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Basic implementation of player context menu action management.
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require 'java'
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java_import 'org.apollo.game.message.impl.SetPlayerActionMessage'
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java_import 'org.apollo.game.model.entity.Player'
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class PlayerAction
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attr_reader :slot, :primary, :name
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def initialize(slot, primary, name)
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index = [ :first, :second, :third, :fourth, :fifth ].find_index(slot)
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raise "Unsupport action slot #{slot}." if index.nil?
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@slot = index
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@primary = primary
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@name = name
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end
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end
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ATTACK_ACTION = PlayerAction.new(:third, true, 'Attack')
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CHALLENGE_ACTION = PlayerAction.new(:third, true, 'Challenge')
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TRADE_ACTION = PlayerAction.new(:fourth, true, 'Trade with')
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FOLLOW_ACTION = PlayerAction.new(:fifth, true, 'Follow')
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# Shows multiple context menu action for the specified player
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def show_actions(player, *actions)
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raise 'Must specify at least one action to show' if actions.nil?
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actions.each do |action|
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player.add_action(action)
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player.send(SetPlayerActionMessage.new(action.name, action.slot, action.primary))
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end
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end
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# Shows a single context menu action for the specified player
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def show_action(player, action)
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show_actions(player, action)
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end
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# Hides a context menu action for the specified player
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def hide_action(player, action)
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show_action(player, PlayerAction.new('null', action.slot, action.primary))
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end
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class Player
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def actions
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@actions ||= {}
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end
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def add_action(action)
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actions[action.slot] = action.name
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end
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def has_action(action)
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return actions[action.slot] == action.name
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end
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end
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