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Fix A* pathfinding when height is greater than zero
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@@ -11,8 +11,6 @@ import java.util.Set;
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import org.apollo.game.model.Direction;
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import org.apollo.game.model.Direction;
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import org.apollo.game.model.Position;
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import org.apollo.game.model.Position;
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import org.apollo.game.model.World;
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import org.apollo.game.model.area.RegionRepository;
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import org.apollo.game.model.area.collision.CollisionManager;
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import org.apollo.game.model.area.collision.CollisionManager;
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/**
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/**
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@@ -76,7 +74,7 @@ public final class AStarPathfindingAlgorithm extends PathfindingAlgorithm {
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continue;
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continue;
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}
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}
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Position adjacent = new Position(nextX, nextY);
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Position adjacent = new Position(nextX, nextY, position.getHeight());
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Direction direction = Direction.between(adjacent, position);
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Direction direction = Direction.between(adjacent, position);
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if (traversable(adjacent, direction)) {
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if (traversable(adjacent, direction)) {
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Node node = nodes.computeIfAbsent(adjacent, Node::new);
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Node node = nodes.computeIfAbsent(adjacent, Node::new);
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