##
# The delay a Mob must wait before attacking again.
declare_attribute(:attack_delay, 0)
##
# A flag indicating whether this Mob is currently in combat.
declare_attribute(:attacking, false)
##
# A flag indicating whether our Mob is dead.
declare_attribute(:dead, false)
##
# The amount of ticks a Player must wait before logging out after combat.
declare_attribute(:logout_timer, Time.now.to_i)
##
# The CombatStyle offset that a Mob is currently using.
declare_attribute(:combat_style, 0, :persistent)
##
# A flag indicating whether the special bar is flagged for the next attack.
declare_attribute(:using_special, false, :persistent)
##
# An integer between 0 and 100 indicating the amount of special energy a Player has.
declare_attribute(:special_energy, 100, :persistent)