require 'java' java_import 'org.apollo.game.model.entity.EquipmentConstants' AIR_ELEMENTS = {} WATER_ELEMENTS = {} EARTH_ELEMENTS = {} FIRE_ELEMENTS = {} AIR_RUNE = 556 WATER_RUNE = 555 EARTH_RUNE = 557 FIRE_RUNE = 554 MIND_RUNE = 558 CHAOS_RUNE = 562 DEATH_RUNE = 560 BLOOD_RUNE = 565 COSMIC_RUNE = 564 LAW_RUNE = 563 NATURE_RUNE = 561 SOUL_RUNE = 566 MIST_RUNE = 4695 DUST_RUNE = 4696 SMOKE_RUNE = 4697 MUD_RUNE = 4698 STEAM_RUNE = 4694 LAVA_RUNE = 4699 class Element attr_reader :runes, :staffs, :name def initialize(runes, staffs, name="Null") @runes = runes @staffs = staffs @name = name end def check_remove(player, amount, remove) weapon = player.equipment.get(EquipmentConstants::WEAPON) if @staffs != nil && weapon != nil @staffs.each do |staff| return true if weapon.id == staff end end inventory = player.inventory found = {} counter = 0 inventory.items.each do |item| break unless counter < amount next if item == nil amt = item.amount @runes.each do |rune| break unless counter < amount id = item.id if id == rune if amt >= amount inventory.remove(id, amount) if remove return true else found[id] = amt counter += amt end end end end if counter >= amount if remove found.each do |id, amt| inventory.remove(id, amt) end end return true end return false end end AIR_RUNES = [ 556, 4695, 4696, 4697 ] WATER_RUNES = [ 555, 4695, 4698, 4694 ] EARTH_RUNES = [ 557, 4696, 4697, 4698 ] FIRE_RUNES = [ 554, 4697, 4694, 4699 ] AIR_STAFFS = [ 1381, 1397, 1405 ] WATER_STAFFS = [ 1383, 1395, 1403 ] EARTH_STAFFS = [ 1385, 1399, 1407, 3053, 3054 ] FIRE_STAFFS = [ 1387, 1393, 1401, 3053, 3054 ] AIR = Element.new(AIR_RUNES, AIR_STAFFS, "Air rune") WATER = Element.new(WATER_RUNES, WATER_STAFFS, "Water rune") EARTH = Element.new(EARTH_RUNES, EARTH_STAFFS, "Earth rune") FIRE = Element.new(FIRE_RUNES, FIRE_STAFFS, "Fire rune") MIND = Element.new([MIND_RUNE], nil, "Mind rune") CHAOS = Element.new([CHAOS_RUNE], nil, "Chaos rune") DEATH = Element.new([DEATH_RUNE], nil, "Death rune") BLOOD = Element.new([BLOOD_RUNE], nil, "Blood rune") COSMIC = Element.new([COSMIC_RUNE], nil, "Cosmic rune") LAW = Element.new([LAW_RUNE], nil, "Law rune") NATURE = Element.new([NATURE_RUNE], nil, "Nature rune") SOUL = Element.new([SOUL_RUNE], nil, "Soul rune")