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Add support for executing blocks when directly using close() in a dialogue.
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@@ -19,7 +19,7 @@ CHARACTER_DESIGN = 3559
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on :login do |event, player|
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if player.in_tutorial_island
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TutorialInstructions::show_instruction(player)
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# INITIAL_TABS.each_with_index { |tab, index| player.send(SwitchTabInterfaceMessage.new(index, tab)) } # This is commented so the lame hack works
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INITIAL_TABS.each_with_index { |tab, index| player.send(SwitchTabInterfaceMessage.new(index, tab)) }
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if (player.tutorial_island_progress == :not_started)
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show_hint_icon(player)
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@@ -28,21 +28,6 @@ on :login do |event, player|
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end
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end
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## TODO lame hack to get round the lack of door support - must remove
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on :message, :fifth_item_option do |ctx, player, message|
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player.teleport(Position.new(3100, 3107)) if message.id == 1
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player.tutorial_island_progress = :moving_around
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player.interface_set.open_dialogue_overlay(-1)
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end
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on :login do |event, player|
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player.inventory.add(1)
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end
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## END lame hack
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# The conversation with the Runescape Guide, when on tutorial island.
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conversation :tutorial_runescape_guide do
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@@ -56,7 +41,7 @@ conversation :tutorial_runescape_guide do
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text "Greetings! I see you are a new arrival to this land. My job is to welcome all new visitors. So welcome!"
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continue :dialogue => :go_through_door do |player|
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continue :dialogue => :talk_to_people do |player|
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player.tutorial_island_progress = :talk_to_people
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end
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end
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@@ -67,7 +52,7 @@ conversation :tutorial_runescape_guide do
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type :npc_speech
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npc :runescape_guide
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precondition { |player| player.tutorial_island_progress != :not_started }
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precondition { |player| player.tutorial_island_progress != :talk_to_people }
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text "Welcome back."
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@@ -94,7 +79,7 @@ conversation :tutorial_runescape_guide do
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text "To continue the tutorial go through that door over there, and speak to your first instructor."
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continue :close => true do |player|
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close do |player|
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if (player.tutorial_island_progress < :runescape_guide_finished)
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reset_hint_icon(player)
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# TODO door hint icon
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