Complete special attacks; Fix WeaponClass issues

* Adds a button property to a WeaponClasses styles, which maps a combat
  style to the button that was pressed in the combat tab.

* Adds full support for special attacks, with their config IDs and
  buttons.

* Adds the DDS special attack, along with the D2H special attack as some
  starting examples.

* Rename the "no_weapon" Weapon to "unarmed", so it shows up better in
  the UI.
This commit is contained in:
Gary Tierney
2015-12-24 05:02:54 +00:00
parent 348e5cc8dc
commit c9592c38df
7 changed files with 101 additions and 48 deletions
@@ -1,19 +1,20 @@
TWO_HANDED_SWORD_WIDGET_ID = 82
TWO_HANDED_SWORD_SPECIAL_ID = 12
TWO_HANDED_SWORD_SPECIAL_CONFIG_ID = 12
TWO_HANDED_SWORD_SPECIAL_BUTTON_ID = 10
create_weapon_class :two_handed_sword, widget: TWO_HANDED_SWORD_WIDGET_ID do
default_speed 7
special_bar TWO_HANDED_SWORD_SPECIAL_ID
special_bar TWO_HANDED_SWORD_SPECIAL_CONFIG_ID, TWO_HANDED_SWORD_SPECIAL_BUTTON_ID
animations stand: 7047, walk: 7046, run: 7039, idle_turn: 7044, turn_around: 7044, turn_left: 7043, turn_right: 7044
attack_bonuses stab: -4, magic: -4
defence_bonuses range: -1
add_style :accurate, attack_type: :slash, animation: 7041
add_style :aggressive, attack_type: :crush, animation: 7041
add_style :alt_aggressive, attack_type: :crush, animation: 7048
add_style :defensive, attack_type: :slash, animation: 7049
add_style :accurate, attack_type: :slash, animation: 7041, button: 2
add_style :aggressive, attack_type: :crush, animation: 7041, button: 3
add_style :alt_aggressive, attack_type: :crush, animation: 7048, button: 4
add_style :defensive, attack_type: :slash, animation: 7049, button: 5
end
create_weapon :iron_2h_sword do
@@ -49,4 +50,8 @@ end
create_weapon :dragon_2h_sword do
attack_bonuses slash: 92, crush: 80
other_bonuses melee_strength: 70
set_special_attack energy_requirement: 60, animation: 3157, graphic: 1225 do |source, target|
damage! source, target, 5
end
end