# Information about npc spawning # # Npcs are passed to spawn npc as a hash. Every key and every non-integer value must be a Symbol. Every hash must implement the following: # :name - the name of the npc. If this npc shares its name with another, append the specific id after the name (e.g. :woman_4) # :x - the x coordinate where the npc will spawn. # :y - the y coordinate where the npc will spawn. # Optional arguments are as follows: # :face - the direction the npc should face when it spawns. Supported options are :north, :north_east, :east, :south_east, :south, :south_west, :west, and :north_west # :bounds - the rectangular bound that the npc can wander about in. Order is [top-left x-coordinate, top-left y-coordinate, bottom-right x-coordinate, bottom-right y-coordinate] # :delta_bounds - the rectangular bound that the npc can wander about in, as a difference from the spawn point. Order is [x-delta, y-delta]. Should not be used with :bounds. # :spawn_animation - the animation that will be played when the npc spawns. # :spawn_graphic - the graphic that will be played when the npc spawns. # Generic npcs spawn_npc :name => :man, :x => 3095, :y => 3508 spawn_npc :name => :man, :x => 3095, :y => 3511 spawn_npc :name => :man, :x => 3098, :y => 3509 spawn_npc :name => :guard, :x => 3108, :y => 3514 spawn_npc :name => :guard, :x => 3110, :y => 3514 spawn_npc :name => :guard, :x => 3113, :y => 3514 spawn_npc :name => :guard, :x => 3113, :y => 3516 spawn_npc :name => :sheep_43, :x => 3053, :y => 3514 spawn_npc :name => :sheep_43, :x => 3053, :y => 3517 spawn_npc :name => :sheep_43, :x => 3053, :y => 3518 spawn_npc :name => :sheep_43, :x => 3056, :y => 3517 spawn_npc :name => :mugger, :x => 3076, :y => 3504 spawn_npc :name => :monk, :x => 3044, :y => 3491 spawn_npc :name => :monk, :x => 3045, :y => 3483 spawn_npc :name => :monk, :x => 3045, :y => 3497 spawn_npc :name => :monk, :x => 3050, :y => 3490 spawn_npc :name => :monk, :x => 3054, :y => 3490 spawn_npc :name => :monk, :x => 3058, :y => 3497 # Functional npcs spawn_npc :name => :brother_jered, :x => 3045, :y => 3488 spawn_npc :name => :brother_althric, :x => 3054, :y => 3504 spawn_npc :name => :abbot_langley, :x => 3059, :y => 3484 spawn_npc :name => :oziach, :x => 3067, :y => 3518, :face => :east spawn_npc :name => :shop_assistant, :x => 3079, :y => 3509 spawn_npc :name => :shop_keeper, :x => 3082, :y => 3513 spawn_npc :name => :banker, :x => 3096, :y => 3489, :face => :west # TODO probably not all the same bankers. spawn_npc :name => :banker, :x => 3096, :y => 3491, :face => :west spawn_npc :name => :banker, :x => 3096, :y => 3492, :face => :north spawn_npc :name => :banker, :x => 3098, :y => 3492, :face => :north spawn_npc :name => :mage_of_zamorak, :x => 3106, :y => 3560