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Support ruby-only event handler chains; Add friend/ignore list support and private messaging; Format.
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require 'java'
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java_import 'org.apollo.game.event.impl.FriendServerStatusEvent'
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java_import 'org.apollo.game.event.impl.SendFriendEvent'
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java_import 'org.apollo.game.model.Player'
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java_import 'org.apollo.game.model.World'
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java_import 'org.apollo.game.model.settings.ServerStatus'
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java_import 'org.apollo.game.model.settings.PrivacyState'
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# Processes an add friend event, updating the logged-in status of the player (and the person they added) if necessary.
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on :event, :add_friend do |ctx, player, event|
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friend_username = event.username
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player_username = player.username
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player.add_friend(friend_username)
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friend = World.world.get_player(friend_username)
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if (friend == nil) # the friend the player added is offline
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player.send(SendFriendEvent.new(friend_username, 0))
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elsif (friend.friends_with(player_username)) # new friend already has the player added
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unless (player.friend_privacy == PrivacyState::OFF) # player's private chat state is not off
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friend.send(SendFriendEvent.new(player_username, player.world_id)) # ... so we can tell the friend what world they're on
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end
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unless (friend.friend_privacy == PrivacyState::OFF) # new friend's private chat state is not off
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player.send(SendFriendEvent.new(friend_username, friend.world_id)) # ... so we can let the player know what world they're on
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end
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elsif (friend.friend_privacy == PrivacyState::ON) # new friend doesn't have the player added but their private chat state is online
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player.send(SendFriendEvent.new(friend_username, friend.world_id)) # ... so we can let the player know what world they're on
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end
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end
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# Processes a remove friend event, updating the logged-in status of the player if necessary.
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on :event, :remove_friend do |ctx, player, event|
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friend_username = event.username
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player_username = player.username
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player.remove_friend(friend_username)
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friend = World.world.get_player(friend_username)
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next if friend == nil
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friend.send(SendFriendEvent.new(player_username, 0)) if (friend.friends_with(player_username) && player.friend_privacy != PrivacyState::ON)
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end
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# Update the friend server status and send the friend/ignore lists of the player logging in.
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on :login do |player|
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player.send(FriendServerStatusEvent.new(ServerStatus::CONNECTING))
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player.send(IgnoreListEvent.new(player.ignored_usernames)) if player.ignored_usernames.size > 0
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world = World.world
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iterator = player.friend_usernames.iterator
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while iterator.has_next
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username = iterator.next
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world_id = world.is_player_online(username) ? world.get_player(username).world_id : 0;
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player.send(SendFriendEvent.new(username, world_id))
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end
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player.send(FriendServerStatusEvent.new(ServerStatus::ONLINE))
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update_friends(player, player.world_id)
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end
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on :logout do |player|
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update_friends(player, 0)
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end
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# Notifies the currently logged in players that the specified player has logged into the specified world, unless the
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# newly logged-in player has their friend privacy state set to 'off'.
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def update_friends(player, world=0)
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privacy = player.friend_privacy
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iterator = World.world.player_repository.iterator
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username = player.username
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while iterator.has_next
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other = iterator.next
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next if other == player
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other.send(SendFriendEvent.new(username, world)) if (player.friends_with(other.username) || player.private_chat_privacy == PrivacyState::ON)
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end
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end
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