From 67a27f921e79b6fc917be7f99190913d741740bf Mon Sep 17 00:00:00 2001 From: Major- Date: Sat, 15 Feb 2014 00:35:54 +0000 Subject: [PATCH] Stop equip event handler from breaking the handler chain when it shouldn't. --- src/org/apollo/game/event/handler/impl/EquipEventHandler.java | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/org/apollo/game/event/handler/impl/EquipEventHandler.java b/src/org/apollo/game/event/handler/impl/EquipEventHandler.java index f7a3698d..708497d7 100644 --- a/src/org/apollo/game/event/handler/impl/EquipEventHandler.java +++ b/src/org/apollo/game/event/handler/impl/EquipEventHandler.java @@ -23,7 +23,7 @@ public final class EquipEventHandler extends EventHandler { @Override public void handle(EventHandlerContext ctx, Player player, ItemOptionEvent event) { if (event.getOption() != 2 || event.getInterfaceId() != SynchronizationInventoryListener.INVENTORY_ID) { - ctx.breakHandlerChain(); + return; } int inventorySlot = event.getSlot(); @@ -32,7 +32,6 @@ public final class EquipEventHandler extends EventHandler { EquipmentDefinition definition = EquipmentDefinition.lookup(equippingId); if (definition == null) { - ctx.breakHandlerChain(); return; }