*
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* @author Graham
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*/
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@@ -3,7 +3,7 @@ package org.apollo.game.event.impl;
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import org.apollo.game.event.Event;
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/**
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* An event issued by the client to send a {@code ::} command.
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* An {@link Event} sent by the client to send a {@code ::} command.
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*
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* @author Graham
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*/
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@@ -3,7 +3,7 @@ package org.apollo.game.event.impl;
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import org.apollo.game.event.Event;
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/**
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* An event sent to the client to adjust a certain config or attribute setting.
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* An {@link Event} sent to the client to adjust a certain config or attribute setting.
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*
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* @author Chris Fletcher
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*/
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@@ -3,7 +3,7 @@ package org.apollo.game.event.impl;
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import org.apollo.game.event.Event;
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/**
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* An {@link Event} that is sent by the client when the player clicks "Click here to continue" button on a dialogue
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* An {@link Event} sent by the client when the player clicks the "Click here to continue" button on a dialogue
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* interface.
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*
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* @author Chris Fletcher
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@@ -3,7 +3,7 @@ package org.apollo.game.event.impl;
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import org.apollo.game.event.Event;
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/**
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* An event which is sent to the client to switch the currently displayed tab interface.
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* An {@link Event} sent to the client to change the currently displayed tab interface.
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*
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* @author Chris Fletcher
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*/
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@@ -3,7 +3,7 @@ package org.apollo.game.event.impl;
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import org.apollo.game.event.Event;
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/**
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* An {@link Event} which is sent to the client to open up the enter amount interface.
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* An {@link Event} sent to the client to open up the enter amount interface.
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*
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* @author Graham
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*/
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@@ -3,7 +3,7 @@ package org.apollo.game.event.impl;
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import org.apollo.game.event.Event;
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/**
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* An event sent by the client when the player has entered an amount.
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* An {@link Event} sent by the client when the player has entered an amount.
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*
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* @author Graham
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*/
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@@ -1,7 +1,7 @@
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package org.apollo.game.event.impl;
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/**
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* The fifth {@link ItemOptionEvent}, used mainly for dropping items.
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* The fifth {@link ItemOptionEvent}.
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*
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* @author Chris Fletcher
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*/
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@@ -1,7 +1,7 @@
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package org.apollo.game.event.impl;
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/**
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* The first {@link ItemOptionEvent}, used for eating food or identifying herbs (amongst others).
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* The first {@link ItemOptionEvent}.
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*
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* @author Chris Fletcher
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*/
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@@ -3,7 +3,7 @@ package org.apollo.game.event.impl;
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import org.apollo.game.model.Position;
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/**
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* An event sent when the first option at an object is used.
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* The first {@link ObjectActionEvent}.
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*
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* @author Graham
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*/
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@@ -3,14 +3,14 @@ package org.apollo.game.event.impl;
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import org.apollo.game.event.Event;
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/**
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* Represents a change in the client's focus (if it is the active window).
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* An {@link Event} sent by the client to indicate a change in the client's focus (i.e. if it is the active window).
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*
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* @author Major
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*/
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public class FocusUpdateEvent extends Event {
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public final class FocusUpdateEvent extends Event {
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/**
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* Dictates whether the client is focused or not.
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* Indicates whether the client is focused or not.
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*/
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private final boolean focused;
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@@ -4,7 +4,7 @@ import org.apollo.game.event.Event;
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import org.apollo.game.model.settings.PrivilegeLevel;
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/**
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* An {@link Event} that forwards a private message to a client.
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* An {@link Event} sent to the client that forwards a private message.
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*
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* @author Major
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*/
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@@ -4,7 +4,7 @@ import org.apollo.game.event.Event;
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import org.apollo.game.model.settings.ServerStatus;
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/**
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* An {@link Event} sent by the server to update the friend server status.
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* An {@link Event} sent to the client to update the friend server status.
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*
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* @author Major
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*/
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@@ -3,7 +3,7 @@ package org.apollo.game.event.impl;
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import org.apollo.game.event.Event;
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/**
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* An event which specifies the local id and membership status of the current player.
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* An {@link Event} sent to the client that specifies the local id and membership status of the current player.
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*
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* @author Graham
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*/
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@@ -5,7 +5,7 @@ import java.util.List;
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import org.apollo.game.event.Event;
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/**
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* An {@link Event} which is sent to the client that updates the ignored user list.
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* An {@link Event} sent to the client that updates the ignored user list.
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*
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* @author Major
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*/
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@@ -3,8 +3,8 @@ package org.apollo.game.event.impl;
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import org.apollo.game.event.Event;
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/**
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* An {@link Event} which represents some sort of action on an item in an inventory. Note that this is the parent of
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* both the item option and action event classes, and so cannot be used to determine when one of those events is fired.
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* An {@link Event} that represents some sort of action on an item in an inventory. Note that this is the parent of both
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* item option and item action event, and so cannot be used to determine when one of those events is fired.
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*
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* @author Chris Fletcher
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*/
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@@ -3,7 +3,9 @@ package org.apollo.game.event.impl;
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import org.apollo.game.event.Event;
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/**
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* An {@link Event} which represents some sort of action on an item.
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* An {@link Event} sent by the client that represents some sort of action on an item. Note that the actual event sent
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* by the client is one of the five item action events, but this is the event that should be intercepted (and the option
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* verified).
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*
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* @author Chris Fletcher
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*/
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@@ -1,7 +1,7 @@
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package org.apollo.game.event.impl;
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/**
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* An event which is sent by the client when a player uses one inventory item on another.
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* An {@link Event} sent by the client when a player uses one inventory item on another.
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*
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* @author Chris Fletcher
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*/
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@@ -1,8 +1,9 @@
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package org.apollo.game.event.impl;
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/**
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* An {@link InventoryItemEvent} which is sent by the client when an item's option is clicked (e.g. equip, eat, drink,
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* etc).
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* An {@link InventoryItemEvent} sent by the client when an item's option is clicked (e.g. equip, eat, drink, etc). Note
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* that the actual event sent by the client is one of the five item option events, but this is the event that should be
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* intercepted (and the option verified).
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*
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* @author Chris Fletcher
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*/
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@@ -3,7 +3,7 @@ package org.apollo.game.event.impl;
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import org.apollo.game.event.Event;
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/**
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* An event which is periodically sent by the client to keep a connection alive.
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* An {@link Event} periodically sent by the client to keep a connection alive.
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*
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* @author Graham
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*/
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@@ -3,7 +3,7 @@ package org.apollo.game.event.impl;
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import org.apollo.game.event.Event;
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/**
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* An event sent to the client which logs it out cleanly.
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* An {@link Event} sent to the client that cleanly logs it out.
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*
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* @author Graham
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*/
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@@ -1,7 +1,7 @@
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package org.apollo.game.event.impl;
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/**
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* An event sent by the client when a player casts a spell on an inventory item.
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* An {@link Event} sent by the client when a player casts a spell on an inventory item.
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*
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* @author Chris Fletcher
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*/
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@@ -3,10 +3,10 @@ package org.apollo.game.event.impl;
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import org.apollo.game.event.Event;
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/**
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* An outgoing event sent to reset the animations of every mob.
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* An {@link Event} sent to the client to reset the animations of every mob.
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*
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* @author Major
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*/
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public class MobAnimationResetEvent extends Event {
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public final class MobAnimationResetEvent extends Event {
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}
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@@ -3,11 +3,11 @@ package org.apollo.game.event.impl;
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import org.apollo.game.event.Event;
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/**
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* An {@link Event} sent when the player clicks with their mouse (or mousekeys etc).
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* An {@link Event} sent by the client when the player clicks with their mouse (or mousekeys etc).
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*
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* @author Major
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*/
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public class MouseClickEvent extends Event {
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public final class MouseClickEvent extends Event {
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/**
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* The number of clicks on this point (i.e. the point ({@link #x}, {@link #y})).
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@@ -3,16 +3,18 @@ package org.apollo.game.event.impl;
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import org.apollo.game.event.Event;
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/**
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* An {@link Event} representing the clicking of an npc menu action.
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* An {@link Event} sent by the client representing the clicking of an npc menu action. Note that the actual event sent
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* by the client is one of the three npc action events, but this is the event that should be intercepted (and the option
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* verified).
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*
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* @author Major
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*/
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public abstract class NpcActionEvent extends Event {
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/**
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* The action number .
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* The option number .
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*/
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private final int action;
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private final int option;
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/**
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* The npc index.
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@@ -22,21 +24,21 @@ public abstract class NpcActionEvent extends Event {
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/**
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* Creates a new npc action event.
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*
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* @param action The action number.
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* @param option The option number.
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* @param index The index of the npc.
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*/
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public NpcActionEvent(int action, int index) {
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this.action = action;
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public NpcActionEvent(int option, int index) {
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this.option = option;
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this.index = index;
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}
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/**
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* Gets the menu action number clicked.
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* Gets the menu action number (i.e. the action event 'option') clicked.
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*
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* @return The action number.
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* @return The option number.
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*/
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public int getAction() {
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return action;
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public int getOption() {
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return option;
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}
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/**
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@@ -8,11 +8,11 @@ import org.apollo.game.model.Position;
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import org.apollo.game.sync.seg.SynchronizationSegment;
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/**
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* An event which is sent to synchronize npcs with players.
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* An {@link Event} sent to the client to synchronize npcs with players.
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*
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* @author Major
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*/
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public class NpcSynchronizationEvent extends Event {
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public final class NpcSynchronizationEvent extends Event {
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/**
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* The amount of local npcs.
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@@ -4,7 +4,9 @@ import org.apollo.game.event.Event;
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import org.apollo.game.model.Position;
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/**
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* An {@link Event} which represents some sort of action at an object.
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* An {@link Event} sent by the client that represents some sort of action on an object. Note that the actual event sent
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* by the client is one of the five object action events, but this is the event that should be intercepted (and the
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* option verified).
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*
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* @author Graham
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*/
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@@ -3,7 +3,7 @@ package org.apollo.game.event.impl;
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import org.apollo.game.event.Event;
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/**
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* An {@link Event} that opens a dialogue interface (an interface that appears in the chat box).
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* An {@link Event} sent to the client that opens a dialogue interface (an interface that appears in the chat box).
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*
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* @author Chris Fletcher
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*/
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@@ -3,7 +3,7 @@ package org.apollo.game.event.impl;
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import org.apollo.game.event.Event;
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/**
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* An {@link Event} that opens an interface.
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* An {@link Event} sent to the client that opens an interface.
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*
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* @author Graham
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*/
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@@ -3,7 +3,7 @@ package org.apollo.game.event.impl;
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import org.apollo.game.event.Event;
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/**
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* An {@link Event} sent to open an interface and temporary sidebar overlay.
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* An {@link Event} sent to the client to open an interface and temporary sidebar overlay.
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*
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* @author Graham
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*/
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@@ -4,7 +4,7 @@ import org.apollo.game.event.Event;
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import org.apollo.game.model.Appearance;
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/**
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* An event sent by the client when the player modifies their design.
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* An {@link Event} sent by the client when the player modifies their design.
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*
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* @author Graham
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*/
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@@ -7,7 +7,7 @@ import org.apollo.game.model.Position;
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import org.apollo.game.sync.seg.SynchronizationSegment;
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/**
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* An event which is sent to synchronize the players.
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* An {@link Event} sent to the client to synchronize players.
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*
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* @author Graham
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*/
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@@ -4,8 +4,7 @@ import org.apollo.game.event.Event;
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import org.apollo.game.model.Position;
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/**
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* An {@link Event} which tells the client to focus on a specific {@link Position} (on which an action should be
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* performed).
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* An {@link Event} sent to the client to focus on a specific {@link Position} (on which an action should be performed).
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*
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* @author Chris Fletcher
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*/
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@@ -4,7 +4,8 @@ import org.apollo.game.event.Event;
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import org.apollo.game.model.settings.PrivacyState;
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/**
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* An {@link Event} sent by the client or server to update the chat and trade privacy state.
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* An {@link Event} sent both by and to the client to update the public chat, private (friend) chat, and trade chat
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* privacy state.
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*
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* @author Kyle Stevenson
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* @author Major
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@@ -4,7 +4,7 @@ import org.apollo.game.event.Event;
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import org.apollo.game.model.Position;
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/**
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* An event which indicates that the client should load the specified region.
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* An {@link Event sent to the client instructing it to load the specified region.
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*
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||||
* @author Graham
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*/
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@@ -3,7 +3,7 @@ package org.apollo.game.event.impl;
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import org.apollo.game.event.Event;
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/**
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* An {@link Event} sent by the client when a player is removed from a friends list.
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* An {@link Event} sent by the client when a player removes someone from their friends list.
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||||
*
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||||
* @author Major
|
||||
*/
|
||||
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||||
@@ -3,7 +3,7 @@ package org.apollo.game.event.impl;
|
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import org.apollo.game.event.Event;
|
||||
|
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/**
|
||||
* An {@link Event} sent by the client when a player is removed from a ignore list.
|
||||
* An {@link Event} sent by the client when a player removes someone from their ignore list.
|
||||
*
|
||||
* @author Major
|
||||
*/
|
||||
|
||||
@@ -3,7 +3,7 @@ package org.apollo.game.event.impl;
|
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import org.apollo.game.event.Event;
|
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|
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/**
|
||||
* An {@link Event} sent to the client to instruct it to remove an item from a tile.
|
||||
* An {@link Event} sent to the client to remove an item from a tile.
|
||||
*
|
||||
* @author Major
|
||||
*/
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package org.apollo.game.event.impl;
|
||||
|
||||
/**
|
||||
* The second {@link ItemOptionEvent}, used for equipping an item (amongst others?).
|
||||
* The second {@link ItemOptionEvent}.
|
||||
*
|
||||
* @author Chris Fletcher
|
||||
*/
|
||||
|
||||
@@ -3,7 +3,7 @@ package org.apollo.game.event.impl;
|
||||
import org.apollo.game.model.Position;
|
||||
|
||||
/**
|
||||
* An event sent when the second option at an object is used.
|
||||
* The second {@link ObjectActionEvent}.
|
||||
*
|
||||
* @author Graham
|
||||
*/
|
||||
|
||||
@@ -3,7 +3,7 @@ package org.apollo.game.event.impl;
|
||||
import org.apollo.game.event.Event;
|
||||
|
||||
/**
|
||||
* An event which is sent to the client with a server-side message.
|
||||
* An {@link Event} sent to the client to display a server message.
|
||||
*
|
||||
* @author Graham
|
||||
*/
|
||||
|
||||
@@ -3,7 +3,7 @@ package org.apollo.game.event.impl;
|
||||
import org.apollo.game.event.Event;
|
||||
|
||||
/**
|
||||
* An event sent to the client to change an interface's item model.
|
||||
* An {@link Event} sent to the client to set a widget's displayed item model.
|
||||
*
|
||||
* @author Chris Fletcher
|
||||
*/
|
||||
|
||||
@@ -3,7 +3,7 @@ package org.apollo.game.event.impl;
|
||||
import org.apollo.game.event.Event;
|
||||
|
||||
/**
|
||||
* An event which is sent to the client to make a mob model on an interface play a certain animation.
|
||||
* An {@link Event} sent to the client to set a widget's displayed mob's animation.
|
||||
*
|
||||
* @author Chris Fletcher
|
||||
*/
|
||||
|
||||
@@ -3,7 +3,7 @@ package org.apollo.game.event.impl;
|
||||
import org.apollo.game.event.Event;
|
||||
|
||||
/**
|
||||
* An event sent to the client to change an interface's NPC model.
|
||||
* An {@link Event} sent to the client to set a widget's displayed npc model.
|
||||
*
|
||||
* @author Chris Fletcher
|
||||
*/
|
||||
|
||||
@@ -3,7 +3,7 @@ package org.apollo.game.event.impl;
|
||||
import org.apollo.game.event.Event;
|
||||
|
||||
/**
|
||||
* An event sent to the client to set an interface's player model.
|
||||
* An {@link Event} sent to the client to set a widget's displayed player model.
|
||||
*
|
||||
* @author Chris Fletcher
|
||||
*/
|
||||
|
||||
@@ -3,7 +3,7 @@ package org.apollo.game.event.impl;
|
||||
import org.apollo.game.event.Event;
|
||||
|
||||
/**
|
||||
* An event sent to the client to update an interface's text.
|
||||
* An {@link Event} sent to the client to set a widget's text.
|
||||
*
|
||||
* @author Graham
|
||||
*/
|
||||
|
||||
@@ -3,8 +3,8 @@ package org.apollo.game.event.impl;
|
||||
import org.apollo.game.event.Event;
|
||||
|
||||
/**
|
||||
* An event which changes the state of a hidden interface component (i.e./e.g. the special attack bar on the weapon
|
||||
* tab).
|
||||
* An {@link Event} sent to the client that changes the state of a hidden widget component (e.g. the special attack bar
|
||||
* on the weapon tab).
|
||||
*
|
||||
* @author Chris Fletcher
|
||||
*/
|
||||
|
||||
@@ -3,11 +3,11 @@ package org.apollo.game.event.impl;
|
||||
import org.apollo.game.event.Event;
|
||||
|
||||
/**
|
||||
* A message sent after a short period of time containing random data.
|
||||
* A {@link Event} sent by the client after a short period of time containing random data.
|
||||
*
|
||||
* @author Major
|
||||
*/
|
||||
public class SpamPacketEvent extends Event {
|
||||
public final class SpamPacketEvent extends Event {
|
||||
|
||||
/**
|
||||
* Data sent by the spam packet.
|
||||
|
||||
@@ -3,7 +3,7 @@ package org.apollo.game.event.impl;
|
||||
import org.apollo.game.event.Event;
|
||||
|
||||
/**
|
||||
* An event sent by the client when two items are switched.
|
||||
* An {@link Event} sent by the client when two items are switched.
|
||||
*
|
||||
* @author Graham
|
||||
*/
|
||||
|
||||
@@ -3,7 +3,7 @@ package org.apollo.game.event.impl;
|
||||
import org.apollo.game.event.Event;
|
||||
|
||||
/**
|
||||
* An event sent to the client to change the interface of a tab.
|
||||
* An {@link Event} sent to the client to change the interface of a tab.
|
||||
*
|
||||
* @author Graham
|
||||
*/
|
||||
|
||||
@@ -4,7 +4,7 @@ import org.apollo.game.event.Event;
|
||||
import org.apollo.game.model.Position;
|
||||
|
||||
/**
|
||||
* An {@link Event} sent by the client indicating a request to pick up an item on a tile.
|
||||
* An {@link Event} sent by the client to pick up an item on a tile.
|
||||
*
|
||||
* @author Major
|
||||
*/
|
||||
|
||||
@@ -3,7 +3,7 @@ package org.apollo.game.event.impl;
|
||||
import org.apollo.game.model.Position;
|
||||
|
||||
/**
|
||||
* An event sent when the third option at an object is used.
|
||||
* The third {@link ObjectActionEvent}.
|
||||
*
|
||||
* @author Graham
|
||||
*/
|
||||
|
||||
@@ -4,7 +4,7 @@ import org.apollo.game.event.Event;
|
||||
import org.apollo.game.model.Item;
|
||||
|
||||
/**
|
||||
* An event which updates all the items in an interface.
|
||||
* An {@link Event} sent to the client that updates all the items in an interface.
|
||||
*
|
||||
* @author Graham
|
||||
*/
|
||||
|
||||
@@ -7,7 +7,7 @@ import org.apollo.game.event.Event;
|
||||
*
|
||||
* @author Major
|
||||
*/
|
||||
public class UpdateRunEnergyEvent extends Event {
|
||||
public final class UpdateRunEnergyEvent extends Event {
|
||||
|
||||
/**
|
||||
* The run energy.
|
||||
|
||||
@@ -4,7 +4,7 @@ import org.apollo.game.event.Event;
|
||||
import org.apollo.game.model.SlottedItem;
|
||||
|
||||
/**
|
||||
* An event which updates a single item in an interface.
|
||||
* An {@link Event} sent to the client that updates a single item in an interface.
|
||||
*
|
||||
* @author Graham
|
||||
*/
|
||||
|
||||
@@ -4,7 +4,7 @@ import org.apollo.game.event.Event;
|
||||
import org.apollo.game.model.Item;
|
||||
|
||||
/**
|
||||
* An {@link Event} sent to tell the client to update the amount of an item display on a tile.
|
||||
* An {@link Event} sent to the client to update the amount of an item display on a tile.
|
||||
*
|
||||
* @author Major
|
||||
*/
|
||||
|
||||
@@ -4,7 +4,7 @@ import org.apollo.game.event.Event;
|
||||
import org.apollo.game.model.Position;
|
||||
|
||||
/**
|
||||
* An event which the client sends to request that the player walks somewhere.
|
||||
* An {@link Event} sent by the client to request that the player walks somewhere.
|
||||
*
|
||||
* @author Graham
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user