Update all plugins to conform to Rubocop.

This commit is contained in:
Major-
2015-08-27 18:17:58 +01:00
parent 424d2bda29
commit 8f3fd75b33
75 changed files with 1625 additions and 1537 deletions
+35 -40
View File
@@ -29,36 +29,35 @@ MUD_RUNE = 4698
STEAM_RUNE = 4694
LAVA_RUNE = 4699
# An element of a spell.
class Element
attr_reader :runes, :staffs, :name
def initialize(runes, staffs, name="Null")
def initialize(runes, staffs, name = 'Null')
@runes = runes
@staffs = staffs
@name = name
end
def check_remove(player, amount, remove)
weapon = player.equipment.get(EquipmentConstants::WEAPON)
if @staffs != nil && weapon != nil
@staffs.each do |staff|
return true if weapon.id == staff
end
unless @staffs.nil? || weapon.nil?
@staffs.each { |staff| return true if weapon.id == staff }
end
inventory = player.inventory
found = {}
counter = 0
inventory.items.each do |item|
break unless counter < amount
next if item == nil
next if item.nil?
amt = item.amount
@runes.each do |rune|
break unless counter < amount
id = item.id
if id == rune
if amt >= amount
@@ -71,42 +70,38 @@ class Element
end
end
end
if counter >= amount
if remove
found.each do |id, amt|
inventory.remove(id, amt)
end
end
found.each { |id, amt| inventory.remove(id, amt) } if remove
return true
end
return false
false
end
end
AIR_RUNES = [ 556, 4695, 4696, 4697 ]
WATER_RUNES = [ 555, 4695, 4698, 4694 ]
EARTH_RUNES = [ 557, 4696, 4697, 4698 ]
FIRE_RUNES = [ 554, 4697, 4694, 4699 ]
AIR_RUNES = [556, 4695, 4696, 4697]
WATER_RUNES = [555, 4695, 4698, 4694]
EARTH_RUNES = [557, 4696, 4697, 4698]
FIRE_RUNES = [554, 4697, 4694, 4699]
AIR_STAFFS = [ 1381, 1397, 1405 ]
WATER_STAFFS = [ 1383, 1395, 1403 ]
EARTH_STAFFS = [ 1385, 1399, 1407, 3053, 3054 ]
FIRE_STAFFS = [ 1387, 1393, 1401, 3053, 3054 ]
AIR_STAFFS = [1381, 1397, 1405]
WATER_STAFFS = [1383, 1395, 1403]
EARTH_STAFFS = [1385, 1399, 1407, 3053, 3054]
FIRE_STAFFS = [1387, 1393, 1401, 3053, 3054]
AIR = Element.new(AIR_RUNES, AIR_STAFFS, "Air rune")
WATER = Element.new(WATER_RUNES, WATER_STAFFS, "Water rune")
EARTH = Element.new(EARTH_RUNES, EARTH_STAFFS, "Earth rune")
FIRE = Element.new(FIRE_RUNES, FIRE_STAFFS, "Fire rune")
AIR = Element.new(AIR_RUNES, AIR_STAFFS, 'Air rune')
WATER = Element.new(WATER_RUNES, WATER_STAFFS, 'Water rune')
EARTH = Element.new(EARTH_RUNES, EARTH_STAFFS, 'Earth rune')
FIRE = Element.new(FIRE_RUNES, FIRE_STAFFS, 'Fire rune')
MIND = Element.new([MIND_RUNE], nil, "Mind rune")
CHAOS = Element.new([CHAOS_RUNE], nil, "Chaos rune")
DEATH = Element.new([DEATH_RUNE], nil, "Death rune")
BLOOD = Element.new([BLOOD_RUNE], nil, "Blood rune")
MIND = Element.new([MIND_RUNE], nil, 'Mind rune')
CHAOS = Element.new([CHAOS_RUNE], nil, 'Chaos rune')
DEATH = Element.new([DEATH_RUNE], nil, 'Death rune')
BLOOD = Element.new([BLOOD_RUNE], nil, 'Blood rune')
COSMIC = Element.new([COSMIC_RUNE], nil, "Cosmic rune")
LAW = Element.new([LAW_RUNE], nil, "Law rune")
NATURE = Element.new([NATURE_RUNE], nil, "Nature rune")
SOUL = Element.new([SOUL_RUNE], nil, "Soul rune")
COSMIC = Element.new([COSMIC_RUNE], nil, 'Cosmic rune')
LAW = Element.new([LAW_RUNE], nil, 'Law rune')
NATURE = Element.new([NATURE_RUNE], nil, 'Nature rune')
SOUL = Element.new([SOUL_RUNE], nil, 'Soul rune')