package org.apollo.game.plugin.skills.woodcutting import org.apollo.game.model.Animation import org.apollo.game.model.entity.Player import org.apollo.game.plugin.api.woodcutting enum class Axe(val id: Int, val level: Int, animation: Int, val pulses: Int) { BRONZE(id = 1351, level = 1, animation = 879, pulses = 8), IRON(id = 1349, level = 1, animation = 877, pulses = 7), STEEL(id = 1353, level = 6, animation = 875, pulses = 6), BLACK(id = 1361, level = 11, animation = 873, pulses = 6), MITHRIL(id = 1355, level = 21, animation = 871, pulses = 5), ADAMANT(id = 1357, level = 31, animation = 869, pulses = 4), RUNE(id = 1359, level = 41, animation = 867, pulses = 3); val animation = Animation(animation) companion object { private val AXES = Axe.values().sortedByDescending { it.level } fun bestFor(player: Player): Axe? { return AXES.asSequence() .filter { it.level <= player.woodcutting.current } .filter { player.equipment.contains(it.id) || player.inventory.contains(it.id) } .firstOrNull() } } }