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Housekeeping
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# The hash of names to fish.
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CATCHABLE_FISH = {}
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# A fish that can be caught.
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class Fish
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attr_reader :id, :level, :experience, :name
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# Creates the Fish.
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def initialize(id, level, experience)
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@id = id
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@level = level
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@experience = experience
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@name = name_of(:item, id)
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end
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end
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# Appends a Fish to the hash.
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def append_fish(name, hash)
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unless hash.has_keys?(:id, :level, :experience)
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fail 'Hash must contain an id, level, and experience.'
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end
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CATCHABLE_FISH[name] = Fish.new(hash[:id], hash[:level], hash[:experience])
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end
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append_fish :shrimp, id: 317, level: 1, experience: 10
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append_fish :sardine, id: 327, level: 5, experience: 20
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append_fish :herring, id: 345, level: 10, experience: 30
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append_fish :anchovy, id: 321, level: 15, experience: 40
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append_fish :mackerel, id: 353, level: 16, experience: 20
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append_fish :trout, id: 335, level: 20, experience: 50
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append_fish :cod, id: 341, level: 23, experience: 45
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append_fish :pike, id: 349, level: 25, experience: 60
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append_fish :salmon, id: 331, level: 30, experience: 70
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append_fish :tuna, id: 359, level: 35, experience: 80
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append_fish :lobster, id: 377, level: 40, experience: 90
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append_fish :bass, id: 363, level: 46, experience: 100
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append_fish :swordfish, id: 371, level: 50, experience: 100
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append_fish :shark, id: 383, level: 76, experience: 110
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@@ -0,0 +1,120 @@
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require 'java'
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java_import 'org.apollo.game.action.DistancedAction'
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java_import 'org.apollo.game.model.Animation'
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java_import 'org.apollo.game.model.entity.Skill'
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# An action that causes a mob to fish at a spot.
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class FishingAction < DistancedAction
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attr_reader :position, :options, :spot, :started, :tool
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# Creates the FishingAction.
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def initialize(mob, position, spot, option)
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super(4, true, mob, position, 1)
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@position = position
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@spot = spot
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@tool = spot.tools[option - 1]
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@options = (option == 1) ? spot.first_fish : spot.second_fish
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@minimum_level = @options.map(&:level).min
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end
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# Returns whether or not a catch is successful.
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def successful_catch(level, requirement)
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[level - requirement + 5, 30].min > rand(40)
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end
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# Starts the fishing process.
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def start_fishing
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@started = true
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mob.send_message(tool.message)
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end
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# Executes the action.
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def executeAction
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skills = mob.skill_set
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fishing_level = skills.get_skill(Skill::FISHING).current_level
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mob.turn_to(position)
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if @minimum_level > fishing_level
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mob.send_message("You need a fishing level of #{@minimum_level} to fish at this spot.")
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stop
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return
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end
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inventory = mob.inventory
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if inventory.free_slots.zero?
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inventory.force_capacity_exceeded
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stop
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return
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end
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unless inventory.contains(@tool.id)
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mob.send_message("You need a #{@tool.name.downcase} to fish at this spot.")
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stop
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return
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end
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bait = find_bait
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if bait == -1
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mob.send_message("You need #{name_of(:item, bait).downcase}s to fish at this spot.")
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stop
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return
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end
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if @started
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options = @options.reject { |fish| fish.level > fishing_level }
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# Player may level up mid-action so reject here, not at initialisation.
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fish = options.sample # TODO: it's a ~70/30 chance, not 50/50
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if successful_catch(fishing_level, fish.level)
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inventory.remove(bait) unless bait.nil?
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inventory.add(fish.id)
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name = fish.name
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mob.send_message("You catch #{name.end_with?('s') ? 'some' : 'a'} #{name.downcase}.")
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skills.add_experience(Skill::FISHING, fish.experience)
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if find_bait == -1
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mob.send_message("You need more #{name_of(:item, bait).downcase}s to fish at this spot.")
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stop
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return
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end
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end
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else
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start_fishing
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end
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mob.play_animation(@tool.animation)
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end
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# Finds the id of the first piece of bait in the player's inventory, or nil if no bait is
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# required, or -1 if the player's inventory does not contain any valid bait.
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def find_bait
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baits = @tool.bait
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baits.empty? ? nil : baits.find(-1) { |bait| mob.inventory.contains(bait) }
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end
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# Stops this action.
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def stop
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super
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mob.stop_animation
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end
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def equals(other)
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get_class == other.get_class && @spot == other.spot && @position == other.position &&
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@options == @other.options
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end
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end
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# Intercepts the NpcAction message to determine whether or not a clicked npc was a fishing spot.
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on :message, :npc_action do |player, message|
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npc = $world.npc_repository.get(message.index)
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spot = FISHING_SPOTS[npc.id]
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unless spot.nil?
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player.start_action(FishingAction.new(player, npc.position, spot, message.option))
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message.terminate
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end
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end
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@@ -0,0 +1,20 @@
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<?xml version="1.0"?>
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<plugin>
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<id>skill-fishing</id>
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<version>1</version>
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<name>Fishing</name>
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<description>Adds the fishing skill.</description>
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<authors>
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<author>Linux</author>
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<author>Major</author>
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</authors>
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<scripts>
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<script>fish.rb</script>
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<script>tool.rb</script>
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<script>spot.rb</script>
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<script>fishing.rb</script>
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</scripts>
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<dependencies>
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<dependency>util</dependency>
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</dependencies>
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</plugin>
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@@ -0,0 +1,26 @@
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# The hash of fishing spots.
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FISHING_SPOTS = {}
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# A Fishing spot.
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class Spot
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attr_reader :tools, :first_fish, :second_fish
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# Creates the fishing spot.
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def initialize(tools, first_fish, second_fish)
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@tools = tools.map { |id| FISHING_TOOLS[id] }
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@first_fish = first_fish.map { |fish| CATCHABLE_FISH[fish] }
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@second_fish = second_fish.map { |fish| CATCHABLE_FISH[fish] }
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end
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end
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# Appends a fishing spot to the hash.
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def append_spot(id, spot)
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FISHING_SPOTS[id] = spot
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end
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append_spot(309, Spot.new([:fly_fishing_rod, :fishing_rod], [:trout, :salmon], [:pike]))
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append_spot(312, Spot.new([:lobster_cage, :harpoon], [:lobster], [:tuna, :swordfish]))
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append_spot(313, Spot.new([:big_net, :harpoon], [:mackerel, :cod], [:bass, :shark]))
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append_spot(316, Spot.new([:small_net, :fishing_rod], [:shrimp, :anchovy], [:sardine, :herring]))
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@@ -0,0 +1,60 @@
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require 'java'
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java_import 'org.apollo.game.model.Animation'
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# The hash of fishing tool names to Tools.
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FISHING_TOOLS = {}
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# A fishing tool.
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class Tool
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attr_reader :animation, :bait, :id, :message, :name
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# Creates the tool.
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def initialize(id, animation, message, bait)
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@id = id
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@bait = bait
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@animation = Animation.new(animation)
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@message = message
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@name = name_of(:item, id)
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end
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end
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private
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# Appends a tool with the specified name to the hash.
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def tool(name, hash)
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unless hash.has_keys?(:id, :animation, :message)
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fail 'Hash must contain an id, animation, and message.'
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end
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bait = hash[:bait] || []
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FISHING_TOOLS[name] = Tool.new(hash[:id], hash[:animation], hash[:message], bait)
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end
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# The harpoon fishing animation id.
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HARPOON_ANIMATION = 618
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# The cage fishing animation id.
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CAGE_ANIMATION = 619
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# The net fishing animation id.
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NET_ANIMATION = 620
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# The rod fishing animation id.
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ROD_ANIMATION = 622
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# TODO: The other feathers that can be used
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FISHING_ROD_BAIT = [313]
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FLY_FISHING_ROD_BAIT = [314]
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tool :lobster_cage, id: 301, animation: CAGE_ANIMATION, message: 'You attempt to catch a lobster...'
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tool :small_net, id: 303, animation: NET_ANIMATION, message: 'You cast out your net...'
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tool :big_net, id: 305, animation: NET_ANIMATION, message: 'You cast out your net...'
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tool :harpoon, id: 311, animation: HARPOON_ANIMATION, message: 'You start harpooning fish...'
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tool :fishing_rod, id: 307, animation: ROD_ANIMATION, message: 'You attempt to catch a fish...',
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bait: FISHING_ROD_BAIT
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tool :fly_fishing_rod, id: 309, animation: ROD_ANIMATION, message: 'You attempt to catch a fish...',
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bait: FLY_FISHING_ROD_BAIT
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