package org.apollo.plugin.locations.alKharid import org.apollo.game.model.Direction import org.apollo.game.plugin.entity.spawn.npc_spawn // Generic npcs npc_spawn("man", x = 3276, y = 3186) npc_spawn("man", x = 3282, y = 3197) npc_spawn("man", id = 3, x = 3301, y = 3200) npc_spawn("man", id = 3, x = 3300, y = 3208) npc_spawn("man", id = 2, x = 3297, y = 3196) npc_spawn("man", id = 16, x = 3294, y = 3204) npc_spawn("spider", x = 3319, y = 3145) npc_spawn("spider", x = 3319, y = 3140) npc_spawn("spider", x = 3323, y = 3138) npc_spawn("scorpion", x = 3282, y = 3149) // Camels npc_spawn("cam_the_camel", x = 3295, y = 3232) npc_spawn("elly_the_camel", x = 3312, y = 3210) npc_spawn("camel", x = 3285, y = 3198) npc_spawn("ollie_the_camel", x = 3291, y = 3209) npc_spawn("al_the_camel", x = 3275, y = 3162) // Quest npc npc_spawn("osman", x = 3286, y = 3180, facing = Direction.EAST) npc_spawn("hassan", x = 3302, y = 3163) npc_spawn("father_reen", x = 3272, y = 3158) npc_spawn("man", id = 663, x = 3297, y = 3287) // Boarder guards npc_spawn("border_guard", x = 3268, y = 3226) npc_spawn("border_guard", x = 3267, y = 3226) npc_spawn("border_guard", x = 3268, y = 3229, facing = Direction.SOUTH) npc_spawn("border_guard", x = 3267, y = 3229, facing = Direction.SOUTH) // Palace guards npc_spawn("Al-Kharid warrior", x = 3285, y = 3174) npc_spawn("Al-Kharid warrior", x = 3283, y = 3168) npc_spawn("Al-Kharid warrior", x = 3285, y = 3169) npc_spawn("Al-Kharid warrior", x = 3290, y = 3162) npc_spawn("Al-Kharid warrior", x = 3295, y = 3170) npc_spawn("Al-Kharid warrior", x = 3300, y = 3175) npc_spawn("Al-Kharid warrior", x = 3300, y = 3171) npc_spawn("Al-Kharid warrior", x = 3301, y = 3168) // Shanty pass npc_spawn("shantay_guard", x = 3301, y = 3120) npc_spawn("shantay_guard", x = 3302, y = 3126) npc_spawn("shantay_guard", x = 3306, y = 3126) npc_spawn("shantay_guard", id = 838, x = 3303, y = 3118) // Mine npc_spawn("scorpion", x = 3296, y = 3294) npc_spawn("scorpion", x = 3298, y = 3280) npc_spawn("scorpion", x = 3299, y = 3299) npc_spawn("scorpion", x = 3299, y = 3309) npc_spawn("scorpion", x = 3300, y = 3287) npc_spawn("scorpion", x = 3300, y = 3315) npc_spawn("scorpion", x = 3301, y = 3305) npc_spawn("scorpion", x = 3301, y = 3312) // Functional npcs npc_spawn("gnome_pilot", x = 3279, y = 3213) npc_spawn("banker", id = 496, x = 3267, y = 3164, facing = Direction.EAST) npc_spawn("banker", id = 496, x = 3267, y = 3167, facing = Direction.EAST) npc_spawn("banker", id = 496, x = 3267, y = 3169, facing = Direction.EAST) npc_spawn("banker", id = 497, x = 3267, y = 3166, facing = Direction.EAST) npc_spawn("banker", id = 497, x = 3267, y = 3168, facing = Direction.EAST) npc_spawn("gem_trader", x = 3287, y = 3210) npc_spawn("zeke", x = 3289, y = 3189) npc_spawn("shantay", x = 3304, y = 3124) npc_spawn("rug_merchant", id = 2296, x = 3311, y = 3109, facing = Direction.WEST) npc_spawn("ranael", x = 3315, y = 3163) npc_spawn("shop_keeper", id = 524, x = 3315, y = 3178) npc_spawn("shop_assistant", id = 525, x = 3315, y = 3180, facing = Direction.WEST) npc_spawn("louie_legs", x = 3316, y = 3175, facing = Direction.WEST) npc_spawn("ellis", x = 3274, y = 3192) npc_spawn("dommik", x = 3321, y = 3193) npc_spawn("tool_leprechaun", x = 3319, y = 3204) npc_spawn("ali_morrisane", x = 3304, y = 3211, facing = Direction.EAST) npc_spawn("silk_trader", x = 3300, y = 3203) npc_spawn("karim", x = 3273, y = 3180)