import org.apollo.game.model.Animation enum class Emote(val button: Int, animation: Int) { ANGRY_EMOTE(button = 165, animation = 859), BECKON_EMOTE(button = 167, animation = 864), BLOW_KISS_EMOTE(button = 11_100, animation = 1368), BOW_EMOTE(button = 164, animation = 858), CHEER_EMOTE(button = 171, animation = 862), CLAP_EMOTE(button = 172, animation = 865), CLIMB_ROPE_EMOTE(button = 6503, animation = 1130), CRY_EMOTE(button = 161, animation = 860), DANCE_EMOTE(button = 166, animation = 866), GLASS_BOX_EMOTE(button = 667, animation = 1131), GLASS_WALL_EMOTE(button = 666, animation = 1128), GOBLIN_BOW_EMOTE(button = 13_383, animation = 2127), GOBLIN_DANCE_EMOTE(button = 13_384, animation = 2128), HEAD_BANG_EMOTE(button = 13_365, animation = 2108), JIG_EMOTE(button = 13_363, animation = 2106), JOY_JUMP_EMOTE(button = 13_366, animation = 2109), LAUGH_EMOTE(button = 170, animation = 861), LEAN_EMOTE(button = 6_506, animation = 1129), NO_EMOTE(button = 169, animation = 856), PANIC_EMOTE(button = 3_362, animation = 2105), RASPBERRY_EMOTE(button = 13_367, animation = 2110), SALUTE_EMOTE(button = 13_369, animation = 2112), SHRUG_EMOTE(button = 13_370, animation = 2113), SPIN_EMOTE(button = 13_364, animation = 2107), THINKING_EMOTE(button = 162, animation = 857), WAVE_EMOTE(button = 163, animation = 863), YAWN_EMOTE(button = 13_368, animation = 2111), YES_EMOTE(button = 168, animation = 855); val animation = Animation(animation) companion object { internal val MAP = Emote.values().associateBy { it.button } fun fromButton(button: Int): Emote? = MAP[button] } }