package org.apollo.plugin.locations.varrock import org.apollo.game.model.Direction import org.apollo.game.plugin.entity.spawn.spawnNpc spawnNpc("barbarian_woman", x = 3222, y = 3399) spawnNpc("bear", id = 106, x = 3289, y = 3351) spawnNpc("black_knight", x = 3238, y = 3514) spawnNpc("black_knight", x = 3227, y = 3518) spawnNpc("black_knight", x = 3279, y = 3502) spawnNpc("dark_wizard", id = 174, x = 3230, y = 3366) spawnNpc("dark_wizard", id = 174, x = 3228, y = 3368) spawnNpc("dark_wizard", id = 174, x = 3225, y = 3367) spawnNpc("dark_wizard", id = 174, x = 3226, y = 3365) spawnNpc("dark_wizard", id = 174, x = 3226, y = 3372) spawnNpc("dark_wizard", id = 174, x = 3231, y = 3371) spawnNpc("dark_wizard", id = 172, x = 3229, y = 3372) spawnNpc("dark_wizard", id = 172, x = 3224, y = 3370) spawnNpc("dark_wizard", id = 172, x = 3228, y = 3366) spawnNpc("dark_wizard", id = 172, x = 3232, y = 3368) spawnNpc("dark_wizard", id = 172, x = 3226, y = 3369) spawnNpc("giant_rat", id = 87, x = 3292, y = 3375) spawnNpc("giant_rat", id = 87, x = 3265, y = 3384) spawnNpc("giant_rat", id = 87, x = 3267, y = 3381) spawnNpc("guard", id = 368, x = 3263, y = 3407, facing = Direction.SOUTH) spawnNpc("jeremy_clerksin", x = 3253, y = 3477) spawnNpc("martina_scorsby", x = 3256, y = 3481) spawnNpc("man", x = 3281, y = 3500) spawnNpc("man", x = 3193, y = 3394) spawnNpc("man", x = 3159, y = 3429) spawnNpc("man", x = 3245, y = 3394) spawnNpc("man", x = 3283, y = 3492, z = 1) spawnNpc("man", id = 2, x = 3283, y = 3492, z = 1) spawnNpc("man", id = 2, x = 3263, y = 3400) spawnNpc("man", id = 3, x = 3227, y = 3395, z = 1) spawnNpc("man", id = 3, x = 3231, y = 3399, z = 1) spawnNpc("mugger", x = 3251, y = 3390) spawnNpc("mugger", x = 3177, y = 3363) spawnNpc("tramp", id = 2792, x = 3177, y = 3363) spawnNpc("woman", x = 3221, y = 3396) spawnNpc("woman", id = 5, x = 3279, y = 3497) spawnNpc("woman", id = 25, x = 3278, y = 3492) spawnNpc("thief", x = 3285, y = 3500) spawnNpc("thief", x = 3234, y = 3389) spawnNpc("thief", x = 3188, y = 3383) spawnNpc("thief", x = 3184, y = 3390) spawnNpc("thief", x = 3188, y = 3394) spawnNpc("unicorn", x = 3286, y = 3342) spawnNpc("unicorn", x = 3279, y = 3345) // North Guards spawnNpc("guard", x = 3244, y = 3500) spawnNpc("guard", x = 3247, y = 3503) // East Guards spawnNpc("guard", x = 3271, y = 3431) spawnNpc("guard", x = 3270, y = 3425) spawnNpc("guard", x = 3274, y = 3421) spawnNpc("guard", x = 3274, y = 3427) // South Guards spawnNpc("guard", x = 3210, y = 3382) spawnNpc("guard", x = 3212, y = 3380) spawnNpc("guard", x = 3207, y = 3376) // West Guards spawnNpc("guard", x = 3174, y = 3427) spawnNpc("guard", x = 3176, y = 3430) spawnNpc("guard", x = 3176, y = 3427) spawnNpc("guard", x = 3180, y = 3399) spawnNpc("guard", x = 3175, y = 3415, z = 1) spawnNpc("guard", x = 3174, y = 3403, z = 1) // Varrock Palace spawnNpc("guard", x = 3210, y = 3461) spawnNpc("guard", x = 3211, y = 3465) spawnNpc("guard", x = 3214, y = 3462) spawnNpc("guard", x = 3216, y = 3464) spawnNpc("guard", x = 3220, y = 3461) spawnNpc("guard", x = 3206, y = 3461) spawnNpc("guard", x = 3204, y = 3495) spawnNpc("guard", x = 3204, y = 3495, z = 1) spawnNpc("guard", x = 3205, y = 3492, z = 1) spawnNpc("guard", x = 3203, y = 3492, z = 1) spawnNpc("guard", x = 3205, y = 3497, z = 1) spawnNpc("guard", x = 3221, y = 3471, z = 2) spawnNpc("guard", x = 3214, y = 3474, z = 2) spawnNpc("guard", x = 3215, y = 3471, z = 2) spawnNpc("guard", x = 3211, y = 3471, z = 2) spawnNpc("guard", x = 3209, y = 3473, z = 2) spawnNpc("guard", x = 3212, y = 3475, z = 2) spawnNpc("guard", x = 3207, y = 3477, z = 2) spawnNpc("guard", x = 3203, y = 3476, z = 2) spawnNpc("guard", x = 3205, y = 3479, z = 2) spawnNpc("guard", x = 3203, y = 3483, z = 2) spawnNpc("guard", x = 3221, y = 3485, z = 2) spawnNpc("monk_of_zamorak", id = 189, x = 3213, y = 3476) spawnNpc("warrior_woman", x = 3203, y = 3490) spawnNpc("warrior_woman", x = 3205, y = 3493) // Varrock/Lumbridge Pen spawnNpc("swan", x = 3261, y = 3354) spawnNpc("swan", x = 3260, y = 3356) spawnNpc("ram", id = 3673, x = 3238, y = 3346) spawnNpc("ram", id = 3673, x = 3248, y = 3352) spawnNpc("ram", id = 3673, x = 3260, y = 3348) spawnNpc("sheep", id = 42, x = 3263, y = 3347) spawnNpc("sheep", id = 42, x = 3268, y = 3350) spawnNpc("sheep", id = 42, x = 3252, y = 3352) spawnNpc("sheep", id = 42, x = 3243, y = 3344) spawnNpc("sheep", id = 42, x = 3235, y = 3347) spawnNpc("sheep", id = 3579, x = 3234, y = 3344) spawnNpc("sheep", id = 3579, x = 3241, y = 3347) spawnNpc("sheep", id = 3579, x = 3257, y = 3350) // Champions Guild spawnNpc("chicken", x = 3195, y = 3359) spawnNpc("chicken", x = 3198, y = 3356) spawnNpc("chicken", x = 3195, y = 3355) spawnNpc("chicken", id = 1017, x = 3196, y = 3353) spawnNpc("chicken", id = 1017, x = 3197, y = 3356) spawnNpc("evil_chicken", x = 3198, y = 3359) // Function Npc spawnNpc("apothecary", x = 3196, y = 3403) spawnNpc("captain_rovin", x = 3204, y = 3496, z = 2) spawnNpc("curator", x = 3256, y = 3447) spawnNpc("dimintheis", x = 3280, y = 3403) spawnNpc("dr_harlow", x = 3224, y = 3398) spawnNpc("ellamaria", x = 3228, y = 3475) spawnNpc("father_lawrence", x = 3253, y = 3484) spawnNpc("guidors_wife", id = 342, x = 3280, y = 3382) spawnNpc("guidor", x = 3284, y = 3381, facing = Direction.SOUTH) spawnNpc("guild_master", x = 3189, y = 3360) spawnNpc("gypsy", x = 3203, y = 3423) spawnNpc("hooknosed_jack", x = 3268, y = 3400) spawnNpc("jonny_the_beard", x = 3223, y = 3395) spawnNpc("johnathon", x = 3278, y = 3503, z = 1) spawnNpc("katrine", x = 3185, y = 3386) spawnNpc("king_roald", x = 3223, y = 3473) spawnNpc("master_farmer", x = 3243, y = 3349) spawnNpc("pox", x = 3267, y = 3399) spawnNpc("reldo", x = 3210, y = 3492) spawnNpc("romeo", x = 3211, y = 3423) spawnNpc("shilop", x = 3211, y = 3435) spawnNpc("sir_prysin", x = 3204, y = 3472) spawnNpc("tarquin", x = 3203, y = 3344, facing = Direction.SOUTH) spawnNpc("tool_leprechaun", x = 3182, y = 3355) spawnNpc("tool_leprechaun", x = 3229, y = 3455) spawnNpc("tramp", id = 641, x = 3207, y = 3392) spawnNpc("wilough", x = 3222, y = 3437) // Shop Npc spawnNpc("aubury", x = 3253, y = 3401) spawnNpc("baraek", x = 3217, y = 3434) spawnNpc("bartender", x = 3226, y = 3400) spawnNpc("bartender", id = 1921, x = 3277, y = 3487) spawnNpc("fancy_dress_shop_owner", x = 3281, y = 3398) spawnNpc("horvik", x = 3229, y = 3438) spawnNpc("lowe", x = 3233, y = 3421) spawnNpc("scavvo", x = 3192, y = 3353, z = 1) spawnNpc("shop_keeper", id = 551, x = 3206, y = 3399) spawnNpc("shop_assistant", id = 552, x = 3207, y = 3396) spawnNpc("shop_keeper", id = 522, x = 3216, y = 3414) spawnNpc("shop_assistant", id = 523, x = 3216, y = 3417) spawnNpc("tea_seller", x = 3271, y = 3411) spawnNpc("thessalia", x = 3206, y = 3417) spawnNpc("zaff", x = 3203, y = 3434) // Juliet House spawnNpc("draul_leptoc", x = 3228, y = 3475) spawnNpc("juliet", x = 3159, y = 3425, z = 1) spawnNpc("phillipa", x = 3160, y = 3429, z = 1) // Gertrude House spawnNpc("gertrude", x = 3153, y = 3413) spawnNpc("kanel", x = 3155, y = 3405, facing = Direction.EAST) spawnNpc("philop", x = 3150, y = 3405, facing = Direction.SOUTH) // Small Bank spawnNpc("banker", id = 495, x = 3252, y = 3418) spawnNpc("banker", id = 494, x = 3252, y = 3418) spawnNpc("banker", id = 494, x = 3252, y = 3418) spawnNpc("banker", id = 494, x = 3252, y = 3418) // Big Bank spawnNpc("banker", id = 494, x = 3187, y = 3436, facing = Direction.WEST) spawnNpc("banker", id = 494, x = 3187, y = 3440, facing = Direction.WEST) spawnNpc("banker", id = 494, x = 3187, y = 3444, facing = Direction.WEST) spawnNpc("banker", id = 495, x = 3187, y = 3438, facing = Direction.WEST) spawnNpc("banker", id = 495, x = 3187, y = 3442, facing = Direction.WEST)