Gary Tierney
6a4625cb32
Refactor map loading code
...
Refactors the map file loading code by importing existing code from the
Vicis cache editor project. Adds classes for decoding objects and tiles
for a given map file index. Only the new MapIndex decoder code is used
when loading GameObjects at the moment , which will later be updated.
2016-12-31 02:08:58 +00:00
CharlesVaneenoo
b2c0d94db1
Simplify the getter of Crcs
2016-02-25 16:58:41 +01:00
Jesse Woolsey
ddaa505c6a
* Fix Several Items that were glitched when worn.
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* Fix items that were not able to be worn due to the name.
* Added prayer check in due to one of the items using it during 377
2016-02-15 21:47:25 -05:00
CharlesVaneenoo
85106063c9
Remove unused condition from NpcDefinitionDecoder
2016-02-12 20:21:27 +00:00
WizardJesse1
03d9fb88c7
Fixed Noted Item Value
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* Made the noted item value use the value from the unoted item
2016-01-31 01:01:42 -05:00
Gary Tierney
ef740b36e0
Fix short circuit logic in ItemDefinitionDecoder
...
* Replaces an OR, with what should have been an AND while decoding
unused item definition info.
2015-12-21 04:03:26 +00:00
Major-
38af001083
Optimise definition decoding for faster start-up.
2015-08-29 19:57:57 +01:00
Major-
493c5010e8
Cache already-decoded Archives.
2015-08-27 22:25:22 +01:00
Major-
4665d7617d
Move MapFileDecoder to the cache module.
2015-05-27 14:55:58 +01:00
Major-
e4778105f5
Modularise! Also add some unit tests.
2015-05-26 13:49:27 +01:00