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Recursive plugin loading.
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# Information about npc spawning
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#
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# Npcs are passed to spawn npc as a hash. Every key and every non-integer value must be a Symbol. Every hash must implement the following:
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# :name or :id - the name or the id of the npc. Use of :name is recommended. If this npc shares its name with another, append the specific id after the name (e.g. :woman_4)
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# :x - the x coordinate where the npc will spawn.
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# :y - the y coordinate where the npc will spawn.
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# Optional arguments are as follows:
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# :face - the direction the npc should face when it spawns. Supported options are :north, :north_east, :east, :south_east, :south, :south_west, :west, and :north_west
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# :bounds - the rectangular bound that the npc can wander about in. Order is [top-left x-coordinate, top-left y-coordinate, bottom-right x-coordinate, bottom-right y-coordinate]
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# :delta_bounds - the rectangular bound that the npc can wander about in, as a difference from the spawn point. Order is [x-delta, y-delta]. Should not be used with :bounds.
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# :spawn_animation - the animation that will be played when the npc spawns.
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# :spawn_graphic - the graphic that will be played when the npc spawns.
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# Generic npcs
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spawn_npc :name => :woman_4, :x => 3232, :y => 3207 # southernmost house
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spawn_npc :name => :man_1, :x => 3231, :y => 3237 # house by willow tree
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spawn_npc :name => :man_2, :x => 3224, :y => 3240 # house by willow tree
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spawn_npc :name => :woman_5, :x => 3229, :y => 2329 # house by willow tree
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# Functional npcs
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spawn_npc :name => :hans, :x => 3221, :y => 3221
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spawn_npc :name => :father_aereck, :x => 3243, :y => 3210
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spawn_npc :name => :bob, :x => 3231, :y => 3203
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spawn_npc :name => :shop_keeper, :x => 3212, :y => 3247
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spawn_npc :name => :shop_assistant, :x => 3211, :y => 3245
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spawn_npc :name => :lumbridge_guide, :x => 3232, :y => 3229
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<?xml version="1.0"?>
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<plugin>
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<id>location-lumbridge</id>
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<version>0.1</version>
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<name>Lumbridge</name>
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<description>Adds functionality to Lumbridge.</description>
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<authors>
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<author>Major</author>
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</authors>
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<scripts>
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<script>npcs.rb</script>
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</scripts>
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<dependencies>
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<dependency>entity-spawning</dependency>
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</dependencies>
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</plugin>
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# Information about npc spawning
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#
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# Npcs are passed to spawn npc as a hash. Every key and every non-integer value must be a Symbol. Every hash must implement the following:
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# :name or :id - the name or the id of the npc. Use of :name is recommended. If this npc shares its name with another, append the specific id after the name (e.g. :woman_4)
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# :x - the x coordinate where the npc will spawn.
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# :y - the y coordinate where the npc will spawn.
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# Optional arguments are as follows:
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# :face - the direction the npc should face when it spawns. Supported options are :north, :north_east, :east, :south_east, :south, :south_west, :west, and :north_west
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# :bounds - the rectangular bound that the npc can wander about in. Order is [top-left x-coordinate, top-left y-coordinate, bottom-right x-coordinate, bottom-right y-coordinate]
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# :delta_bounds - the rectangular bound that the npc can wander about in, as a difference from the spawn point. Order is [x-delta, y-delta]. Should not be used with :bounds.
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# :spawn_animation - the animation that will be played when the npc spawns.
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# :spawn_graphic - the graphic that will be played when the npc spawns.
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# 'Above-ground' npcs
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spawn_npc :name => :runescape_guide, :x => 3093, :y => 3107
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spawn_npc :name => :survival_expert, :x => 3104, :y => 3095, :face => :north
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spawn_npc :name => :master_chef, :x => 3076, :y => 3085
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spawn_npc :name => :quest_guide, :x => 3086, :y => 3122, :face => :north
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spawn_npc :name => :financial_advisor, :x => 3127, :y => 3124, :face => :west
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spawn_npc :name => :brother_brace, :x => 3124, :y => 3107, :face => :east
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spawn_npc :name => :magic_instructor, :x => 3140, :y => 3085
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# 'Below-ground' npcs
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# Note: They aren't actually on a different plane, they're just in a different location that pretends to be underground.
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spawn_npc :name => :mining_instructor, :x => 3081, :y => 9504
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spawn_npc :name => :combat_instructor, :x => 3104, :y => 9506
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# Non-humanoid npcs
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spawn_npc :name => :fishing_spot_316, :x => 3102, :y => 3093
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spawn_npc :name => :giant_rat_87, :x => 3105, :y => 9514
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spawn_npc :name => :giant_rat_87, :x => 3105, :y => 9517
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spawn_npc :name => :giant_rat_87, :x => 3106, :y => 9514
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spawn_npc :name => :giant_rat_87, :x => 3104, :y => 9514
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spawn_npc :name => :giant_rat_87, :x => 3105, :y => 9519
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spawn_npc :name => :giant_rat_87, :x => 3109, :y => 9516
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spawn_npc :name => :giant_rat_87, :x => 3108, :y => 9520
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spawn_npc :name => :giant_rat_87, :x => 3102, :y => 9517
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spawn_npc :name => :chicken_41, :x => 3140, :y => 3095
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spawn_npc :name => :chicken_41, :x => 3140, :y => 3093
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spawn_npc :name => :chicken_41, :x => 3138, :y => 3092
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spawn_npc :name => :chicken_41, :x => 3137, :y => 3094
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spawn_npc :name => :chicken_41, :x => 3138, :y => 3095
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<?xml version="1.0"?>
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<plugin>
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<id>location-tutorial-island</id>
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<version>0.1</version>
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<name>Tutorial Island</name>
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<description>Adds funtionality to Tutorial island.</description>
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<authors>
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<author>Major</author>
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</authors>
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<scripts>
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<script>npcs.rb</script>
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</scripts>
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<dependencies>
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<dependency>entity-spawning</dependency>
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</dependencies>
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</plugin>
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