Update all plugins to conform to Rubocop.

This commit is contained in:
Major-
2015-08-27 18:17:58 +01:00
parent 424d2bda29
commit 8f3fd75b33
75 changed files with 1625 additions and 1537 deletions
+44 -29
View File
@@ -2,57 +2,50 @@ require 'java'
java_import 'org.apollo.game.model.Animation'
java_import 'org.apollo.game.model.Graphic'
java_import 'org.apollo.game.model.entity.Skill'
ALCHEMY_SPELLS = {}
LOW_ALCH_ANIM = Animation.new(712)
LOW_ALCH_GRAPHIC = Graphic.new(112, 0, 100)
LOW_ALCH_MULTIPLIER = 0.4
HIGH_ALCH_ANIM = Animation.new(713)
HIGH_ALCH_GRAPHIC = Graphic.new(113, 0, 100)
HIGH_ALCH_MULTIPLIER = 0.6
ILLEGAL_ALCH_ITEMS = [ 995, 6529, 6306, 6307, 6308, 6309, 6310 ]
ILLEGAL_ALCH_ITEMS = [995, 6529, 6306, 6307, 6308, 6309, 6310]
# A spell that alchemises an item.
class AlchemySpell < Spell
attr_reader :high, :animation, :graphic, :multiplier, :experience, :delay
def initialize(level, elements, high, animation, graphic, multiplier, experience, delay)
super(level, elements, experience)
@high = high
attr_reader :animation, :graphic, :multiplier, :experience
def initialize(level, elements, experience, animation, graphic, multiplier)
super(level, elements, experience)
@animation = animation
@graphic = graphic
@multiplier = multiplier
@delay = delay
end
end
# An Action that performs an AlchemySpell.
class AlchemyAction < ItemSpellAction
def initialize(player, alchemy, slot, item)
super(player, alchemy, slot, item)
end
def illegal_item?
return ILLEGAL_ALCH_ITEMS.include?(@item.id)
ILLEGAL_ALCH_ITEMS.include?(@item.id)
end
def execute_action
def executeAction
if @pulses == 0
mob.play_animation(@spell.animation)
mob.play_graphic(@spell.graphic)
mob.send(DISPLAY_SPELLBOOK)
inventory = mob.inventory
gold = (item.definition.value * @spell.multiplier) + 1
inventory.remove(inventory.get(@slot).id, 1)
inventory.add(995, gold)
mob.skill_set.add_experience(MAGIC_SKILL_ID, @spell.experience)
set_delay(@spell.delay)
mob.skill_set.add_experience(Skill::MAGIC, @spell.experience)
set_delay(ALCHEMY_DELAY)
elsif @pulses == 1
mob.stop_animation
mob.stop_graphic
@@ -62,9 +55,31 @@ class AlchemyAction < ItemSpellAction
end
def append_alchemy(button, level, elements, high, animation, graphic, multiplier, experience, delay)
ALCHEMY_SPELLS[button] = AlchemySpell.new(level, elements, high, animation, graphic, multiplier, experience, delay)
private
# The delay of an alchemy spell.
ALCHEMY_DELAY = 4
# The height of the graphic.
GRAPHIC_HEIGHT = 100
# Inserts an `AlchemySpell` into the hash of available alchemy spells.
def alchemy(_name, hash)
unless hash.has_keys?(:button, :level, :runes, :animation, :graphic, :multiplier, :experience)
fail 'Hash must have button, level, runes, animation, graphic, multiplier, experience keys.'
end
id, multiplier = hash[:button], hash[:multiplier]
level, runes, experience = hash[:level], hash[:runes], hash[:experience]
animation = Animation.new(hash[:animation])
graphic = Graphic.new(hash[:graphic], 0, GRAPHIC_HEIGHT)
ALCHEMY_SPELLS[id] = AlchemySpell.new(level, runes, experience, animation, graphic, multiplier)
end
append_alchemy(1162, 21, { FIRE => 3, NATURE => 1 }, false, LOW_ALCH_ANIM, LOW_ALCH_GRAPHIC, 0.48, 31, 1) # Low level alchemy
append_alchemy(1178, 55, { FIRE => 5, NATURE => 1 }, true, HIGH_ALCH_ANIM, HIGH_ALCH_GRAPHIC, 0.72, 65, 4) # High level alchemy
alchemy :low_level, button: 1_162, level: 21, runes: { FIRE => 3, NATURE => 1 }, animation: 712,
graphic: 112, multiplier: 0.48, experience: 31
alchemy :high_level, button: 1_178, level: 55, runes: { FIRE => 5, NATURE => 1 }, animation: 713,
graphic: 113, multiplier: 0.72, experience: 65