mirror of
https://github.com/2006-Scape/apollo.git
synced 2026-07-04 16:49:11 +00:00
Recursive plugin loading.
This commit is contained in:
@@ -0,0 +1,86 @@
|
||||
require 'java'
|
||||
|
||||
java_import 'org.apollo.game.model.Animation'
|
||||
java_import 'org.apollo.game.model.Graphic'
|
||||
java_import 'org.apollo.game.model.Item'
|
||||
|
||||
CONVERT_SPELLS = {}
|
||||
BONES_ID = 526
|
||||
|
||||
CONVERT_ANIM = Animation.new(722)
|
||||
CONVERT_GRAPHIC = Graphic.new(141, 0, 100)
|
||||
|
||||
class ConvertSpell < Spell
|
||||
attr_reader :reward
|
||||
|
||||
def initialize(level, elements, experience, reward)
|
||||
super(level, elements, experience)
|
||||
@reward = Item.new(reward)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
class ConvertingAction < SpellAction
|
||||
attr_reader :slots
|
||||
|
||||
def initialize(player, spell, slots)
|
||||
super(player, spell)
|
||||
@slots = slots
|
||||
end
|
||||
|
||||
def execute_action
|
||||
if @pulses == 0
|
||||
mob.play_animation(CONVERT_ANIM)
|
||||
mob.play_graphic(CONVERT_GRAPHIC)
|
||||
|
||||
inventory = mob.inventory
|
||||
firing = (@slots.length * 2) < inventory.capacity
|
||||
|
||||
inventory.stop_firing_events unless firing # In the case of many changes, wait with firing events
|
||||
|
||||
reward = @spell.reward
|
||||
@slots.each do |slot|
|
||||
inventory.set(slot, reward) # Share the instance
|
||||
end
|
||||
|
||||
unless firing # If we waited with firing events, restore it now and force a refresh
|
||||
inventory.start_firing_events
|
||||
inventory.force_refresh
|
||||
end
|
||||
|
||||
mob.skill_set.add_experience(MAGIC_SKILL_ID, @spell.experience)
|
||||
set_delay(2)
|
||||
elsif @pulses == 1
|
||||
mob.stop_animation
|
||||
mob.stop_graphic
|
||||
stop
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
def bone_slots(player)
|
||||
inventory = player.inventory
|
||||
items = inventory.items
|
||||
size = inventory.size
|
||||
|
||||
counter = 0
|
||||
slots = []
|
||||
(0...inventory.capacity).each do |slot|
|
||||
break unless counter <= size
|
||||
|
||||
item = items[slot]
|
||||
slots << slot if (item != nil and item.id == BONES_ID)
|
||||
|
||||
counter += 1
|
||||
end
|
||||
|
||||
return slots
|
||||
end
|
||||
|
||||
def append_convert(button, level, elements, experience, reward)
|
||||
CONVERT_SPELLS[button] = ConvertSpell.new(level, elements, experience, reward)
|
||||
end
|
||||
|
||||
append_convert 1159, 15, { EARTH => 2, WATER => 2, NATURE => 1 }, 25, 1963 # Bones to bananas
|
||||
#append_convert 15877, 60, { NATURE => 2, WATER => 4, EARTH => 4 }, 35.5, 6883 # Bones to peaches
|
||||
Reference in New Issue
Block a user