import org.apollo.game.model.entity.Player /** * Checks whether the amount of arguments provided is correct, sending the player the specified * message if not. */ fun valid_arg_length(args: Array, length: IntRange, player: Player, message: String): Boolean { val valid = length.contains(args.size) if (!valid) { player.sendMessage(message) } return valid } /** * Checks whether the amount of arguments provided is correct, sending the player the specified * message if not. */ fun valid_arg_length(args: Array, length: Int, player: Player, message: String) = valid_arg_length(args, IntRange(length, length), player, message)