Remove message filtering

This commit is contained in:
Major-
2016-02-11 13:07:02 +00:00
parent c474908163
commit d6ac9eeeaa
13 changed files with 25 additions and 77 deletions
-6
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@@ -1,6 +0,0 @@
require 'java'
on :command, :filter do |player, command|
status = player.toggle_message_filter ? 'enabled' : 'disabled'
player.send_message('Your message filter is now ' + status + '.')
end
-1
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@@ -9,7 +9,6 @@
<author>xEliqa</author> <author>xEliqa</author>
</authors> </authors>
<scripts> <scripts>
<script>filter.rb</script>
<script>broadcast.rb</script> <script>broadcast.rb</script>
</scripts> </scripts>
<dependencies /> <dependencies />
+2 -2
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@@ -27,8 +27,8 @@ class Food < Consumable
player.inventory.add(@replace) unless @replace == -1 player.inventory.add(@replace) unless @replace == -1
player.send_message("You eat the #{name}.", true) player.send_message("You eat the #{name}.")
player.send_message('It heals some health.', true) if new_curr > hitpoints_current player.send_message('It heals some health.') if new_curr > hitpoints_current
skill = Skill.new(hitpoints.experience, new_curr, hitpoints.maximum_level) skill = Skill.new(hitpoints.experience, new_curr, hitpoints.maximum_level)
player.skill_set.set_skill(Skill::HITPOINTS, skill) player.skill_set.set_skill(Skill::HITPOINTS, skill)
+3 -3
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@@ -30,12 +30,12 @@ class Potion < Consumable
if index != @doses.length # Consumable removes the old potion for us, so don't do it here. if index != @doses.length # Consumable removes the old potion for us, so don't do it here.
player.inventory.add(@doses[index]) player.inventory.add(@doses[index])
player.send_message("You drink some of your #{name} potion.", true) player.send_message("You drink some of your #{name} potion.")
remaining = "You have #{@doses.length - index} dose#{'s' unless index == 3} of potion left." remaining = "You have #{@doses.length - index} dose#{'s' unless index == 3} of potion left."
player.send_message(remaining, true) player.send_message(remaining)
else else
player.send_message('You drink the last of your potion.', true) player.send_message('You drink the last of your potion.')
player.inventory.add(Constants::EMPTY_VIAL_ID) player.inventory.add(Constants::EMPTY_VIAL_ID)
end end
+1 -1
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@@ -35,7 +35,7 @@ class DummyAction < DistancedAction
else else
@started = true @started = true
mob.send_message('You hit the dummy.', true) mob.send_message('You hit the dummy.')
mob.turn_to(position) mob.turn_to(position)
mob.play_animation(PUNCH_ANIMATION) mob.play_animation(PUNCH_ANIMATION)
end end
+2 -2
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@@ -27,7 +27,7 @@ class FishingAction < DistancedAction
# Starts the fishing process. # Starts the fishing process.
def start_fishing def start_fishing
@started = true @started = true
mob.send_message(tool.message, true) mob.send_message(tool.message)
end end
# Executes the action. # Executes the action.
@@ -72,7 +72,7 @@ class FishingAction < DistancedAction
inventory.add(fish.id) inventory.add(fish.id)
name = fish.name name = fish.name
mob.send_message("You catch #{name.end_with?('s') ? 'some' : 'a'} #{name.downcase}.", true) mob.send_message("You catch #{name.end_with?('s') ? 'some' : 'a'} #{name.downcase}.")
skills.add_experience(Skill::FISHING, fish.experience) skills.add_experience(Skill::FISHING, fish.experience)
if find_bait == -1 if find_bait == -1
+1 -1
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@@ -59,7 +59,7 @@ class HerbIdentificationAction < Action
article = LanguageUtil.getIndefiniteArticle(identified.definition.name) article = LanguageUtil.getIndefiniteArticle(identified.definition.name)
player.skill_set.add_experience(Skill::HERBLORE, @herb.experience) player.skill_set.add_experience(Skill::HERBLORE, @herb.experience)
player.send_message("This herb is #{article} #{identified.definition.name}.", true) player.send_message("This herb is #{article} #{identified.definition.name}.")
end end
stop stop
+1 -1
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@@ -153,7 +153,7 @@ class GrindingAction < Action
item = inventory.get(@slot) item = inventory.get(@slot)
name = item.definition.name.downcase name = item.definition.name.downcase
player.send_message("You grind the #{name} to dust.", true) player.send_message("You grind the #{name} to dust.")
inventory.reset(@slot) inventory.reset(@slot)
inventory.add(@ingredient.item) inventory.add(@ingredient.item)
+2 -2
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@@ -227,7 +227,7 @@ class UnfinishedMixingAction < MixingAction
created = name.sub(/ leaf$/, '') created = name.sub(/ leaf$/, '')
message = "You put the #{name} in the water to make an unfinished #{created} potion." message = "You put the #{name} in the water to make an unfinished #{created} potion."
player.send_message(message, true) player.send_message(message)
@slots.each do |slot, amount| @slots.each do |slot, amount|
unless inventory.remove_slot(slot, amount) unless inventory.remove_slot(slot, amount)
@@ -279,7 +279,7 @@ class FinishedMixingAction < MixingAction
ingredient = name_of(@ingredient).downcase ingredient = name_of(@ingredient).downcase
name = @potion.item.definition.name.sub('(3)', '') name = @potion.item.definition.name.sub('(3)', '')
player.send_message("You add the #{ingredient} to the mixture to make an #{name}.", true) player.send_message("You add the #{ingredient} to the mixture to make an #{name}.")
player.skill_set.add_experience(HERBLORE_SKILL_ID, @potion.experience) player.skill_set.add_experience(HERBLORE_SKILL_ID, @potion.experience)
inventory = player.inventory inventory = player.inventory
+2 -2
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@@ -33,7 +33,7 @@ class MiningAction < DistancedAction
# the ore # the ore
def start_mine(pickaxe) def start_mine(pickaxe)
@started = true @started = true
mob.send_message('You swing your pick at the rock.', true) mob.send_message('You swing your pick at the rock.')
mob.play_animation(pickaxe.animation) mob.play_animation(pickaxe.animation)
@counter = pickaxe.pulses @counter = pickaxe.pulses
end end
@@ -67,7 +67,7 @@ class MiningAction < DistancedAction
if mob.inventory.add(ore.id) if mob.inventory.add(ore.id)
name = name_of(@ore.id).sub(/ ore$/, '').downcase name = name_of(@ore.id).sub(/ ore$/, '').downcase
mob.send_message("You manage to mine some #{name}.", true) mob.send_message("You manage to mine some #{name}.")
skills.add_experience(Skill::MINING, ore.exp) skills.add_experience(Skill::MINING, ore.exp)
# TODO: expire the rock # TODO: expire the rock
end end
+1 -1
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@@ -44,7 +44,7 @@ class RunecraftingAction < DistancedAction
inventory.add(@rune.id, added) inventory.add(@rune.id, added)
name = added > 1 ? 'some ' + @rune.name + 's' : 'an ' + @rune.name name = added > 1 ? 'some ' + @rune.name + 's' : 'an ' + @rune.name
@player.send_message("Your craft the rune essence into #{name}.", true) @player.send_message("You craft the rune essence into #{name}.")
@player.skill_set.add_experience(Skill::RUNECRAFT, removed * @rune.experience) @player.skill_set.add_experience(Skill::RUNECRAFT, removed * @rune.experience)
stop stop
@@ -10,31 +10,21 @@ import org.apollo.net.message.Message;
public final class ServerChatMessage extends Message { public final class ServerChatMessage extends Message {
/** /**
* The chat message. * The message to send.
*/ */
private final String message; private final String message;
/** /**
* Creates a server chat message. * Creates the ServerChatMessage.
* *
* @param message The chat message. * @param message The chat message to send.
*/ */
public ServerChatMessage(String message) { public ServerChatMessage(String message) {
this(message, false); this.message = message;
} }
/** /**
* Creates a server chat message. * Gets the chat message to send.
*
* @param message The chat message.
* @param filterable Whether or not the message can be filtered.
*/
public ServerChatMessage(String message, boolean filterable) {
this.message = message + (filterable ? ":filterable:" : "");
}
/**
* Gets the chat message.
* *
* @return The chat message. * @return The chat message.
*/ */
@@ -143,11 +143,6 @@ public final class Player extends Mob {
*/ */
private boolean excessivePlayers; private boolean excessivePlayers;
/**
* Indicates whether this player has the message filter enabled.
*/
private boolean filteringMessages;
/** /**
* The privacy state of this player's private chat. * The privacy state of this player's private chat.
*/ */
@@ -652,15 +647,6 @@ public final class Player extends Mob {
localObjects.forEach(object -> object.removeFrom(this)); localObjects.forEach(object -> object.removeFrom(this));
} }
/**
* Indicates whether the message filter is enabled.
*
* @return {@code true} if the filter is enabled, otherwise {@code false}.
*/
public boolean messageFilterEnabled() {
return filteringMessages;
}
/** /**
* Opens this player's bank. * Opens this player's bank.
*/ */
@@ -768,24 +754,12 @@ public final class Player extends Mob {
} }
/** /**
* Sends a message to the player. * Sends the specified chat message to the player.
* *
* @param message The message. * @param message The message to send.
*/ */
public void sendMessage(String message) { public void sendMessage(String message) {
sendMessage(message, false); send(new ServerChatMessage(message));
}
/**
* Sends a message to the player.
*
* @param message The message.
* @param filterable Whether or not the message can be filtered.
*/
public void sendMessage(String message, boolean filterable) {
if (!filterable || !filteringMessages) {
send(new ServerChatMessage(message));
}
} }
/** /**
@@ -984,15 +958,6 @@ public final class Player extends Mob {
.toString(); .toString();
} }
/**
* Toggles the message filter.
*
* @return The new value of the filter.
*/
public boolean toggleMessageFilter() {
return filteringMessages = !filteringMessages;
}
/** /**
* Toggles the player's run status. * Toggles the player's run status.
*/ */