import org.apollo.game.model.Position import org.apollo.game.model.entity.Player enum class Talisman(val id: Int, val altar: Position) { AIR_TALISMAN(1438, Position(2985, 3292)), EARTH_TALISMAN(1440, Position(3306, 3474)), FIRE_TALISMAN(1442, Position(3313, 3255)), WATER_TALISMAN(1444, Position(3185, 3165)), BODY_TALISMAN(1446, Position(3053, 3445)), MIND_TALISMAN(1448, Position(2982, 3514)), CHAOS_TALISMAN(1452, Position(3059, 3590)), COSMIC_TALISMAN(1454, Position(2408, 4377)), DEATH_TALISMAN(1456, Position(0, 0)), LAW_TALISMAN(1458, Position(2858, 3381)), NATURE_TALISMAN(1462, Position(2869, 3019)); companion object { private val TALISMANS = Talisman.values() fun findById(id: Int): Talisman? = TALISMANS.find { talisman -> talisman.id == id } } fun sendProximityMessageTo(player: Player) { if (altar.isWithinDistance(player.position, 10)) { player.sendMessage("Your talisman glows brightly."); return } var direction = if (player.position.y > altar.y) "North" else "South"; direction += if (player.position.x > altar.x) "-East" else "-West"; player.sendMessage("The talisman pulls toward the $direction"); } }