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Recursive plugin loading.
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require 'java'
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java_import 'org.apollo.game.action.DistancedAction'
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java_import 'org.apollo.game.model.EquipmentConstants'
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java_import 'org.apollo.game.model.def.ItemDefinition'
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PROSPECT_PULSES = 3
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ORE_SIZE = 1
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# TODO: finish implementing this
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class MiningAction < DistancedAction
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attr_reader :position, :ore, :counter, :started
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def initialize(mob, position, ore)
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super(0, true, mob, position, ORE_SIZE)
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@position = position
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@ore = ore
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@started = false
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@counter = 0
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end
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def find_pickaxe
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PICKAXE_IDS.each do |id|
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weapon = mob.equipment.get(EquipmentConstants::WEAPON)
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if weapon != nil && weapon.id == id
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return PICKAXES[id]
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end
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if mob.inventory.contains(id)
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return PICKAXES[id]
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end
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end
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return nil
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end
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# starts the mining animation, sets counters/flags and turns the mob to
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# the ore
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def start_mine(pickaxe)
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@started = true
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mob.send_message('You swing your pick at the rock.', true)
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mob.turn_to(@position)
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mob.play_animation(pickaxe.animation)
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@counter = pickaxe.pulses
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end
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def executeAction
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skills = mob.skill_set
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level = skills.get_skill(MINING_SKILL_ID).current_level
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pickaxe = find_pickaxe
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# verify the mob can mine with their pickaxe
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unless (pickaxe != nil and level >= pickaxe.level)
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mob.send_message('You do not have a pickaxe for which you have the level to use.')
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stop
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return
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end
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# verify the mob can mine the ore
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if ore.level > level
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mob.send_message('You do not have the required level to mine this rock.')
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stop
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return
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end
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# check if we need to kick start things
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unless @started
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start_mine(pickaxe)
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else
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# count down and check if we can have a chance at some ore now
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if @counter == 0
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# TODO: calculate the chance that the mob can actually get the rock
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if mob.inventory.add(ore.id)
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ore_def = ItemDefinition.lookup(@ore.id) # TODO: split off into some method
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name = ore_def.name.sub(/ ore$/, '').downcase
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mob.send_message("You manage to mine some #{name}.")
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skills.add_experience(MINING_SKILL_ID, ore.exp)
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# TODO: expire the rock
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end
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stop
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end
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@counter -= 1
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end
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end
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def equals(other)
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return (get_class == other.get_class and @position == other.position and @ore == other.ore)
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end
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end
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class ExpiredProspectingAction < DistancedAction
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attr_reader :position
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def initialize(mob, position)
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super(0, true, mob, position, ORE_SIZE)
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end
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def executeAction
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mob.send_message('There is currently no ore available in this rock.')
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stop
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end
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def equals(other)
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return (get_class == other.get_class and @position == other.position)
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end
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end
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class ProspectingAction < DistancedAction
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attr_reader :position, :ore
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def initialize(mob, position, ore)
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super(PROSPECT_PULSES, true, mob, position, ORE_SIZE)
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@position = position
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@ore = ore
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@started = false
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end
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def executeAction
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if not @started
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@started = true
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mob.send_message('You examine the rock for ores...')
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mob.turn_to(@position)
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else
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ore_def = ItemDefinition.lookup(@ore.id)
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name = ore_def.name.sub(/ ore$/, '').downcase
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mob.send_message("This rock contains #{name}.")
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stop
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end
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end
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def equals(other)
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return (get_class == other.get_class and @position == other.position and @ore == other.ore)
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end
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end
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on :event, :object_action do |ctx, mob, event|
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if event.option == 1
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ore = ORES[event.id]
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if ore != nil
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mob.start_action(MiningAction.new(mob, event.position, ore))
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end
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end
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end
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on :event, :object_action do |ctx, mob, event|
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if event.option == 2
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ore = ORES[event.id]
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if ore != nil
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mob.start_action(ProspectingAction.new(mob, event.position, ore))
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elsif EXPIRED_ORES[event.id] != nil
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mob.start_action(ExpiredProspectingAction.new(mob, event.position))
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end
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end
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end
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