mirror of
https://github.com/2006-Scape/apollo.git
synced 2026-07-03 16:49:11 +00:00
Update dummy plugin to work with the current apollo version.
This commit is contained in:
+16
-19
@@ -1,42 +1,39 @@
|
||||
require 'java'
|
||||
|
||||
java_import 'org.apollo.game.action.DistancedAction'
|
||||
java_import 'org.apollo.game.model.Animation'
|
||||
java_import 'org.apollo.game.model.entity.Skill'
|
||||
|
||||
# TODO: this shouldn't use the punch animation/delay, but should use the one
|
||||
# from the active weapon/attack style (according to Scu11 anyway).
|
||||
|
||||
DUMMY_ID = 823
|
||||
DUMMY_SIZE = 1
|
||||
PUNCH_ANIMATION = 422
|
||||
ANIMATION_PULSES = 0 # TODO: might be more if hitting it actually works instead of showing 'nothing more' msg?
|
||||
PUNCH_ANIMATION = Animation.new(422)
|
||||
ANIMATION_PULSES = 0
|
||||
LEVEL_THRESHOLD = 8
|
||||
EXP_PER_HIT = 5
|
||||
|
||||
class DummyAction < DistancedAction
|
||||
attr_reader :position
|
||||
|
||||
def initialize(character, position)
|
||||
super ANIMATION_PULSES, true, character, position, DUMMY_SIZE
|
||||
def initialize(mob, position)
|
||||
super(ANIMATION_PULSES, true, mob, position, DUMMY_SIZE)
|
||||
|
||||
@position = position
|
||||
@started = false
|
||||
end
|
||||
|
||||
def executeAction
|
||||
if not @started
|
||||
unless @started
|
||||
@started = true
|
||||
|
||||
character.send_message "You hit the dummy."
|
||||
character.turn_to @position
|
||||
character.play_animation Animation.new(PUNCH_ANIMATION)
|
||||
mob.send_message('You hit the dummy.', true)
|
||||
mob.turn_to(position)
|
||||
mob.play_animation(PUNCH_ANIMATION)
|
||||
else
|
||||
skills = character.skill_set
|
||||
skills = mob.skill_set
|
||||
|
||||
if skills.skill(Skill::ATTACK).maximum_level >= LEVEL_THRESHOLD then
|
||||
character.send_message "There is nothing more you can learn from hitting a dummy."
|
||||
if (skills.skill(ATTACK_SKILL_ID).maximum_level >= LEVEL_THRESHOLD)
|
||||
mob.send_message('There is nothing more you can learn from hitting a dummy.')
|
||||
else
|
||||
skills.add_experience Skill::ATTACK, EXP_PER_HIT
|
||||
skills.add_experience(ATTACK_SKILL_ID, EXP_PER_HIT)
|
||||
end
|
||||
|
||||
stop
|
||||
@@ -49,7 +46,7 @@ class DummyAction < DistancedAction
|
||||
end
|
||||
|
||||
on :event, :object_action do |ctx, player, event|
|
||||
if event.option == 2 and event.id == DUMMY_ID
|
||||
player.start_action DummyAction.new(player, event.position)
|
||||
if (event.option == 2 and event.id == DUMMY_ID)
|
||||
player.start_action(DummyAction.new(player, event.position))
|
||||
end
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user