Add start of test framework for plugins

Adds a basic testing framework suitable for plugins that start simple
Actions for players, which can be expanded on in the future.  The
banking and training dummy tests have been updated to use this framework
and serve as samples.
This commit is contained in:
Gary Tierney
2017-06-19 02:50:50 +01:00
parent d0fec15a84
commit b536b2ed9d
8 changed files with 248 additions and 1 deletions
@@ -0,0 +1,38 @@
import org.apollo.game.model.Position
import org.apollo.game.plugins.testing.KotlinPluginTest
import org.junit.Test
import org.mockito.Mockito.verify
class OpenBankTest() : KotlinPluginTest() {
companion object {
const val BANK_BOOTH_ID = 2213
const val BANK_TELLER_ID = 166
val BANK_POSITION = Position(3200, 3200, 0)
}
@Test
fun `Interacting with a bank teller should open the players bank`() {
val ctx = context()
val bankTeller = ctx.spawnNpc(BANK_TELLER_ID, BANK_POSITION)
// @todo - these option numbers only match by coincidence, we should be looking up the correct ones
ctx.interactWith(bankTeller, option = 2)
ctx.waitForActionCompletion()
verify(ctx.activePlayer).openBank()
}
@Test
fun `Interacting with a bank booth object should open the players bank`() {
val ctx = context()
val bankBooth = ctx.spawnObject(BANK_BOOTH_ID, BANK_POSITION)
ctx.interactWith(bankBooth, option = 2)
ctx.waitForActionCompletion()
verify(ctx.activePlayer).openBank()
}
}
+7
View File
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name = "training-dummy"
package = "org.apollo.game.plugin.entity"
authors = [ "Gary Tierney" ]
[config]
srcDir = "src/"
testDir = "test/"
@@ -0,0 +1,45 @@
import org.apollo.game.model.Position
import org.apollo.game.model.entity.Skill
import org.apollo.game.model.entity.SkillSet
import org.apollo.game.plugins.testing.KotlinPluginTest
import org.junit.Assert.assertTrue
import org.junit.Test
import org.mockito.Matchers
import org.mockito.Matchers.*
import org.mockito.Mockito.verify
class TrainingDummyTest : KotlinPluginTest() {
companion object {
const val DUMMY_ID = 823
val DUMMY_POSITION = Position(3200, 3230, 0)
}
@Test fun `Hitting the training dummy should give the player attack experience`() {
val ctx = context()
val dummy = ctx.spawnObject(DUMMY_ID, DUMMY_POSITION)
val skills = ctx.activePlayer.skillSet
val attackExp = skills.getExperience(Skill.ATTACK)
ctx.interactWith(dummy, option = 2)
ctx.waitForActionCompletion()
assertTrue("Did not gain exp after hitting dummy", skills.getExperience(Skill.ATTACK) > attackExp)
}
@Test fun `The player should stop getting attack experience from the training dummy at level 8`() {
val ctx = context()
val dummy = ctx.spawnObject(DUMMY_ID, DUMMY_POSITION)
val skills = ctx.activePlayer.skillSet
skills.setMaximumLevel(Skill.ATTACK, 8)
val attackExp = skills.getExperience(Skill.ATTACK)
ctx.interactWith(dummy, option = 2)
ctx.waitForActionCompletion()
verify(ctx.activePlayer).sendMessage(contains("nothing more you can learn"))
assertTrue("Attack exp has changed since hitting the dummy", attackExp == skills.getExperience(Skill.ATTACK))
}
}