mirror of
https://github.com/2006-Scape/apollo.git
synced 2026-07-04 16:49:11 +00:00
Update all plugins to conform to Rubocop.
This commit is contained in:
@@ -10,13 +10,13 @@ class Herb < Ingredient
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def initialize(item_id, unidentified, level, experience)
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super item_id
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@unidentified = unidentified
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@level = level
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@experience = experience
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end
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def invoke(player, id, slot)
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def invoke(player, _id, slot)
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item = player.inventory.get(slot)
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player.start_action(HerbIdentificationAction.new(player, self, slot, item))
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end
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@@ -25,51 +25,54 @@ end
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# An action that makes a player identify a herb.
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class HerbIdentificationAction < Action
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attr_reader :herb, :slot, :item, :pulses
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def initialize(player, herb, slot, item)
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super(0, true, player)
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@herb = herb
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@slot = slot
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@item = item
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@pulses = 0
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end
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def execute
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if @pulses == 0
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unless check_skill(mob, @herb.level, "identify this herb")
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unless check_skill(mob, @herb.level, 'identify this herb')
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stop
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return
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end
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end
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execute_action
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@pulses += 1
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end
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def execute_action
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player = mob
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inventory = player.inventory
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if inventory.remove_slot(@slot, 1) == 1
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identified = @herb.item
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inventory.add(identified)
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player.skill_set.add_experience(HERBLORE_ID, @herb.experience)
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player.send_message("You identify the herb as a #{identified.definition.name}.", true)
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# TODO: 'as an' in some cases
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end
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stop
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end
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def equals(other)
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return (get_class == other.get_class and slot == other.slot and herb == other.herb)
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get_class == other.get_class && slot == other.slot && herb == other.herb
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end
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end
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# Appends a herb to the InventoryItemMessage interception.
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def append_herb(item_id, unidentified, level, experience)
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herb = Herb.new(item_id, unidentified, level, experience)
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append_herblore_item(herb, unidentified)
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return herb
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append_herblore_item(herb, unidentified)
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herb
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end
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# Herbs
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@@ -87,4 +90,4 @@ SNAPDRAGON = append_herb(3000, 3051, 59, 11.8)
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CADANTINE = append_herb(265, 215, 65, 12.5)
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LANTADYME = append_herb(2481, 2485, 67, 13.1)
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DWARF_WEED = append_herb(267, 217, 70, 13.8)
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TORSTOL = append_herb(269, 219, 75, 15)
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TORSTOL = append_herb(269, 219, 75, 15)
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@@ -1,4 +1,4 @@
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# Thanks to Sillhouette <http://www.rune-server.org/members/silhouette/> for posting
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# Thanks to Sillhouette <http://www.rune-server.org/members/silhouette> for posting
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# a large amount of Herblore skill data which has been thankfully used in this plugin.
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require 'java'
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@@ -13,15 +13,14 @@ HERBLORE_ITEM_ON_ITEM = {}
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DRINK_ITEM = {}
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# A module which describes an invocable method of the Herblore skill.
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module HerbloreMethod
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def self.new
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raise 'You cannot instantiate this module!'
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fail 'You cannot instantiate this module!'
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end
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def invoke(player, primary, secondary)
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raise NotImplementedError.new('You must implement the invocation of HerbloreMethod!')
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def invoke(_player, _primary, _secondary)
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fail 'You must implement the invocation of HerbloreMethod!'
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end
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end
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@@ -76,25 +75,28 @@ def append_herblore_item(method, key, secondary = -1)
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end
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end
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# Utility method for checking if a player's inventory has an item of the specified id, with optionally the specified amount (1 by default), at the specified slot.
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# Utility method for checking if a player's inventory has a of the specified id, with optionally
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# the specified amount (1 by default), at the specified slot.
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def check_slot(player, slot, id, amount = 1)
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item = player.inventory.get(slot)
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return (!item.nil? and item.id == id and item.amount >= amount)
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!item.nil? && item.id == id && item.amount >= amount
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end
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# Utility method for checking if a player's Herblore (maximum) level is at a required height. Also informs the player if this is not the case with use of the action
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# variable, like so: "You need a Herblore level of at least #{required.to_s} to #{action}."
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# Utility method for checking if a player's Herblore (maximum) level is at the required level. Also
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# informs the player if this is not the case with use of the action variable, like so:
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# "You need a Herblore level of at least #{required.to_s} to #{action}."
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def check_skill(player, required, action)
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if (required > player.skill_set.get_skill(Skill::HERBLORE).current_level)
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if required > player.skill_set.get_skill(Skill::HERBLORE).current_level
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player.send_message("You need a Herblore level of at least #{required} to #{action}.")
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return false
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end
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return true
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true
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end
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# Opens a 'make' dialogue for the specified player, displaying the specified item. Optionally, a listener can be used for the dialogue.
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# Opens a 'make' dialogue for the specified player, displaying the specified item. Optionally, a
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# listener can be used for the dialogue.
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def open_dialogue(player, item, listener = nil)
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player.send(SetWidgetItemModelMessage.new(1746, item, 170))
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player.interface_set.open_dialogue(listener, HERBLORE_DIALOGUE)
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end
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end
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@@ -18,16 +18,15 @@ class Ingredient
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@item = Item.new(item) # Share item instances.
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end
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# Checks if the specified player has the specified amount of this ingredient. Optionally, they can immediately be removed if that
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# amount was indeed found.
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# Checks if the specified player has the specified amount of this ingredient. Optionally, they
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# can immediately be removed if that amount was indeed found.
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def check_remove(player, amount, remove)
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inventory = player.inventory
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counter = 0
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inventory.items.each do |inv_item|
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break unless counter < amount
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next if inv_item == nil
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next if inv_item.nil?
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id = inv_item.id
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inventory_amount = inv_item.amount
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@@ -47,7 +46,7 @@ class Ingredient
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return true
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end
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return false
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false
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end
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end
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@@ -59,11 +58,10 @@ class GroundIngredient < Ingredient
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def initialize(item_id, raw)
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super(item_id)
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@raw = raw
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end
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def invoke(player, pestle_mortar, ingredient)
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def invoke(player, _pestle_mortar, _ingredient)
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action = GrindingAction.new(player, self)
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listener = GrindingDialogueListener.new(player, action)
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@@ -71,7 +69,8 @@ class GroundIngredient < Ingredient
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end
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end
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# A DialogueAdapter used for grinding ingredients. It is also used as an EnterAmountListener for the amount of grinding actions.
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# A DialogueAdapter used for grinding ingredients. It is also used as an EnterAmountListener for
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# the amount of grinding actions.
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class GrindingDialogueListener < DialogueAdapter
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include EnterAmountListener
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@@ -79,7 +78,6 @@ class GrindingDialogueListener < DialogueAdapter
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def initialize(player, action)
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super()
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@player = player
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@action = action
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end
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@@ -103,7 +101,7 @@ class GrindingDialogueListener < DialogueAdapter
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# Called when an amount of grinding actions has been entered.
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def amountEntered(amount)
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if amount <= 0 then return else execute(amount) end
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execute(amount) if amount > 0
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end
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# Called to set the action(s) in motion.
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@@ -129,7 +127,7 @@ class GrindingAction < Action
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attr_reader :ingredient, :amount, :pulses, :slot, :listener
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def initialize(player, ingredient)
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super 0, true, player
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super(0, true, player)
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@ingredient = ingredient
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@pulses = 0
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@@ -145,7 +143,7 @@ class GrindingAction < Action
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if @pulses == 0
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mob.play_animation GRINDING_ANIM
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elsif @pulses == 1
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if not gather_materials
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unless gather_materials
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stop
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return
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end
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@@ -159,45 +157,45 @@ class GrindingAction < Action
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inventory.reset(@slot)
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inventory.add(@ingredient.item)
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set_delay(1)
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elsif @pulses == 2
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mob.stop_animation
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continue()
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continue
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end
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end
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# Checks if the player has the required materials to perform the (next) action.
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def gather_materials
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items = mob.inventory.items
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pst_mrt = false
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ingr = false
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raw = @ingredient.raw
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(0...items.length).each do |slot|
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item = items[slot]
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next if item == nil
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next if item.nil?
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id = item.id
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if id == PESTLE_MORTAR and !pst_mrt
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if id == PESTLE_MORTAR && !pst_mrt
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pst_mrt = true
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elsif id == raw and !ingr
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elsif id == raw && !ingr
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ingr = true
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@slot = slot
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end
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return true if pst_mrt and ingr
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return true if pst_mrt && ingr
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end
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mob.send_message("You do not have any more #{name_of(raw).downcase}s.")
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return false
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false
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end
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# Either invokes the stop() method in Action to shut it down
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# or continues to the next ingredient.
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def continue
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@amount -= 1
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if @amount > 0
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set_delay(0)
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@pulses = -1
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@@ -213,11 +211,11 @@ class GrindingAction < Action
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def stop
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super
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mob.inventory.remove_listener(@listener) unless listener == nil
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mob.inventory.remove_listener(@listener) unless listener.nil?
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end
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def equals(other)
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return (get_class == other.get_class and @ingredient == other.ingredient)
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get_class == other.get_class && @ingredient == other.ingredient
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end
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end
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@@ -225,7 +223,7 @@ end
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def append_ground(id, raw)
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ground = GroundIngredient.new(id, raw)
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append_herblore_item(ground, PESTLE_MORTAR, raw)
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return ground
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ground
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end
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# Normal ingredients
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@@ -250,4 +248,4 @@ MAGIC_ROOTS = Ingredient.new(6051)
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UNICORN_HORN_DUST = append_ground(235, 237)
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DRAGON_SCALE_DUST = append_ground(241, 243)
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CHOCOLATE_DUST = append_ground(1975, 1973)
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# CRUSHED_NEST = append_ground(6693, 5075)
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# CRUSHED_NEST = append_ground(6693, 5075) # TODO: only in 377
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@@ -13,25 +13,26 @@ EMPTY_VIAL_ID = 229
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MIXING_ANIM = Animation.new(363)
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# Represents an unfinished potion which can be invoked as a HerbloreMethod and used as an ingredient.
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# Represents an unfinished potion which can be invoked as a HerbloreMethod and used as an
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# ingredient.
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class UnfinishedPotion < Ingredient
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include HerbloreMethod
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attr_reader :herb, :level
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def initialize(item_id, herb, level)
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super item_id
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super(item_id)
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@herb = herb
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@level = level
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end
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def invoke(player, primary, secondary)
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def invoke(player, _primary, _secondary)
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action = UnfinishedMixingAction.new(player, self)
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listener = UnfinishedMixingDialogueListener.new(player, action)
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open_dialogue(player, @item_id, listener)
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end
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end
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# Represents a finished potion which can be invoked as a HerbloreMethod.
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@@ -51,11 +52,12 @@ class FinishedPotion
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action = FinishedMixingAction.new(player, primary, secondary, self)
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listener = FinishedMixingDialogueListener.new(player, action)
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open_dialogue(player, @item.id, listener)
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open_dialogue(player, @item.id, listener)
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end
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end
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# A DialogueAdapter used for mixing potions. It is also used as an EnterAmountListener for the amount of mixing actions.
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# A DialogueAdapter used for mixing potions. It is also used as an EnterAmountListener for the
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# amount of mixing actions.
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class MixingDialogueListener < DialogueAdapter
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include EnterAmountListener
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@@ -63,7 +65,7 @@ class MixingDialogueListener < DialogueAdapter
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def initialize(player, action)
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super()
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@player = player
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@action = action
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end
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@@ -71,7 +73,7 @@ class MixingDialogueListener < DialogueAdapter
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# Called when a button has been clicked whilst the dialogue was opened.
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def buttonClicked(button)
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amount = get_amount(button)
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return false if amount == 0
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interfaces = @player.interface_set
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@@ -85,12 +87,12 @@ class MixingDialogueListener < DialogueAdapter
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amount = calculate_maximum if amount == -2
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execute(amount)
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return true
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true
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end
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# Called when an amount of mixing actions has been entered.
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def amountEntered(amount)
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if amount <= 0 then return else execute(amount) end
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execute(amount) if amount > 0
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end
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# Called to set the action(s) in motion.
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@@ -99,7 +101,7 @@ class MixingDialogueListener < DialogueAdapter
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@player.start_action(@action)
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end
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def calculate_maximum(code)
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def calculate_maximum(_code)
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# Override for potion-specific amount calculation.
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end
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@@ -118,18 +120,17 @@ end
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# A MixingDialogueListener used for mixing unfinished potions.
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class UnfinishedMixingDialogueListener < MixingDialogueListener
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def calculate_maximum
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inventory = @player.inventory
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amount = inventory.get_amount(WATER_VIAL_ID)
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return 0 if amount <= 0
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herbs = inventory.get_amount(@action.potion.herb.item.id)
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amount = herbs if amount > herbs
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return amount
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[herbs, amount].min
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end
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end
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# A MixingDialogueListener used for mixing finished potions.
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@@ -144,7 +145,7 @@ class FinishedMixingDialogueListener < MixingDialogueListener
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amount = item_amount if amount > item_amount
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end
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return amount
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amount
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end
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||||
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end
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@@ -170,6 +171,7 @@ class MixingAction < Action
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stop
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return
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end
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@started = true
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end
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@@ -178,15 +180,17 @@ class MixingAction < Action
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return
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end
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end
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mob.play_animation(MIXING_ANIM)
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execute_action
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if (@amount -= 1) > 0 then @pulses = 0 else stop end
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@amount -= 1
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@amount > 0 ? @pulses = 0 : stop
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end
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def stop
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super()
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mob.inventory.remove_listener(@listener) unless @listener == nil
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mob.inventory.remove_listener(@listener) unless @listener.nil?
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end
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def execute_action
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@@ -195,7 +199,7 @@ class MixingAction < Action
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def gather_materials
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# Override for ingredient checking and gathering
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return false
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false
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end
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# Sets the amount of actions.
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@@ -204,7 +208,7 @@ class MixingAction < Action
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end
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def equals(other)
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return (get_class == other.get_class and @potion == other.potion)
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get_class == other.get_class && @potion == other.potion
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end
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end
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@@ -213,7 +217,7 @@ class UnfinishedMixingAction < MixingAction
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attr_reader :slots
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||||
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def initialize(player, potion)
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super(player, potion, "use this herb.")
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super(player, potion, 'use this herb.')
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||||
end
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||||
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def execute_action
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||||
@@ -221,7 +225,9 @@ class UnfinishedMixingAction < MixingAction
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player = mob
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||||
inventory = player.inventory
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||||
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||||
player.send_message("You put the #{name} in the water to make an unfinished #{name.sub(/ leaf$/, "")} potion.", true)
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||||
created = name.sub(/ leaf$/, '')
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||||
message = "You put the #{name} in the water to make an unfinished #{created} potion."
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||||
player.send_message(message, true)
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||||
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||||
@slots.each do |slot, amount|
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||||
unless inventory.remove_slot(slot, amount)
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||||
@@ -253,23 +259,23 @@ class UnfinishedMixingAction < MixingAction
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||||
@slots[vial_slot] = 1
|
||||
@slots[herb_slot] = 1
|
||||
|
||||
return true
|
||||
true
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
# A MixingAction which handles the execution of making FinishedPotions.
|
||||
class FinishedMixingAction < MixingAction
|
||||
attr_reader :unfinished, :ingredient, :slots
|
||||
|
||||
|
||||
def initialize(player, unfinished, ingredient, potion)
|
||||
super(player, potion, "mix this potion")
|
||||
|
||||
super(player, potion, 'mix this potion')
|
||||
@unfinished = unfinished
|
||||
@ingredient = ingredient
|
||||
end
|
||||
|
||||
def execute_action
|
||||
player = mob
|
||||
|
||||
def executeAction
|
||||
player = mob
|
||||
ingredient = name_of(@ingredient).downcase
|
||||
name = @potion.item.definition.name.sub('(3)', '')
|
||||
|
||||
@@ -277,17 +283,17 @@ class FinishedMixingAction < MixingAction
|
||||
player.skill_set.add_experience(HERBLORE_SKILL_ID, @potion.experience)
|
||||
|
||||
inventory = player.inventory
|
||||
|
||||
|
||||
@slots.each do |slot, amount|
|
||||
if not inventory.remove_slot(slot, amount)
|
||||
unless inventory.remove_slot(slot, amount) # TODO: will this remove stuff incorrectly?
|
||||
stop
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
inventory.add(@potion.item)
|
||||
end
|
||||
|
||||
|
||||
def gather_materials
|
||||
@slots = {}
|
||||
inventory = mob.inventory
|
||||
@@ -297,70 +303,69 @@ class FinishedMixingAction < MixingAction
|
||||
mob.send_message('You do not have enough unfinished potions.')
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
ingredient_slot = inventory.slot_of(@ingredient)
|
||||
if ingredient_slot == -1
|
||||
mob.send_message('You do not have enough ingredients.')
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
@slots[vial_slot] = 1
|
||||
@slots[ingredient_slot] = 1
|
||||
|
||||
return true
|
||||
|
||||
true
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
# Appends a finished potion to the ItemOnItemMessage handling interception.
|
||||
def append_finished_potion(item, unfinished, ingredient, level, experience)
|
||||
potion = FinishedPotion.new(item, [ unfinished, ingredient ], level, experience)
|
||||
def finished_potion(item, unfinished, ingredient, level, experience)
|
||||
potion = FinishedPotion.new(item, [unfinished, ingredient], level, experience)
|
||||
append_herblore_item(potion, unfinished.item_id, ingredient.item_id)
|
||||
return potion
|
||||
potion
|
||||
end
|
||||
|
||||
# Appends an unfinished potion to the ItemOnItemMessage handling interception.
|
||||
def append_unfinished_potion(item, herb, level)
|
||||
def unfinished_potion(item, herb, level)
|
||||
potion = UnfinishedPotion.new(item, herb, level)
|
||||
append_herblore_item(potion, herb.item_id, WATER_VIAL_ID)
|
||||
return potion
|
||||
potion
|
||||
end
|
||||
|
||||
|
||||
# Unfinished potions
|
||||
UNF_GUAM = append_unfinished_potion(91, GUAM_LEAF, 1) # 3
|
||||
UNF_MARRENTILL = append_unfinished_potion(93, MARRENTILL, 5)
|
||||
UNF_TARROMIN = append_unfinished_potion(95, TARROMIN, 12)
|
||||
UNF_HARRALANDER = append_unfinished_potion(97, HARRALANDER, 22)
|
||||
UNF_RANARR = append_unfinished_potion(99, RANARR, 30)
|
||||
UNF_TOADFLAX = append_unfinished_potion(3002, TOADFLAX, 34)
|
||||
UNF_IRIT = append_unfinished_potion(101, IRIT_LEAF, 45)
|
||||
UNF_AVANTOE = append_unfinished_potion(103, AVANTOE, 50)
|
||||
UNF_KWUARM = append_unfinished_potion(105, KWUARM, 55)
|
||||
UNF_SNAPDRAGON = append_unfinished_potion(3004, SNAPDRAGON, 63)
|
||||
UNF_CADANTINE = append_unfinished_potion(107, CADANTINE, 66)
|
||||
UNF_LANTADYME = append_unfinished_potion(2483, LANTADYME, 69)
|
||||
UNF_DWARF_WEED = append_unfinished_potion(109, DWARF_WEED, 72)
|
||||
UNF_TORSTOL = append_unfinished_potion(111, TORSTOL, 78)
|
||||
|
||||
UNF_GUAM = unfinished_potion(91, GUAM_LEAF, 1) # 3
|
||||
UNF_MARRENTILL = unfinished_potion(93, MARRENTILL, 5)
|
||||
UNF_TARROMIN = unfinished_potion(95, TARROMIN, 12)
|
||||
UNF_HARRALANDER = unfinished_potion(97, HARRALANDER, 22)
|
||||
UNF_RANARR = unfinished_potion(99, RANARR, 30)
|
||||
UNF_TOADFLAX = unfinished_potion(3002, TOADFLAX, 34)
|
||||
UNF_IRIT = unfinished_potion(101, IRIT_LEAF, 45)
|
||||
UNF_AVANTOE = unfinished_potion(103, AVANTOE, 50)
|
||||
UNF_KWUARM = unfinished_potion(105, KWUARM, 55)
|
||||
UNF_SNAPDRAGON = unfinished_potion(3004, SNAPDRAGON, 63)
|
||||
UNF_CADANTINE = unfinished_potion(107, CADANTINE, 66)
|
||||
UNF_LANTADYME = unfinished_potion(2483, LANTADYME, 69)
|
||||
UNF_DWARF_WEED = unfinished_potion(109, DWARF_WEED, 72)
|
||||
UNF_TORSTOL = unfinished_potion(111, TORSTOL, 78)
|
||||
|
||||
# Finished potions
|
||||
ATTACK_POT = append_finished_potion(121, UNF_GUAM, EYE_NEWT, 1, 25) # 3, 25
|
||||
ANTIPOISON_POT = append_finished_potion(175, UNF_MARRENTILL, UNICORN_HORN_DUST, 5, 37.5)
|
||||
STRENGTH_POT = append_finished_potion(115, UNF_TARROMIN, LIMPWURT_ROOT, 12, 50)
|
||||
RESTORE_POT = append_finished_potion(127, UNF_HARRALANDER, RED_SPIDERS_EGGS, 18, 62.5)
|
||||
ENERGY_POT = append_finished_potion(3010, UNF_HARRALANDER, CHOCOLATE_DUST, 26, 67.5)
|
||||
DEFENCE_POT = append_finished_potion(133, UNF_RANARR, WHITE_BERRIES, 30, 75)
|
||||
AGILITY_POT = append_finished_potion(3034, UNF_TOADFLAX, TOADS_LEGS, 34, 80)
|
||||
PRAYER_POT = append_finished_potion(139, UNF_RANARR, SNAPE_GRASS, 38, 87.5)
|
||||
SUPER_ATTACK_POT = append_finished_potion(145, UNF_IRIT, EYE_NEWT, 45, 100)
|
||||
SUPER_ANTIPOISON_POT = append_finished_potion(181, UNF_IRIT, UNICORN_HORN_DUST, 48, 106.3)
|
||||
FISHING_POT = append_finished_potion(151, UNF_AVANTOE, SNAPE_GRASS, 50, 112.5)
|
||||
SUPER_ENERGY_POT = append_finished_potion(3018, UNF_AVANTOE, MORT_MYRE_FUNGI, 52, 117.5)
|
||||
SUPER_STRENGTH_POT = append_finished_potion(157, UNF_KWUARM, LIMPWURT_ROOT, 55, 125)
|
||||
WEAPON_POISON = append_finished_potion(187, UNF_KWUARM, DRAGON_SCALE_DUST, 60, 137.5)
|
||||
SUPER_RESTORE_POT = append_finished_potion(3026, UNF_SNAPDRAGON, RED_SPIDERS_EGGS, 63, 142.5)
|
||||
SUPER_DEFENCE_POT = append_finished_potion(163, UNF_CADANTINE, WHITE_BERRIES, 66, 150)
|
||||
ANTIFIRE_POT = append_finished_potion(2428, UNF_LANTADYME, DRAGON_SCALE_DUST, 69, 157.5)
|
||||
RANGING_POT = append_finished_potion(169, UNF_DWARF_WEED, WINE_ZAMORAK, 72, 162.5)
|
||||
MAGIC_POT = append_finished_potion(3042, UNF_LANTADYME, POTATO_CACTUS, 76, 172.5)
|
||||
ZAMORAK_BREW = append_finished_potion(189, UNF_TORSTOL, JANGERBERRIES, 78, 175)
|
||||
ATTACK_POT = finished_potion(121, UNF_GUAM, EYE_NEWT, 1, 25) # 3
|
||||
ANTIPOISON_POT = finished_potion(175, UNF_MARRENTILL, UNICORN_HORN_DUST, 5, 37.5)
|
||||
STRENGTH_POT = finished_potion(115, UNF_TARROMIN, LIMPWURT_ROOT, 12, 50)
|
||||
RESTORE_POT = finished_potion(127, UNF_HARRALANDER, RED_SPIDERS_EGGS, 18, 62.5)
|
||||
ENERGY_POT = finished_potion(3010, UNF_HARRALANDER, CHOCOLATE_DUST, 26, 67.5)
|
||||
DEFENCE_POT = finished_potion(133, UNF_RANARR, WHITE_BERRIES, 30, 75)
|
||||
AGILITY_POT = finished_potion(3034, UNF_TOADFLAX, TOADS_LEGS, 34, 80)
|
||||
PRAYER_POT = finished_potion(139, UNF_RANARR, SNAPE_GRASS, 38, 87.5)
|
||||
SUPER_ATTACK_POT = finished_potion(145, UNF_IRIT, EYE_NEWT, 45, 100)
|
||||
SUPER_ANTIPOISON_POT = finished_potion(181, UNF_IRIT, UNICORN_HORN_DUST, 48, 106.3)
|
||||
FISHING_POT = finished_potion(151, UNF_AVANTOE, SNAPE_GRASS, 50, 112.5)
|
||||
SUPER_ENERGY_POT = finished_potion(3018, UNF_AVANTOE, MORT_MYRE_FUNGI, 52, 117.5)
|
||||
SUPER_STRENGTH_POT = finished_potion(157, UNF_KWUARM, LIMPWURT_ROOT, 55, 125)
|
||||
WEAPON_POISON = finished_potion(187, UNF_KWUARM, DRAGON_SCALE_DUST, 60, 137.5)
|
||||
SUPER_RESTORE_POT = finished_potion(3026, UNF_SNAPDRAGON, RED_SPIDERS_EGGS, 63, 142.5)
|
||||
SUPER_DEFENCE_POT = finished_potion(163, UNF_CADANTINE, WHITE_BERRIES, 66, 150)
|
||||
ANTIFIRE_POT = finished_potion(2428, UNF_LANTADYME, DRAGON_SCALE_DUST, 69, 157.5)
|
||||
RANGING_POT = finished_potion(169, UNF_DWARF_WEED, WINE_ZAMORAK, 72, 162.5)
|
||||
MAGIC_POT = finished_potion(3042, UNF_LANTADYME, POTATO_CACTUS, 76, 172.5)
|
||||
ZAMORAK_BREW = finished_potion(189, UNF_TORSTOL, JANGERBERRIES, 78, 175)
|
||||
|
||||
Reference in New Issue
Block a user