require 'java' java_import 'org.apollo.game.message.impl.FriendServerStatusMessage' java_import 'org.apollo.game.message.impl.IgnoreListMessage' java_import 'org.apollo.game.message.impl.SendFriendMessage' java_import 'org.apollo.game.model.World' java_import 'org.apollo.game.model.setting.ServerStatus' java_import 'org.apollo.game.model.setting.PrivacyState' java_import 'org.apollo.game.model.entity.Player' # Processes an add friend message, updating the logged-in status of the player (and the person they added) if necessary. on :message, :add_friend do |ctx, player, message| friend_username = message.username player_username = player.username player.add_friend(friend_username) friend = $world.get_player(friend_username) if friend == nil # the friend the player added is offline player.send(SendFriendMessage.new(friend_username, 0)) elsif friend.friends_with(player_username) # new friend already has the player added friend.send(SendFriendMessage.new(player_username, player.world_id)) unless player.friend_privacy == PrivacyState::OFF # player's private chat state is not off, so notify the friend player.send(SendFriendMessage.new(friend_username, friend.world_id)) unless friend.friend_privacy == PrivacyState::OFF # new friend's private chat state is not off, so notify the player elsif friend.friend_privacy == PrivacyState::ON # new friend doesn't have the player added but their private chat state is on player.send(SendFriendMessage.new(friend_username, friend.world_id)) # so we can let the player know what world they're on end end # Processes a remove friend message, updating the logged-in status of the player if necessary. on :message, :remove_friend do |ctx, player, message| friend_username = message.username player_username = player.username player.remove_friend(friend_username) if ($world.is_player_online(friend_username)) friend = $world.get_player(friend_username) friend.send(SendFriendMessage.new(player_username, 0)) if (friend.friends_with(player_username) && player.friend_privacy != PrivacyState::ON) end end # Update the friend server status and send the friend/ignore lists of the player logging in. on :login do |player| player.send(FriendServerStatusMessage.new(ServerStatus::CONNECTING)) player.send(IgnoreListMessage.new(player.ignored_usernames)) if player.ignored_usernames.size > 0 username = player.username world = $world iterator = player.friend_usernames.iterator # Iterate the player's friend list and notify the player that they are online if they are while iterator.has_next friend_username = iterator.next friend = world.get_player(friend_username) friend_world_id = (friend == nil || !viewable?(friend, username)) ? 0 : friend.world_id player.send(SendFriendMessage.new(friend_username, friend_world_id)) end player.send(FriendServerStatusMessage.new(ServerStatus::ONLINE)) update_friends(player, player.world_id) end # Notifies the player's friends that the player has logged out. on :logout do |player| update_friends(player, 0) end # Notifies the currently logged in players that the specified player has logged into the specified world, unless the # newly logged-in player has their friend privacy state set to 'off'. def update_friends(player, world=0) privacy = player.friend_privacy iterator = $world.player_repository.iterator username = player.username while iterator.has_next other = iterator.next next if (!other.friends_with(username) || other == player) world = viewable?(player, other.username) ? world : 0 other.send(SendFriendMessage.new(username, world)) end end # Checks if the specified player can be viewed by the player with the specified other username def viewable?(player, other_username) privacy = player.friend_privacy return privacy != PrivacyState::OFF && player.friends_with(other_username) || privacy == PrivacyState::ON end