import org.apollo.game.model.Direction // Generic npcs npc_spawn("man", x = 3095, y = 3508) npc_spawn("man", x = 3095, y = 3511) npc_spawn("man", x = 3098, y = 3509) npc_spawn("man", id = 2, x = 3093, y = 3511) npc_spawn("man", id = 3, x = 3097, y = 3508) npc_spawn("man", id = 3, x = 3092, y = 3508) npc_spawn("man", id = 3, x = 3097, y = 3512) npc_spawn("guard", x = 3086, y = 3516) npc_spawn("guard", x = 3094, y = 3518) npc_spawn("guard", x = 3108, y = 3514) npc_spawn("guard", x = 3110, y = 3514) npc_spawn("guard", x = 3113, y = 3514) npc_spawn("guard", x = 3113, y = 3516) npc_spawn("sheep", id = 43, x = 3050, y = 3516) npc_spawn("sheep", id = 43, x = 3051, y = 3514) npc_spawn("sheep", id = 43, x = 3056, y = 3517) npc_spawn("ram", id = 3673, x = 3048, y = 3515) npc_spawn("monk", x = 3044, y = 3491) npc_spawn("monk", x = 3045, y = 3483) npc_spawn("monk", x = 3045, y = 3497) npc_spawn("monk", x = 3050, y = 3490) npc_spawn("monk", x = 3054, y = 3490) npc_spawn("monk", x = 3058, y = 3497) // Functional npcs npc_spawn("richard", x = 3098, y = 3516) npc_spawn("doris", x = 3079, y = 3491) npc_spawn("brother_jered", x = 3045, y = 3488) npc_spawn("brother_althric", x = 3054, y = 3504) npc_spawn("abbot_langley", x = 3059, y = 3484) npc_spawn("oziach", x = 3067, y = 3518, facing = Direction.EAST) npc_spawn("shop_keeper", id = 528, x = 3079, y = 3509) npc_spawn("shop_assistant", id = 529, x = 3082, y = 3513) npc_spawn("banker", x = 3096, y = 3489, facing = Direction.WEST) npc_spawn("banker", x = 3096, y = 3491, facing = Direction.WEST) npc_spawn("banker", x = 3096, y = 3492) npc_spawn("banker", x = 3098, y = 3492) npc_spawn("mage_of_zamorak", x = 3106, y = 3560)