Rename npc_spawn function to spawnNpc

This commit is contained in:
Major-
2018-08-20 20:41:27 +01:00
parent ae73453e1a
commit d4de32c82c
8 changed files with 555 additions and 549 deletions
@@ -1,114 +1,114 @@
package org.apollo.plugin.locations.alKharid
import org.apollo.game.model.Direction
import org.apollo.game.plugin.entity.spawn.npc_spawn
import org.apollo.game.plugin.entity.spawn.spawnNpc
// Generic npcs
npc_spawn("man", x = 3276, y = 3186)
npc_spawn("man", x = 3282, y = 3197)
spawnNpc("man", x = 3276, y = 3186)
spawnNpc("man", x = 3282, y = 3197)
npc_spawn("man", id = 3, x = 3301, y = 3200)
npc_spawn("man", id = 3, x = 3300, y = 3208)
spawnNpc("man", id = 3, x = 3301, y = 3200)
spawnNpc("man", id = 3, x = 3300, y = 3208)
npc_spawn("man", id = 2, x = 3297, y = 3196)
spawnNpc("man", id = 2, x = 3297, y = 3196)
npc_spawn("man", id = 16, x = 3294, y = 3204)
spawnNpc("man", id = 16, x = 3294, y = 3204)
npc_spawn("spider", x = 3319, y = 3145)
npc_spawn("spider", x = 3319, y = 3140)
npc_spawn("spider", x = 3323, y = 3138)
spawnNpc("spider", x = 3319, y = 3145)
spawnNpc("spider", x = 3319, y = 3140)
spawnNpc("spider", x = 3323, y = 3138)
npc_spawn("scorpion", x = 3282, y = 3149)
spawnNpc("scorpion", x = 3282, y = 3149)
// Camels
npc_spawn("cam_the_camel", x = 3295, y = 3232)
npc_spawn("elly_the_camel", x = 3312, y = 3210)
npc_spawn("camel", x = 3285, y = 3198)
npc_spawn("ollie_the_camel", x = 3291, y = 3209)
npc_spawn("al_the_camel", x = 3275, y = 3162)
spawnNpc("cam_the_camel", x = 3295, y = 3232)
spawnNpc("elly_the_camel", x = 3312, y = 3210)
spawnNpc("camel", x = 3285, y = 3198)
spawnNpc("ollie_the_camel", x = 3291, y = 3209)
spawnNpc("al_the_camel", x = 3275, y = 3162)
// Quest npc
npc_spawn("osman", x = 3286, y = 3180, facing = Direction.EAST)
spawnNpc("osman", x = 3286, y = 3180, facing = Direction.EAST)
npc_spawn("hassan", x = 3302, y = 3163)
spawnNpc("hassan", x = 3302, y = 3163)
npc_spawn("father_reen", x = 3272, y = 3158)
spawnNpc("father_reen", x = 3272, y = 3158)
npc_spawn("man", id = 663, x = 3297, y = 3287)
spawnNpc("man", id = 663, x = 3297, y = 3287)
// Boarder guards
npc_spawn("border_guard", x = 3268, y = 3226)
npc_spawn("border_guard", x = 3267, y = 3226)
npc_spawn("border_guard", x = 3268, y = 3229, facing = Direction.SOUTH)
npc_spawn("border_guard", x = 3267, y = 3229, facing = Direction.SOUTH)
spawnNpc("border_guard", x = 3268, y = 3226)
spawnNpc("border_guard", x = 3267, y = 3226)
spawnNpc("border_guard", x = 3268, y = 3229, facing = Direction.SOUTH)
spawnNpc("border_guard", x = 3267, y = 3229, facing = Direction.SOUTH)
// Palace guards
npc_spawn("Al-Kharid warrior", x = 3285, y = 3174)
npc_spawn("Al-Kharid warrior", x = 3283, y = 3168)
npc_spawn("Al-Kharid warrior", x = 3285, y = 3169)
npc_spawn("Al-Kharid warrior", x = 3290, y = 3162)
npc_spawn("Al-Kharid warrior", x = 3295, y = 3170)
npc_spawn("Al-Kharid warrior", x = 3300, y = 3175)
npc_spawn("Al-Kharid warrior", x = 3300, y = 3171)
npc_spawn("Al-Kharid warrior", x = 3301, y = 3168)
spawnNpc("Al-Kharid warrior", x = 3285, y = 3174)
spawnNpc("Al-Kharid warrior", x = 3283, y = 3168)
spawnNpc("Al-Kharid warrior", x = 3285, y = 3169)
spawnNpc("Al-Kharid warrior", x = 3290, y = 3162)
spawnNpc("Al-Kharid warrior", x = 3295, y = 3170)
spawnNpc("Al-Kharid warrior", x = 3300, y = 3175)
spawnNpc("Al-Kharid warrior", x = 3300, y = 3171)
spawnNpc("Al-Kharid warrior", x = 3301, y = 3168)
// Shanty pass
npc_spawn("shantay_guard", x = 3301, y = 3120)
npc_spawn("shantay_guard", x = 3302, y = 3126)
npc_spawn("shantay_guard", x = 3306, y = 3126)
npc_spawn("shantay_guard", id = 838, x = 3303, y = 3118)
spawnNpc("shantay_guard", x = 3301, y = 3120)
spawnNpc("shantay_guard", x = 3302, y = 3126)
spawnNpc("shantay_guard", x = 3306, y = 3126)
spawnNpc("shantay_guard", id = 838, x = 3303, y = 3118)
// Mine
npc_spawn("scorpion", x = 3296, y = 3294)
npc_spawn("scorpion", x = 3298, y = 3280)
npc_spawn("scorpion", x = 3299, y = 3299)
npc_spawn("scorpion", x = 3299, y = 3309)
npc_spawn("scorpion", x = 3300, y = 3287)
npc_spawn("scorpion", x = 3300, y = 3315)
npc_spawn("scorpion", x = 3301, y = 3305)
npc_spawn("scorpion", x = 3301, y = 3312)
spawnNpc("scorpion", x = 3296, y = 3294)
spawnNpc("scorpion", x = 3298, y = 3280)
spawnNpc("scorpion", x = 3299, y = 3299)
spawnNpc("scorpion", x = 3299, y = 3309)
spawnNpc("scorpion", x = 3300, y = 3287)
spawnNpc("scorpion", x = 3300, y = 3315)
spawnNpc("scorpion", x = 3301, y = 3305)
spawnNpc("scorpion", x = 3301, y = 3312)
// Functional npcs
npc_spawn("gnome_pilot", x = 3279, y = 3213)
spawnNpc("gnome_pilot", x = 3279, y = 3213)
npc_spawn("banker", id = 496, x = 3267, y = 3164, facing = Direction.EAST)
npc_spawn("banker", id = 496, x = 3267, y = 3167, facing = Direction.EAST)
npc_spawn("banker", id = 496, x = 3267, y = 3169, facing = Direction.EAST)
spawnNpc("banker", id = 496, x = 3267, y = 3164, facing = Direction.EAST)
spawnNpc("banker", id = 496, x = 3267, y = 3167, facing = Direction.EAST)
spawnNpc("banker", id = 496, x = 3267, y = 3169, facing = Direction.EAST)
npc_spawn("banker", id = 497, x = 3267, y = 3166, facing = Direction.EAST)
npc_spawn("banker", id = 497, x = 3267, y = 3168, facing = Direction.EAST)
spawnNpc("banker", id = 497, x = 3267, y = 3166, facing = Direction.EAST)
spawnNpc("banker", id = 497, x = 3267, y = 3168, facing = Direction.EAST)
npc_spawn("gem_trader", x = 3287, y = 3210)
spawnNpc("gem_trader", x = 3287, y = 3210)
npc_spawn("zeke", x = 3289, y = 3189)
spawnNpc("zeke", x = 3289, y = 3189)
npc_spawn("shantay", x = 3304, y = 3124)
spawnNpc("shantay", x = 3304, y = 3124)
npc_spawn("rug_merchant", id = 2296, x = 3311, y = 3109, facing = Direction.WEST)
spawnNpc("rug_merchant", id = 2296, x = 3311, y = 3109, facing = Direction.WEST)
npc_spawn("ranael", x = 3315, y = 3163)
spawnNpc("ranael", x = 3315, y = 3163)
npc_spawn("shop_keeper", id = 524, x = 3315, y = 3178)
npc_spawn("shop_assistant", id = 525, x = 3315, y = 3180, facing = Direction.WEST)
spawnNpc("shop_keeper", id = 524, x = 3315, y = 3178)
spawnNpc("shop_assistant", id = 525, x = 3315, y = 3180, facing = Direction.WEST)
npc_spawn("louie_legs", x = 3316, y = 3175, facing = Direction.WEST)
spawnNpc("louie_legs", x = 3316, y = 3175, facing = Direction.WEST)
npc_spawn("ellis", x = 3274, y = 3192)
spawnNpc("ellis", x = 3274, y = 3192)
npc_spawn("dommik", x = 3321, y = 3193)
spawnNpc("dommik", x = 3321, y = 3193)
npc_spawn("tool_leprechaun", x = 3319, y = 3204)
spawnNpc("tool_leprechaun", x = 3319, y = 3204)
npc_spawn("ali_morrisane", x = 3304, y = 3211, facing = Direction.EAST)
spawnNpc("ali_morrisane", x = 3304, y = 3211, facing = Direction.EAST)
npc_spawn("silk_trader", x = 3300, y = 3203)
spawnNpc("silk_trader", x = 3300, y = 3203)
npc_spawn("karim", x = 3273, y = 3180)
spawnNpc("karim", x = 3273, y = 3180)