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Update all plugins to conform to Rubocop.
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@@ -9,4 +9,4 @@ on :message, :privacy_option do |player, message|
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player.trade_privacy = message.trade_privacy
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update_friends(player, message.friend_privacy == PrivacyState::OFF ? 0 : player.world_id)
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end
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end
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@@ -8,9 +8,8 @@ java_import 'org.apollo.game.model.entity.setting.ServerStatus'
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java_import 'org.apollo.game.model.entity.setting.PrivacyState'
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java_import 'org.apollo.game.model.entity.Player'
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# Processes an add friend message, updating the logged-in status of the player (and the person they added) if necessary.
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# Processes an add friend message, updating the logged-in status of the player (and the person they
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# added) if necessary.
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on :message, :add_friend do |player, message|
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friend_username = message.username
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player_username = player.username
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@@ -18,14 +17,23 @@ on :message, :add_friend do |player, message|
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player.add_friend(friend_username)
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friend = $world.get_player(friend_username)
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if friend == nil # the friend the player added is offline
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if friend.nil? # the friend the player added is offline
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player.send(SendFriendMessage.new(friend_username, 0))
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elsif friend.friends_with(player_username) # new friend already has the player added
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friend.send(SendFriendMessage.new(player_username, player.world_id)) unless player.friend_privacy == PrivacyState::OFF # player's private chat state is not off, so notify the friend
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elsif friend.friends_with(player_username)
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player.send(SendFriendMessage.new(friend_username, friend.world_id)) unless friend.friend_privacy == PrivacyState::OFF # new friend's private chat state is not off, so notify the player
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elsif friend.friend_privacy == PrivacyState::ON # new friend doesn't have the player added but their private chat state is on
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player.send(SendFriendMessage.new(friend_username, friend.world_id)) # so we can let the player know what world they're on
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# player's private chat state is not off, so notify the friend
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unless player.friend_privacy == PrivacyState::OFF
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friend.send(SendFriendMessage.new(player_username, player.world_id))
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end
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# new friend's private chat state is not off, so notify the player
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unless friend.friend_privacy == PrivacyState::OFF
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player.send(SendFriendMessage.new(friend_username, friend.world_id))
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end
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elsif friend.friend_privacy == PrivacyState::ON
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# new friend doesn't have the player added but their private chat state is on, so inform the
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# player of the world they are on.
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player.send(SendFriendMessage.new(friend_username, friend.world_id))
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end
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end
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@@ -35,24 +43,28 @@ on :message, :remove_friend do |player, message|
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player_username = player.username
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player.remove_friend(friend_username)
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if ($world.is_player_online(friend_username))
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if $world.is_player_online(friend_username)
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friend = $world.get_player(friend_username)
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friend.send(SendFriendMessage.new(player_username, 0)) if (friend.friends_with(player_username) && player.friend_privacy != PrivacyState::ON)
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remove = friend.friends_with(player_username) && player.friend_privacy != PrivacyState::ON
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friend.send(SendFriendMessage.new(player_username, 0)) if remove
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end
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end
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# Update the friend server status and send the friend/ignore lists of the player logging in.
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on :login do |event, player|
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on :login do |_event, player|
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player.send(FriendServerStatusMessage.new(ServerStatus::CONNECTING))
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player.send(IgnoreListMessage.new(player.ignored_usernames)) if player.ignored_usernames.size > 0
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username = player.username
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world = $world
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iterator = player.friend_usernames.iterator # Iterate the player's friend list and notify the player that they are online if they are
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iterator = player.friend_usernames.iterator
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# Iterate the player's friend list and notify the player that they are online if they are
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while iterator.has_next
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friend_username = iterator.next
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friend = world.get_player(friend_username)
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friend_world_id = (friend == nil || !viewable?(friend, username)) ? 0 : friend.world_id
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friend_world_id = (friend.nil? || !viewable?(friend, username)) ? 0 : friend.world_id
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player.send(SendFriendMessage.new(friend_username, friend_world_id))
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end
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@@ -62,22 +74,21 @@ on :login do |event, player|
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end
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# Notifies the player's friends that the player has logged out.
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on :logout do |event, player|
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on :logout do |_event, player|
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update_friends(player, 0)
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end
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# Notifies the currently logged in players that the specified player has logged into the specified world, unless the
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# newly logged-in player has their friend privacy state set to 'off'.
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def update_friends(player, world=0)
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# Notifies the currently logged in players that the specified player has logged into the specified
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# world, unless the newly logged-in player has their friend privacy state set to 'off'.
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def update_friends(player, world = 0)
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privacy = player.friend_privacy
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iterator = $world.player_repository.iterator
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username = player.username
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while iterator.has_next
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other = iterator.next
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next if (!other.friends_with(username) || other == player)
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next if !other.friends_with(username) || other == player
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world = viewable?(player, other.username) ? world : 0
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other.send(SendFriendMessage.new(username, world))
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@@ -87,5 +98,5 @@ end
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# Checks if the specified player can be viewed by the player with the specified other username
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def viewable?(player, other_username)
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privacy = player.friend_privacy
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return privacy != PrivacyState::OFF && player.friends_with(other_username) || privacy == PrivacyState::ON
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privacy != PrivacyState::OFF && player.friends_with(other_username) || privacy == PrivacyState::ON
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end
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@@ -6,14 +6,18 @@ java_import 'org.apollo.game.model.entity.setting.PrivacyState'
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on :message, :private_chat do |player, message|
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friend = $world.get_player(message.username)
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friend.send(ForwardPrivateChatMessage.new(player.username, player.privilege_level, message.compressed_chat)) if interaction_permitted(player, friend)
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if interaction_permitted(player, friend)
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chat = message.compressed_chat
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friend.send(ForwardPrivateChatMessage.new(player.username, player.privilege_level, chat))
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end
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end
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# Checks if the sender is permitted to interact with the friend they have added:
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def interaction_permitted(sender, friend)
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if friend.nil? || friend.has_ignored(sender.username)
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return false
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end
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return friend.friends_with(sender.username) ? (friend.friend_privacy != PrivacyState::OFF) : (friend.friend_privacy == PrivacyState::ON)
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end
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username = sender.username
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return false if friend.nil? || friend.has_ignored(username)
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privacy = friend.friend_privacy
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friend.friends_with(username) ? (privacy != PrivacyState::OFF) : (privacy == PrivacyState::ON)
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end
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