diff --git a/data/plugins/consumables/plugin.xml b/data/plugins/consumables/plugin.xml
index ca218a0a..1017d547 100644
--- a/data/plugins/consumables/plugin.xml
+++ b/data/plugins/consumables/plugin.xml
@@ -10,6 +10,9 @@
+
-
+
+ skill-herblore
+
\ No newline at end of file
diff --git a/data/plugins/consumables/potions.rb b/data/plugins/consumables/potions.rb
new file mode 100644
index 00000000..aa74a914
--- /dev/null
+++ b/data/plugins/consumables/potions.rb
@@ -0,0 +1,115 @@
+require 'java'
+
+java_import 'org.apollo.game.model.Skill'
+
+DRINK_POTION_SOUND = 334
+
+# A drinkable potion.
+class Potion < Consumable
+
+ def initialize(id, name, doses)
+ super(name, id, DRINK_POTION_SOUND)
+ @doses = doses
+ end
+
+ def consume(player)
+ index = @doses.find_index(@id)
+
+ unless index + 1 == @doses.length
+ player.inventory.add(@doses[index + 1])
+ player.send_message("You drink some of your #{name} potion.", true)
+ player.send_message("You have #{@doses.length - index - 1} dose#{"s" unless index == 2} of potion left.", true)
+ else
+ player.send_message('You drink the last of your potion.')
+ player.inventory.add(EMPTY_VIAL_ID)
+ end
+
+ drink(player)
+ end
+
+ def drink(player)
+ # Override to provide functionality
+ end
+
+end
+
+# A potion that can be consumed to boost the current skill level of a stat (or stats).
+class BoostingPotion < Potion
+
+ def initialize(id, name, doses, skills, boost)
+ super(id, name, doses)
+ @skill_ids = skills.kind_of?(Array) ? skills : [ skills ]
+ @boost = boost
+ end
+
+ def drink(player)
+ @skill_ids.each do |id|
+ skill = player.skill_set.skill(id); current = skill.current_level; max = skill.maximum_level
+
+ level = current > max ? max : current
+
+ new_current = @boost.call(max, level).floor
+ player.skill_set.set_skill(id, Skill.new(skill.experience, new_current, max))
+ end
+ end
+
+end
+
+# Returns the parameters for the potion, as an array. Raises if any of the specified keys do not exist
+def get_parameters(hash, keys)
+ parameters = []
+ keys.each do |key|
+ raise "Hash must contain key #{key}." unless hash.has_key?(key)
+ parameters << hash[key]
+ end
+
+ return parameters
+end
+
+# Appends a potion to the list of consumables.
+def append_potion(hash)
+ regular_potion = (hash.size == 2)
+ class_name = 'Potion'; keys = [ :name, :doses ]
+
+ unless regular_potion
+ keys << :skills << :boost
+ class_name.insert(0, 'Boosting')
+ end
+
+ parameters = get_parameters(hash, keys)
+
+ hash[:doses].each do |dose_id|
+ append_consumable(Object.const_get(class_name).new(dose_id, *parameters))
+ end
+end
+
+
+# Some frequently-used boosts and skills
+# Lambda parameters are | maximum_skill_level, current_skill_level |
+basic_combat_boost = lambda { |m, l| l * 1.08 + 1 }
+super_combat_boost = lambda { |m, l| l * 1.12 + 2 }
+non_combat_boost = lambda { |m, l| l + 3 }
+
+all_skills = (ATTACK_SKILL_ID..RUNECRAFT_SKILL_ID).to_a
+combat_skills = [ ATTACK_SKILL_ID, STRENGTH_SKILL_ID, DEFENCE_SKILL_ID, MAGIC_SKILL_ID, RANGED_SKILL_ID ]
+
+
+# Boosting potions:
+# Note that the order of the elements must be: :name, :doses, :skills, :boost.
+append_potion :name => :attack, :doses => [ 2428, 121, 123, 125 ], :skills => ATTACK_SKILL_ID, :boost => basic_combat_boost
+append_potion :name => :strength, :doses => [ 113, 115, 117, 119 ], :skills => STRENGTH_SKILL_ID, :boost => basic_combat_boost
+append_potion :name => :defence, :doses => [ 2432, 133, 135, 137 ], :skills => DEFENCE_SKILL_ID, :boost => basic_combat_boost
+
+append_potion :name => :agility, :doses => [ 3032, 3034, 3036, 3038 ], :skills => AGILITY_SKILL_ID, :boost => non_combat_boost
+append_potion :name => :fishing, :doses => [ 2438, 151, 153, 155 ], :skills => FISHING_SKILL_ID, :boost => non_combat_boost
+
+append_potion :name => :prayer, :doses => [ 2434, 139, 141, 143 ], :skills => PRAYER_SKILL_ID, :boost => lambda { |m, l| l / 4 + 7 }
+
+append_potion :name => :restore, :doses => [ 2430, 127, 129, 131 ], :skills => combat_skills, :boost => lambda { |m, l| [ l * 1.3 + 10, m ].min }
+append_potion :name => :super_restore, :doses => [ 3024, 3026, 3028, 3030 ], :skills => all_skills, :boost => lambda { |m, l| [ l * 1.25 + 8, m ].min }
+
+append_potion :name => :super_attack, :doses => [ 2436, 145, 147, 149 ], :skills => ATTACK_SKILL_ID, :boost => super_combat_boost
+append_potion :name => :super_strength, :doses => [ 2440, 115, 117, 119 ], :skills => STRENGTH_SKILL_ID, :boost => super_combat_boost
+append_potion :name => :super_defence, :doses => [ 2442, 133, 135, 137 ], :skills => DEFENCE_SKILL_ID, :boost => super_combat_boost
+append_potion :name => :ranging, :doses => [ 2444, 169, 171, 173 ], :skills => RANGED_SKILL_ID, :boost => super_combat_boost
+append_potion :name => :magic, :doses => [ 3040, 3042, 3044, 3046 ], :skills => MAGIC_SKILL_ID, :boost => super_combat_boost
\ No newline at end of file