# Thanks to Mikey` for helping # to find some of the item/object IDs, minimum levels and experiences. # # Thanks to Clifton for helping # to find some of the expired object IDs. ORES = {} EXPIRED_ORES = {} # An ore that can be mined. class Ore attr_reader :id, :objects, :level, :exp, :respawn def initialize(id, objects, level, exp, respawn) @id = id @objects = objects @level = level @exp = exp @respawn = respawn end end def append_ore(ore) ore.objects.each do |obj, expired_obj| ORES[obj] = ore EXPIRED_ORES[expired_obj] = true end end CLAY_OBJECTS = { 2180 => 450, 2109 => 451, 14_904 => 14_896, 14_905 => 14_897 } COPPER_OBJECTS = { 11_960 => 11_555, 11_961 => 11_556, 11_962 => 11_557, 11_936 => 11_552, 11_937 => 11_553, 11_938 => 11_554, 2090 => 450, 2091 => 451, 14_906 => 14_898, 14_907 => 14_899, 14_856 => 14_832, 14_857 => 14_833, 14_858 => 14_834 } TIN_OBJECTS = { 11_597 => 11_555, 11_958 => 11_556, 11_959 => 11_557, 11_933 => 11_552, 11_934 => 11_553, 11_935 => 11_554, 2094 => 450, 2095 => 451, 14_092 => 14_894, 14_903 => 14_895 } IRON_OBJECTS = { 11_954 => 11_555, 11_955 => 11_556, 11_956 => 11_557, 2092 => 450, 2093 => 451, 14_900 => 14_892, 14_901 => 14_893, 14_913 => 14_915, 14_914 => 14_916 } COAL_OBJECTS = { 11_963 => 11_555, 11_964 => 11_556, 11_965 => 11_557, 11_930 => 11_552, 11_931 => 11_553, 11_932 => 11_554, 2096 => 450, 2097 => 451, 14_850 => 14_832, 14_851 => 14_833, 14_852 => 14_834 } SILVER_OBJECTS = { 11_948 => 11_555, 11_949 => 11_556, 11_950 => 11_557, 2100 => 450, 2101 => 451 } GOLD_OBJECTS = { 11_951 => 11_555, 11_952 => 11_556, 11_953 => 11_557, 2098 => 450, 2099 => 451 } MITHRIL_OBJECTS = { 11_945 => 11_555, 11_946 => 11_556, 11_947 => 11_557, 11_942 => 11_552, 11_943 => 11_553, 11_944 => 11_554, 2102 => 450, 2103 => 451, 14_853 => 14_832, 14_854 => 14_833, 14_855 => 14_834 } ADAMANT_OBJECTS = { 11_939 => 11_552, 11_940 => 11_553, 11_941 => 11_554, 2104 => 450, 2105 => 451, 14_862 => 14_832, 14_863 => 14_833, 14_864 => 14_834 } RUNITE_OBJECTS = { 2106 => 450, 2107 => 451, 14_859 => 14_832, 14_860 => 14_833, 14_861 => 14_834 } append_ore Ore.new 434, CLAY_OBJECTS, 1, 5, 3 # clay append_ore Ore.new 436, COPPER_OBJECTS, 1, 17.5, 6 # copper ore append_ore Ore.new 438, TIN_OBJECTS, 1, 17.5, 6 # tin ore append_ore Ore.new 440, IRON_OBJECTS, 15, 35, 16 # iron ore append_ore Ore.new 453, COAL_OBJECTS, 30, 50, 100 # coal append_ore Ore.new 444, GOLD_OBJECTS, 40, 65, 200 # gold ore append_ore Ore.new 442, SILVER_OBJECTS, 20, 40, 200 # silver ore append_ore Ore.new 447, MITHRIL_OBJECTS, 55, 80, 400 # mithril ore append_ore Ore.new 449, ADAMANT_OBJECTS, 70, 95, 800 # adamant ore append_ore Ore.new 451, RUNITE_OBJECTS, 85, 125, 2500 # runite ore # TODO: rune essence object id = 2491 # level 1, exp 5, rune ess = 1436, pure ess = 7936