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Recursive plugin loading.
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@@ -0,0 +1,19 @@
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GEMSTONES = {}
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class Gemstone
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attr_reader :id, :chance
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def initialize(id, chance)
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@id = id
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@chance = chance
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end
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end
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def append_gem(gem)
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GEMSTONES[gem.id] = gem
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end
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append_gem(Gemstone.new(1623, 0)) # uncut sapphire
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append_gem(Gemstone.new(1605, 0)) # uncut emerald
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append_gem(Gemstone.new(1619, 0)) # uncut ruby
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append_gem(Gemstone.new(1617, 0)) # uncut diamond
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@@ -0,0 +1,162 @@
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require 'java'
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java_import 'org.apollo.game.action.DistancedAction'
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java_import 'org.apollo.game.model.EquipmentConstants'
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java_import 'org.apollo.game.model.def.ItemDefinition'
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PROSPECT_PULSES = 3
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ORE_SIZE = 1
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# TODO: finish implementing this
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class MiningAction < DistancedAction
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attr_reader :position, :ore, :counter, :started
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def initialize(mob, position, ore)
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super(0, true, mob, position, ORE_SIZE)
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@position = position
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@ore = ore
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@started = false
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@counter = 0
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end
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def find_pickaxe
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PICKAXE_IDS.each do |id|
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weapon = mob.equipment.get(EquipmentConstants::WEAPON)
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if weapon != nil && weapon.id == id
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return PICKAXES[id]
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end
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if mob.inventory.contains(id)
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return PICKAXES[id]
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end
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end
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return nil
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end
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# starts the mining animation, sets counters/flags and turns the mob to
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# the ore
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def start_mine(pickaxe)
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@started = true
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mob.send_message('You swing your pick at the rock.', true)
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mob.turn_to(@position)
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mob.play_animation(pickaxe.animation)
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@counter = pickaxe.pulses
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end
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def executeAction
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skills = mob.skill_set
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level = skills.get_skill(MINING_SKILL_ID).current_level
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pickaxe = find_pickaxe
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# verify the mob can mine with their pickaxe
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unless (pickaxe != nil and level >= pickaxe.level)
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mob.send_message('You do not have a pickaxe for which you have the level to use.')
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stop
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return
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end
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# verify the mob can mine the ore
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if ore.level > level
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mob.send_message('You do not have the required level to mine this rock.')
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stop
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return
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end
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# check if we need to kick start things
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unless @started
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start_mine(pickaxe)
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else
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# count down and check if we can have a chance at some ore now
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if @counter == 0
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# TODO: calculate the chance that the mob can actually get the rock
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if mob.inventory.add(ore.id)
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ore_def = ItemDefinition.lookup(@ore.id) # TODO: split off into some method
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name = ore_def.name.sub(/ ore$/, '').downcase
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mob.send_message("You manage to mine some #{name}.")
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skills.add_experience(MINING_SKILL_ID, ore.exp)
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# TODO: expire the rock
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end
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stop
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end
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@counter -= 1
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end
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end
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def equals(other)
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return (get_class == other.get_class and @position == other.position and @ore == other.ore)
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end
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end
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class ExpiredProspectingAction < DistancedAction
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attr_reader :position
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def initialize(mob, position)
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super(0, true, mob, position, ORE_SIZE)
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end
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def executeAction
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mob.send_message('There is currently no ore available in this rock.')
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stop
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end
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def equals(other)
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return (get_class == other.get_class and @position == other.position)
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end
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end
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class ProspectingAction < DistancedAction
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attr_reader :position, :ore
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def initialize(mob, position, ore)
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super(PROSPECT_PULSES, true, mob, position, ORE_SIZE)
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@position = position
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@ore = ore
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@started = false
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end
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def executeAction
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if not @started
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@started = true
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mob.send_message('You examine the rock for ores...')
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mob.turn_to(@position)
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else
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ore_def = ItemDefinition.lookup(@ore.id)
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name = ore_def.name.sub(/ ore$/, '').downcase
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mob.send_message("This rock contains #{name}.")
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stop
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end
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end
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def equals(other)
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return (get_class == other.get_class and @position == other.position and @ore == other.ore)
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end
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end
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on :event, :object_action do |ctx, mob, event|
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if event.option == 1
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ore = ORES[event.id]
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if ore != nil
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mob.start_action(MiningAction.new(mob, event.position, ore))
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end
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end
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end
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on :event, :object_action do |ctx, mob, event|
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if event.option == 2
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ore = ORES[event.id]
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if ore != nil
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mob.start_action(ProspectingAction.new(mob, event.position, ore))
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elsif EXPIRED_ORES[event.id] != nil
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mob.start_action(ExpiredProspectingAction.new(mob, event.position))
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end
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end
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end
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@@ -0,0 +1,96 @@
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# Thanks to Mikey` <http://www.rune-server.org/members/mikey%60/> for helping
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# to find some of the item/object IDs, minimum levels and experiences.
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#
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# Thanks to Clifton <http://www.rune-server.org/members/clifton/> for helping
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# to find some of the expired object IDs.
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ORES = {}
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EXPIRED_ORES = {}
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class Ore
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attr_reader :id, :objects, :level, :exp, :respawn
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def initialize(id, objects, level, exp, respawn)
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@id = id
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@objects = objects
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@level = level
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@exp = exp
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@respawn = respawn
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end
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end
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def append_ore(ore)
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ore.objects.each do |obj, expired_obj|
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ORES[obj] = ore
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EXPIRED_ORES[expired_obj] = true
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end
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end
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CLAY_OBJECTS = {
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2180 => 450 , 2109 => 451 , 14904 => 14896, 14905 => 14897
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}
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COPPER_OBJECTS = {
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11960 => 11555, 11961 => 11556, 11962 => 11557, 11936 => 11552,
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11937 => 11553, 11938 => 11554, 2090 => 450 , 2091 => 451 ,
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14906 => 14898, 14907 => 14899, 14856 => 14832, 14857 => 14833,
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14858 => 14834
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}
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TIN_OBJECTS = {
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11597 => 11555, 11958 => 11556, 11959 => 11557, 11933 => 11552,
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11934 => 11553, 11935 => 11554, 2094 => 450 , 2095 => 451 ,
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14092 => 14894, 14903 => 14895
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}
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IRON_OBJECTS = {
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11954 => 11555, 11955 => 11556, 11956 => 11557, 2092 => 450 ,
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2093 => 451 , 14900 => 14892, 14901 => 14893, 14913 => 14915,
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14914 => 14916
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}
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COAL_OBJECTS = {
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11963 => 11555, 11964 => 11556, 11965 => 11557, 11930 => 11552,
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11931 => 11553, 11932 => 11554, 2096 => 450 , 2097 => 451 ,
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14850 => 14832, 14851 => 14833, 14852 => 14834
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}
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SILVER_OBJECTS = {
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11948 => 11555, 11949 => 11556, 11950 => 11557, 2100 => 450 ,
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2101 => 451
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}
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GOLD_OBJECTS = {
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11951 => 11555, 11952 => 11556, 11953 => 11557, 2098 => 450 ,
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2099 => 451
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}
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MITHRIL_OBJECTS = {
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11945 => 11555, 11946 => 11556, 11947 => 11557, 11942 => 11552,
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11943 => 11553, 11944 => 11554, 2102 => 450 , 2103 => 451 ,
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14853 => 14832, 14854 => 14833, 14855 => 14834
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}
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ADAMANT_OBJECTS = {
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11939 => 11552, 11940 => 11553, 11941 => 11554, 2104 => 450 ,
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2105 => 451 , 14862 => 14832, 14863 => 14833, 14864 => 14834
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}
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RUNITE_OBJECTS = {
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2106 => 450 , 2107 => 451 , 14859 => 14832, 14860 => 14833,
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14861 => 14834
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}
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append_ore Ore.new(434, CLAY_OBJECTS, 1, 5, 3 ) # clay
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append_ore Ore.new(436, COPPER_OBJECTS, 1, 17.5, 6 ) # copper ore
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append_ore Ore.new(438, TIN_OBJECTS, 1, 17.5, 6 ) # tin ore
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append_ore Ore.new(440, IRON_OBJECTS, 15, 35, 16 ) # iron ore
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append_ore Ore.new(453, COAL_OBJECTS, 30, 50, 100 ) # coal
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append_ore Ore.new(444, GOLD_OBJECTS, 40, 65, 200 ) # gold ore
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append_ore Ore.new(442, SILVER_OBJECTS, 20, 40, 200 ) # silver ore
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append_ore Ore.new(447, MITHRIL_OBJECTS, 55, 80, 400 ) # mithril ore
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append_ore Ore.new(449, ADAMANT_OBJECTS, 70, 95, 800 ) # adamant ore
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append_ore Ore.new(451, RUNITE_OBJECTS, 85, 125, 2500) # runite ore
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# TODO: rune essence object id = 2491
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# level 1, exp 5, rune ess = 1436, pure ess = 7936
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@@ -0,0 +1,32 @@
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require 'java'
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java_import 'org.apollo.game.model.Animation'
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PICKAXES = {}
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PICKAXE_IDS = []
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class Pickaxe
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attr_reader :id, :level, :animation, :pulses
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def initialize(id, level, animation, pulses)
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@id = id
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@level = level
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@animation = Animation.new(animation)
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@pulses = pulses
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end
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end
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def append_pickaxe(pickaxe)
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PICKAXES[pickaxe.id] = pickaxe
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PICKAXE_IDS << pickaxe.id # tacky way of keeping things in order
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end
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# NOTE: ADD LOWER LEVEL PICKAXES FIRST
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append_pickaxe(Pickaxe.new(1265, 1, 625, 8)) # bronze pickaxe
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append_pickaxe(Pickaxe.new(1267, 1, 626, 7)) # iron pickaxe
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append_pickaxe(Pickaxe.new(1269, 1, 627, 6)) # steel pickaxe
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append_pickaxe(Pickaxe.new(1273, 21, 629, 5)) # mithril pickaxe
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append_pickaxe(Pickaxe.new(1271, 31, 628, 4)) # adamant pickaxe
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append_pickaxe(Pickaxe.new(1275, 41, 624, 3)) # rune pickaxe
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PICKAXE_IDS.reverse!
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@@ -0,0 +1,22 @@
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<?xml version="1.0"?>
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<plugin>
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<id>skill-mining</id>
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<version>1</version>
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<name>Mining</name>
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<description>Adds the mining skill.</description>
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<authors>
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<author>Graham</author>
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<author>Mikey`</author>
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<author>WH:II:DOW</author>
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<author>Requa</author>
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<author>Clifton</author>
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</authors>
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<scripts>
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<script>pickaxe.rb</script>
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<script>ore.rb</script>
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<script>gem.rb</script>
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<script>respawn.rb</script>
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<script>mining.rb</script>
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</scripts>
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<dependencies />
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</plugin>
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@@ -0,0 +1,16 @@
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# Calculates the number of pulses it takes for an ore to respawn based on the
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# number of players currently online.
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#
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# The 'base' argument is the number of pulses it takes with no players online.
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# The 'players' argument is the number of players currently logged into the
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# current world.
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#
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# The base times can be found on this website:
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# http://runescape.salmoneus.net/mining.html#respawn
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#
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# These must be converted to pulses (seconds * 10 / 6) to work with this
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# function. The rest of the mining plugin rounds the base respawn times in
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# pulses down where appropriate.
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def respawn_pulses(base, players)
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base - players * base / (World.world.player_repository.size * 2)
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end
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