# Information about npc spawning # # Npcs are passed to spawn npc as a hash. Every key and every non-integer value must be a Symbol. Every hash must implement the following: # :name or :id - the name or the id of the npc. Use of :name is recommended. If this npc shares its name with another, append the specific id after the name (e.g. :woman_4) # :x - the x coordinate where the npc will spawn. # :y - the y coordinate where the npc will spawn. # Optional arguments are as follows: # :face - the direction the npc should face when it spawns. Supported options are :north, :north_east, :east, :south_east, :south, :south_west, :west, and :north_west # :bounds - the rectangular bound that the npc can wander about in. Order is [top-left x-coordinate, top-left y-coordinate, bottom-right x-coordinate, bottom-right y-coordinate] # :delta_bounds - the rectangular bound that the npc can wander about in, as a difference from the spawn point. Order is [x-delta, y-delta]. Should not be used with :bounds. # :spawn_animation - the animation that will be played when the npc spawns. # :spawn_graphic - the graphic that will be played when the npc spawns. # Generic npcs spawn_npc :name => :woman_4, :x => 3232, :y => 3207 # southernmost house spawn_npc :name => :man_1, :x => 3231, :y => 3237 # house by willow tree spawn_npc :name => :man_2, :x => 3224, :y => 3240 # house by willow tree spawn_npc :name => :woman_5, :x => 3229, :y => 2329 # house by willow tree # Functional npcs spawn_npc :name => :hans, :x => 3221, :y => 3221 spawn_npc :name => :father_aereck, :x => 3243, :y => 3210 spawn_npc :name => :bob, :x => 3231, :y => 3203 spawn_npc :name => :shop_keeper, :x => 3212, :y => 3247 spawn_npc :name => :shop_assistant, :x => 3211, :y => 3245 spawn_npc :name => :lumbridge_guide, :x => 3232, :y => 3229