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Fix issue #178
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@@ -136,7 +136,7 @@ on :message, :first_object_action do |player, message|
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progress = player.tutorial_island_progress
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if progress < :cut_tree
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# TODO: 'You cannot cut down this tree; you must first follow the guide's instructions.'
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send_dialogue(player, get_dialogue(:tutorial_island_instructions, :try_cut_tree))
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elsif player.tutorial_island_progress == :cut_tree
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# Don't break the chain, so that the Woodcutting event actually happens.
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player.tutorial_island_progress = :cutting_tree
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