Commit Graph

2 Commits

Author SHA1 Message Date
Gary Tierney 5686a1dcd6 Add support for combat related UI
* Allows switching between different combat styles, and updates the
  combat tabs styles for every equipped weapon. If a weapon with a
  special attack is equipped, the special bar for that interface will be
  shown.

* Adds a scheduled task which periodically restores special energy to
  the player and updates their special bar.
2016-02-29 21:35:55 +00:00
Gary Tierney 348e5cc8dc Build a framework for a maintainable combat plugin
* Uses a hierarchy of WeaponClasses -> Weapons for performing attacks,
  with WeaponClass having a set of styles and associated Attacks for
  those styles. Weapons and their classes are built with an easy to use
  and clean DSL.

* Adds a BonusContainer mixin, so that Equipment, Weapons, and
  WeaponClasses can all have their own set of bonuses which apply to the
  player.

* Allows attacks to be queued to the Mobs CombatState instance from
  external code, allowing e.g., NPCs or auto-cast to queue attacks to be
  executed.
2016-02-29 21:27:17 +00:00