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Recursive plugin loading.
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require 'java'
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java_import 'org.apollo.game.action.Action'
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java_import 'org.apollo.game.model.Animation'
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java_import 'org.apollo.game.model.Item'
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java_import 'org.apollo.game.model.def.ItemDefinition'
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java_import 'org.apollo.game.model.inter.EnterAmountListener'
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java_import 'org.apollo.game.model.inter.dialogue.DialogueAdapter'
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WATER_VIAL_ID = 227
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EMPTY_VIAL_ID = 229
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MIXING_ANIM = Animation.new(363)
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# Represents an unfinished potion which can be invoked as a HerbloreMethod and used as an ingredient.
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class UnfinishedPotion < Ingredient
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include HerbloreMethod
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attr_reader :herb, :level
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def initialize(item_id, herb, level)
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super item_id
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@herb = herb
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@level = level
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end
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def invoke(player, primary, secondary)
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action = UnfinishedMixingAction.new(player, self)
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listener = UnfinishedMixingDialogueListener.new(player, action)
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open_dialogue(player, @item_id, listener)
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end
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end
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# Represents a finished potion which can be invoked as a HerbloreMethod.
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class FinishedPotion
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include HerbloreMethod
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attr_reader :item, :ingredients, :level, :experience
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def initialize(item, ingredients, level, experience)
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@item = Item.new(item)
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@ingredients = ingredients
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@level = level
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@experience = experience
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end
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def invoke(player, primary, secondary)
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action = FinishedMixingAction.new(player, primary, secondary, self)
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listener = FinishedMixingDialogueListener.new(player, action)
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open_dialogue(player, @item.id, listener)
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end
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end
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# A DialogueAdapter used for mixing potions. It is also used as an EnterAmountListener for the amount of mixing actions.
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class MixingDialogueListener < DialogueAdapter
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include EnterAmountListener
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attr_reader :player, :action
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def initialize(player, action)
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super()
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@player = player
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@action = action
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end
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# Called when a button has been clicked whilst the dialogue was opened.
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def buttonClicked(button)
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amount = get_amount(button)
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return false if amount == 0
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interfaces = @player.interface_set
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interfaces.close
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if amount == -1
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interfaces.open_enter_amount_dialogue(self)
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return true
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end
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amount = calculate_maximum if amount == -2
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execute(amount)
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return true
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end
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# Called when an amount of mixing actions has been entered.
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def amountEntered(amount)
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if amount <= 0 then return else execute(amount) end
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end
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# Called to set the action(s) in motion.
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def execute(amount)
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@action.set_amount(amount)
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@player.start_action(@action)
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end
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def calculate_maximum(code)
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# Override for potion-specific amount calculation.
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end
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# Gets the amount of actions based on the specified button id.
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def get_amount(button)
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case button
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when 2799 then return 1
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when 2798 then return 5
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when 1748 then return -1
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when 1747 then return -2
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else return 0
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end
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end
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end
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# A MixingDialogueListener used for mixing unfinished potions.
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class UnfinishedMixingDialogueListener < MixingDialogueListener
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def calculate_maximum
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inventory = @player.inventory
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amount = inventory.get_amount(WATER_VIAL_ID)
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return 0 if amount <= 0
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herbs = inventory.get_amount(@action.potion.herb.item.id)
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amount = herbs if amount > herbs
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return amount
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end
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end
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# A MixingDialogueListener used for mixing finished potions.
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class FinishedMixingDialogueListener < MixingDialogueListener
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def calculate_maximum
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inventory = @player.inventory
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amount = inventory.capacity
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@action.potion.ingredients.each do |ingredient|
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item_amount = inventory.get_amount(ingredient.item.id)
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amount = item_amount if amount > item_amount
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end
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return amount
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end
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end
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# An Action which handles the none-finished-dependent mixing.
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class MixingAction < Action
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attr_reader :potion, :amount, :started, :pulses, :action, :listener
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def initialize(player, potion, action)
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super(1, true, player)
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@potion = potion
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@started = false
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@pulses = 0
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@action = action
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@action.freeze
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end
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def execute
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if @pulses == 0
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unless @started
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unless check_skill(mob, @potion.level, @action)
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stop
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return
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end
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@started = true
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end
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unless gather_materials
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stop
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return
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end
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end
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mob.play_animation(MIXING_ANIM)
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execute_action
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if (@amount -= 1) > 0 then @pulses = 0 else stop end
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end
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def stop
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super()
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mob.inventory.remove_listener(@listener) unless @listener == nil
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end
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def execute_action
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# Override for action execution.
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end
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def gather_materials
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# Override for ingredient checking and gathering
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return false
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end
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# Sets the amount of actions.
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def set_amount(amount)
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@amount = amount
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end
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def equals(other)
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return (get_class == other.get_class and @potion == other.potion)
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end
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end
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# A MixingAction which handles the execution of making UnfinishedPotions.
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class UnfinishedMixingAction < MixingAction
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attr_reader :slots
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def initialize(player, potion)
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super(player, potion, "use this herb.")
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end
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def execute_action
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name = @potion.herb.item.definition.name
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player = mob
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inventory = player.inventory
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player.send_message("You put the #{name} in the water to make an unfinished #{name.sub(/ leaf$/, "")} potion.", true)
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@slots.each do |slot, amount|
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unless inventory.remove_slot(slot, amount)
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stop
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return
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end
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end
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inventory.add(@potion.item)
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end
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def gather_materials
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@slots = {}
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inventory = mob.inventory
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vial_slot = inventory.slot_of(WATER_VIAL_ID)
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if vial_slot == -1
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mob.send_message('You do not have any more vials of water.')
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return false
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end
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item = @potion.herb.item
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herb_slot = inventory.slot_of(item.id)
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if herb_slot == -1
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mob.send_message("You do not have any more #{item.definition.name}.")
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return false
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end
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@slots[vial_slot] = 1
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@slots[herb_slot] = 1
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return true
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end
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end
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# A MixingAction which handles the execution of making FinishedPotions.
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class FinishedMixingAction < MixingAction
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attr_reader :unfinished, :ingredient, :slots
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def initialize(player, unfinished, ingredient, potion)
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super(player, potion, "mix this potion")
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@unfinished = unfinished
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@ingredient = ingredient
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end
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def execute_action
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player = mob
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ingredient = ItemDefinition.lookup(@ingredient).name.downcase
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name = @potion.item.definition.name.sub('(3)', '')
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player.send_message("You add the #{ingredient} to the mixture to make an #{name}.", true)
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player.skill_set.add_experience(HERBLORE_SKILL_ID, @potion.experience)
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inventory = player.inventory
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@slots.each do |slot, amount|
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if not inventory.remove_slot(slot, amount)
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stop
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return
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end
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end
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inventory.add(@potion.item)
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end
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def gather_materials
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@slots = {}
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inventory = mob.inventory
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vial_slot = inventory.slot_of(@unfinished)
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if vial_slot == -1
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mob.send_message('You do not have enough unfinished potions.')
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return false
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end
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ingredient_slot = inventory.slot_of(@ingredient)
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if ingredient_slot == -1
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mob.send_message('You do not have enough ingredients.')
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return false
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end
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@slots[vial_slot] = 1
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@slots[ingredient_slot] = 1
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return true
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end
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end
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# Appends a finished potion to the ItemOnItemEvent handling interception.
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def append_finished_potion(item, unfinished, ingredient, level, experience)
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potion = FinishedPotion.new(item, [ unfinished, ingredient ], level, experience)
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append_herblore_item(potion, unfinished.item_id, ingredient.item_id)
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return potion
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end
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# Appends an unfinished potion to the ItemOnItemEvent handling interception.
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def append_unfinished_potion(item, herb, level)
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potion = UnfinishedPotion.new(item, herb, level)
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append_herblore_item(potion, herb.item_id, WATER_VIAL_ID)
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return potion
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end
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# Unfinished potions
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UNF_GUAM = append_unfinished_potion(91, GUAM_LEAF, 1) # 3
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UNF_MARRENTILL = append_unfinished_potion(93, MARRENTILL, 5)
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UNF_TARROMIN = append_unfinished_potion(95, TARROMIN, 12)
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UNF_HARRALANDER = append_unfinished_potion(97, HARRALANDER, 22)
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UNF_RANARR = append_unfinished_potion(99, RANARR, 30)
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UNF_TOADFLAX = append_unfinished_potion(3002, TOADFLAX, 34)
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UNF_IRIT = append_unfinished_potion(101, IRIT_LEAF, 45)
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UNF_AVANTOE = append_unfinished_potion(103, AVANTOE, 50)
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UNF_KWUARM = append_unfinished_potion(105, KWUARM, 55)
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UNF_SNAPDRAGON = append_unfinished_potion(3004, SNAPDRAGON, 63)
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UNF_CADANTINE = append_unfinished_potion(107, CADANTINE, 66)
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UNF_LANTADYME = append_unfinished_potion(2483, LANTADYME, 69)
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UNF_DWARF_WEED = append_unfinished_potion(109, DWARF_WEED, 72)
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UNF_TORSTOL = append_unfinished_potion(111, TORSTOL, 78)
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# Finished potions
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ATTACK_POT = append_finished_potion(121, UNF_GUAM, EYE_NEWT, 1, 25) # 3, 25
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ANTIPOISON_POT = append_finished_potion(175, UNF_MARRENTILL, UNICORN_HORN_DUST, 5, 37.5)
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STRENGTH_POT = append_finished_potion(115, UNF_TARROMIN, LIMPWURT_ROOT, 12, 50)
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RESTORE_POT = append_finished_potion(127, UNF_HARRALANDER, RED_SPIDERS_EGGS, 18, 62.5)
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ENERGY_POT = append_finished_potion(3010, UNF_HARRALANDER, CHOCOLATE_DUST, 26, 67.5)
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DEFENCE_POT = append_finished_potion(133, UNF_RANARR, WHITE_BERRIES, 30, 75)
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AGILITY_POT = append_finished_potion(3034, UNF_TOADFLAX, TOADS_LEGS, 34, 80)
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PRAYER_POT = append_finished_potion(139, UNF_RANARR, SNAPE_GRASS, 38, 87.5)
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SUPER_ATTACK_POT = append_finished_potion(145, UNF_IRIT, EYE_NEWT, 45, 100)
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SUPER_ANTIPOISON_POT = append_finished_potion(181, UNF_IRIT, UNICORN_HORN_DUST, 48, 106.3)
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FISHING_POT = append_finished_potion(151, UNF_AVANTOE, SNAPE_GRASS, 50, 112.5)
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SUPER_ENERGY_POT = append_finished_potion(3018, UNF_AVANTOE, MORT_MYRE_FUNGI, 52, 117.5)
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SUPER_STRENGTH_POT = append_finished_potion(157, UNF_KWUARM, LIMPWURT_ROOT, 55, 125)
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WEAPON_POISON = append_finished_potion(187, UNF_KWUARM, DRAGON_SCALE_DUST, 60, 137.5)
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SUPER_RESTORE_POT = append_finished_potion(3026, UNF_SNAPDRAGON, RED_SPIDERS_EGGS, 63, 142.5)
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SUPER_DEFENCE_POT = append_finished_potion(163, UNF_CADANTINE, WHITE_BERRIES, 66, 150)
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ANTIFIRE_POT = append_finished_potion(2428, UNF_LANTADYME, DRAGON_SCALE_DUST, 69, 157.5)
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RANGING_POT = append_finished_potion(169, UNF_DWARF_WEED, WINE_ZAMORAK, 72, 162.5)
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MAGIC_POT = append_finished_potion(3042, UNF_LANTADYME, POTATO_CACTUS, 76, 172.5)
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ZAMORAK_BREW = append_finished_potion(189, UNF_TORSTOL, JANGERBERRIES, 78, 175)
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