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Complete special attacks; Fix WeaponClass issues
* Adds a button property to a WeaponClasses styles, which maps a combat style to the button that was pressed in the combat tab. * Adds full support for special attacks, with their config IDs and buttons. * Adds the DDS special attack, along with the D2H special attack as some starting examples. * Rename the "no_weapon" Weapon to "unarmed", so it shows up better in the UI.
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@@ -100,7 +100,5 @@ class CombatAction < Action
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@combat_state.reset
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mob.attacking = false
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puts 'stopped combat action'
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end
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end
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