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new PR after bad rebase
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@@ -172,12 +172,10 @@ public final class GameObjectDecoder implements Runnable {
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block = true;
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block = true;
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}
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}
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if ((attributes & BRIDGE_TILE) != 0) {
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if ((attributes & BRIDGE_TILE) != 0 && height >0) {
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if (height > 0) {
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block = true;
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block = true;
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height--;
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height--;
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}
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}
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}
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if (block) {
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if (block) {
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int localX = x % Region.SIZE, localY = y % Region.SIZE;
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int localX = x % Region.SIZE, localY = y % Region.SIZE;
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