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Add API plugin with common functionality
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@@ -1,8 +1,10 @@
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package org.apollo.game.plugins.api
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import org.apollo.game.model.entity.Player
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import org.apollo.game.model.entity.Skill
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import org.apollo.game.model.entity.SkillSet
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val Player.skills: SkillSet get() = skillSet
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val SkillSet.attack: Skill get() = getSkill(Skill.ATTACK)
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val SkillSet.defence: Skill get() = getSkill(Skill.DEFENCE)
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val SkillSet.strength: Skill get() = getSkill(Skill.STRENGTH)
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@@ -0,0 +1,7 @@
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import java.util.*
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val RAND = Random()
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fun rand(bounds: Int): Int {
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return RAND.nextInt(bounds)
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}
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@@ -0,0 +1,61 @@
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import org.apollo.game.model.Position
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import org.apollo.game.model.World
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import org.apollo.game.model.area.Region
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import org.apollo.game.model.entity.Entity
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import org.apollo.game.model.entity.EntityType
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import org.apollo.game.model.entity.EntityType.DYNAMIC_OBJECT
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import org.apollo.game.model.entity.EntityType.STATIC_OBJECT
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import org.apollo.game.model.entity.obj.DynamicGameObject
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import org.apollo.game.model.entity.obj.GameObject
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import org.apollo.game.model.entity.obj.StaticGameObject
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import org.apollo.game.scheduling.ScheduledTask
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import java.lang.IllegalArgumentException
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import java.util.*
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import java.util.stream.Stream
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fun <T : Entity> Region.find(position: Position, pred: (T) -> Boolean, vararg types: EntityType): Stream<T> {
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val result = this.getEntities<T>(position, *types)
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return result.stream()
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.filter(pred::invoke)
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}
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fun Region.findObjects(position: Position, id: Int): Stream<GameObject> {
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return find<GameObject>(position, { it.id == id }, DYNAMIC_OBJECT, STATIC_OBJECT)
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}
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fun Region.findObject(position: Position, id: Int): Optional<GameObject> {
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return find<GameObject>(position, { it.id == id }, DYNAMIC_OBJECT, STATIC_OBJECT)
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.findFirst()
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}
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class ExpireObjectTask(
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val world: World,
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val obj: GameObject,
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val replacement: GameObject,
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val respawnDelay: Int
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) : ScheduledTask(0, true) {
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private var respawning: Boolean = false
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override fun execute() {
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val region = world.regionRepository.fromPosition(obj.position)
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if (!respawning) {
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world.spawn(replacement)
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respawning = true
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setDelay(respawnDelay)
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} else {
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region.removeEntity(replacement, false)
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world.spawn(obj)
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stop()
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}
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}
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}
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fun World.expireObject(obj: GameObject, replacement: Int, respawnDelay: Int) {
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val replacementObj = DynamicGameObject.createPublic(this, replacement, obj.position, obj.type, obj.orientation)
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val respawnedObj = DynamicGameObject.createPublic(this, obj.id, obj.position, obj.type, obj.orientation)
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schedule(ExpireObjectTask(this, obj, replacementObj, respawnDelay))
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}
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