import org.apollo.game.model.Direction // Functional npcs // 'Above-ground' npcs npc_spawn("master_chef", x = 3076, y = 3085) npc_spawn("quest_guide", x = 3086, y = 3122) npc_spawn("financial_advisor", x = 3127, y = 3124, facing = Direction.WEST) npc_spawn("brother_brace", x = 3124, y = 3107, facing = Direction.EAST) npc_spawn("magic_instructor", x = 3140, y = 3085) // 'Below-ground' npcs // Note: They aren't actually on a different plane, they're just in a different location that // pretends to be underground. npc_spawn("mining_instructor", x = 3081, y = 9504) npc_spawn("combat_instructor", x = 3104, y = 9506) // Non-humanoid npcs npc_spawn("fishing_spot", id = 316, x = 3102, y = 3093) npc_spawn("chicken", x = 3140, y = 3095) npc_spawn("chicken", x = 3140, y = 3093) npc_spawn("chicken", x = 3138, y = 3092) npc_spawn("chicken", x = 3137, y = 3094) npc_spawn("chicken", x = 3138, y = 3095) // 'Below-ground' npcs // Note: They aren't actually on a different plane, they're just in a different location that // pretends to be underground. npc_spawn("giant_rat", id = 87, x = 3105, y = 9514) npc_spawn("giant_rat", id = 87, x = 3105, y = 9517) npc_spawn("giant_rat", id = 87, x = 3106, y = 9514) npc_spawn("giant_rat", id = 87, x = 3104, y = 9514) npc_spawn("giant_rat", id = 87, x = 3105, y = 9519) npc_spawn("giant_rat", id = 87, x = 3109, y = 9516) npc_spawn("giant_rat", id = 87, x = 3108, y = 9520) npc_spawn("giant_rat", id = 87, x = 3102, y = 9517)