diff --git a/data/plugins/emote-tab/emote-tab.rb b/data/plugins/emote-tab/emote-tab.rb index d7e2e7cc..12ed5231 100644 --- a/data/plugins/emote-tab/emote-tab.rb +++ b/data/plugins/emote-tab/emote-tab.rb @@ -1,16 +1,21 @@ require 'java' + java_import 'org.apollo.game.model.Animation' -ANIMATIONS = { - 162 => Animation::THINKING, 6503 => Animation::CLIMB_ROPE, 169 => Animation::NO, 164 => Animation::BOW, 13384 => Animation::GOBLIN_DANCE, - 161 => Animation::CRY, 170 => Animation::LAUGH, 171 => Animation::CHEER, 163 => Animation::WAVE, 167 => Animation::BECKON, - 3362 => Animation::PANIC, 172 => Animation::CLAP, 166 => Animation::DANCE, 13363 => Animation::JIG, 13364 => Animation::SPIN, - 13365 => Animation::HEAD_BANG, 6506 => Animation::LEAN, 165 => Animation::ANGRY, 13368 => Animation::YAWN, 13366 => Animation::JOY_JUMP, - 667 => Animation::GLASS_BOX, 13367 => Animation::RASPBERRY, 13369 => Animation::SALUTE, 13370 => Animation::SHRUG, 11100 => Animation::BLOW_KISS, - 666 => Animation::GLASS_WALL, 168 => Animation::YES, 13383 => Animation::GOBLIN_BOW +ANIMATIONS = { + 162 => Animation::THINKING, 6503 => Animation::CLIMB_ROPE, 169 => Animation::NO, 164 => Animation::BOW, 13384 => Animation::GOBLIN_DANCE, + 161 => Animation::CRY, 170 => Animation::LAUGH, 171 => Animation::CHEER, 163 => Animation::WAVE, 167 => Animation::BECKON, + 3362 => Animation::PANIC, 172 => Animation::CLAP, 166 => Animation::DANCE, 13363 => Animation::JIG, 13364 => Animation::SPIN, + 13365 => Animation::HEAD_BANG, 6506 => Animation::LEAN, 165 => Animation::ANGRY, 13368 => Animation::YAWN, 13366 => Animation::JOY_JUMP, + 667 => Animation::GLASS_BOX, 13367 => Animation::RASPBERRY, 13369 => Animation::SALUTE, 13370 => Animation::SHRUG, 11100 => Animation::BLOW_KISS, + 666 => Animation::GLASS_WALL, 168 => Animation::YES, 13383 => Animation::GOBLIN_BOW } +# Intercept the ButtonEvent on :event, :button do |ctx, player, event| - anim = ANIMATIONS[event.widget_id] - player.play_animation(anim) if anim + anim = ANIMATIONS[event.widget_id] + unless anim == nil + player.play_animation(anim) + ctx.break_handler_chain + end end \ No newline at end of file