Implements a new MobExtension plugin which adds 'follow', and 'chase'
mixins that allow the mob to follow behind another mob, and chase them
while keeping at a safe distance to fire projectiles. Also adds a new
public method 'raycast' to CollisionManager, for drawing a line through
the world using bresenham's line algorithm whille checking for any impenetrable
objects.
Adds a new mob extension plugin which creates a walk_to() method on
Mobs to allow walking to another entity (accounting for the size of the
entity) with an optional facing position.
Adds a mob-extension plugin, which allows creating modules as mixins to
be monkey-patched into the Mob class. Having a standard method of doing
this prevents confusing problems with mixin name conflicts, by allowing
the plugin to raise an error that 2 mixins with the same name exist.
RSA keys are sensitive information that should not be stored in git repositories.
This commit moves them to their own file, adds it to .gitignore and provides a template file.
Amongst other things, this:
* Stops the player from trying to leave the Runescape Guide's house if
they have yet to speak to him.
* Fixes the hint icon for both the Runescape Guide and the door.
* Ensures all files pass rubocop.
* Generally improves the code throughout the plugin.
* Fix OverRide Magic Spells
* Fix Process Element check
* Runes Read In the correct of how Runescape does (primary, elemental)
* Changed MAGIC_SKILL_ID for add exp to Skill::Magic
- Split HintIconMessage into two separate classes (PositionHintIconMessage and MobHintIconMessage)
- Split HintIconMessageEncoder into two separate encoders (PositionHintIconMessageEncoder and MobHintIconMessageEncoder)
This resolves#179
Add PositionHintIconMessage#reset
Fix parse errors introduced in e799577
This also resolves#181
Order enumerators by value
Clean up PositionHintIconHintMessageEncoder for 377/317
I forgot to check a few things when i changed magic check's
Issues Fix
* You couldn't teleport but now you can
* Illegal items would throw an error
* Process elements would get removed even if you couldn't cast the spell due to moving illegal items