Add AttackRequirementDSL and small changes to CombatSpellDSL

This commit is contained in:
Steve Soltys
2016-01-29 15:47:22 -05:00
committed by Gary Tierney
parent ec248a185b
commit 682e48bdc8
4 changed files with 116 additions and 25 deletions
+88 -6
View File
@@ -1,5 +1,6 @@
java_import 'org.apollo.cache.def.ItemDefinition'
java_import 'org.apollo.game.model.entity.EquipmentConstants'
java_import 'org.apollo.game.model.entity.Skill'
java_import 'org.apollo.cache.def.EquipmentDefinition'
class AttackRequirementException < Exception
@@ -20,6 +21,26 @@ class AttackRequirement
end
end
class AttackRequirementDSL
attr_reader :requirements
def initialize(&block)
@requirements = []
instance_eval(&block)
end
def rune(type, amount:)
requirements << RuneRequirement.new(type, amount)
end
def skill(skill, level:)
requirements << LevelRequirement.new(skill, level)
end
end
class SpecialEnergyRequirement < AttackRequirement
def initialize(amount)
@amount = amount
@@ -36,15 +57,76 @@ class SpecialEnergyRequirement < AttackRequirement
def apply!(player)
player.special_energy = player.special_energy - @amount
player.using_special = false
player.using_special = false
update_special_bar player
end
end
class LevelRequirement < AttackRequirement
SKILLS = {
:magic => Skill::MAGIC
}
def initialize(type, level)
fail "Could not find '#{type}' skill." unless SKILLS.has_key?(type)
@skill = SKILLS[type]
@level = level
end
def validate(player)
current_level = player.skill_set.current_level(@skill)
throw AttackRequirementException.new(skill_requirement_message) unless current_level >= @level
end
def apply!(player)
end
private
def skill_requirement_message
"TODO"
end
end
class RuneRequirement < AttackRequirement
RUNES = {
:air => 556, :water => 555, :earth => 557, :fire => 554,
:mind => 558, :chaos => 562, :death => 560, :blood => 565,
:cosmic => 564, :law => 563, :nature => 561, :soul => 566
}
def initialize(type, amount)
fail "Could not find '#{type}' rune." unless RUNES.has_key?(type)
@rune = RUNES[type]
@amount = amount
end
def validate(player)
throw AttackRequirementException.new(item_missing_message) unless player.inventory.get_amount(@rune) >= @amount
end
def apply!(player)
player.inventory.remove(@rune, @amount)
end
private
def item_missing_message
definition = ItemDefinition.lookup(@rune)
"You don't have enough #{definition.name}s"
end
end
class ItemRequirement < AttackRequirement
def initialize(item, amount)
@item = item
@item = item
@amount = amount
end
@@ -72,10 +154,10 @@ class AmmoRequirement < AttackRequirement
def validate(player)
equipped_weapon_item = player.equipment.get(EquipmentConstants::WEAPON)
equipped_weapon_def = EquipmentDefinition.lookup(equipped_weapon_item.id)
equipped_weapon = EquipmentUtil.equipped_weapon player
equipped_ammo = EquipmentUtil.equipped_ammo player
equipped_ammo_amt = player.equipment.get(EquipmentConstants::AMMO).amount
equipped_weapon_def = EquipmentDefinition.lookup(equipped_weapon_item.id)
equipped_weapon = EquipmentUtil.equipped_weapon player
equipped_ammo = EquipmentUtil.equipped_ammo player
equipped_ammo_amt = player.equipment.get(EquipmentConstants::AMMO).amount
if equipped_ammo.nil?
fail AttackRequirementException.new('You have no ammo left in your quiver!')