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Add runecrafting action unit tests
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package org.apollo.game.plugin.skill.runecrafting
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import org.apollo.game.plugin.skill.runecrafting.Altar.*
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interface Rune {
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/**
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* The item id of the rune.
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*/
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val id: Int
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/**
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* The [Altar] this rune must be crafted at.
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*/
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val altar: Altar
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/**
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* The runecrafting level required to craft runes of this type.
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*/
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val level: Int
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/**
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* The amount of experience rewarded from crafting a single rune of this type.
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*/
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val xp: Double
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/**
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* Get the multiplier that is applied to the number of runes the player crafts for their runecrafting level.
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*
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* [playerLevel] - The players current runecrafting level.
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*/
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fun getBonusMultiplier(playerLevel: Int) : Double
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}
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enum class DefaultRune(
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override val id: Int,
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override val altar: Altar,
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override val level: Int,
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override val xp: Double
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) : Rune {
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AIR_RUNE(556, AIR_ALTAR, 1, 5.0),
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MIND_RUNE(558, MIND_ALTAR, 1, 5.5),
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WATER_RUNE(555, WATER_ALTAR, 5, 6.0),
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EARTH_RUNE(557, EARTH_ALTAR, 9, 6.5),
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FIRE_RUNE(554, FIRE_ALTAR, 14, 7.0),
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BODY_RUNE(559, BODY_ALTAR, 20, 7.5),
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COSMIC_RUNE(564, COSMIC_ALTAR, 27, 8.0),
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CHAOS_RUNE(562, CHAOS_ALTAR, 35, 8.5),
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NATURE_RUNE(561, NATURE_ALTAR, 44, 9.0),
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LAW_RUNE(563, LAW_ALTAR, 54, 9.5),
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DEATH_RUNE(560, DEATH_ALTAR, 65, 10.0);
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override fun getBonusMultiplier(playerLevel: Int): Double = when (this) {
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DefaultRune.AIR_RUNE -> (Math.floor((playerLevel / 11.0)) + 1)
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DefaultRune.MIND_RUNE -> (Math.floor((playerLevel / 14.0)) + 1)
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DefaultRune.WATER_RUNE -> (Math.floor((playerLevel / 19.0)) + 1)
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DefaultRune.EARTH_RUNE -> (Math.floor((playerLevel / 26.0)) + 1)
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DefaultRune.FIRE_RUNE -> (Math.floor((playerLevel / 35.0)) + 1)
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DefaultRune.BODY_RUNE -> (Math.floor((playerLevel / 46.0)) + 1)
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DefaultRune.COSMIC_RUNE -> (Math.floor((playerLevel / 59.0)) + 1)
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DefaultRune.CHAOS_RUNE -> (Math.floor((playerLevel / 74.0)) + 1)
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DefaultRune.NATURE_RUNE -> (Math.floor((playerLevel / 91.0)) + 1)
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DefaultRune.LAW_RUNE -> 1.0
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DefaultRune.DEATH_RUNE -> 1.0
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}
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}
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