Complete special attacks; Fix WeaponClass issues

* Adds a button property to a WeaponClasses styles, which maps a combat
  style to the button that was pressed in the combat tab.

* Adds full support for special attacks, with their config IDs and
  buttons.

* Adds the DDS special attack, along with the D2H special attack as some
  starting examples.

* Rename the "no_weapon" Weapon to "unarmed", so it shows up better in
  the UI.
This commit is contained in:
Gary Tierney
2015-12-24 05:02:54 +00:00
parent 348e5cc8dc
commit c9592c38df
7 changed files with 101 additions and 48 deletions
+2 -2
View File
@@ -1,4 +1,4 @@
create_weapon_class :unarmed, widget: -1 do
create_weapon_class :no_weapon, widget: 92 do
default_speed 4
add_style :accurate, animation: 422, block_animation: 424
@@ -6,6 +6,6 @@ create_weapon_class :unarmed, widget: -1 do
add_style :defensive, animation: 422, block_animation: 424
end
create_weapon :no_weapon, :unarmed, named: true do
create_weapon :unarmed, :no_weapon, named: true do
# Todo factor out empty blocks
end