# Thanks to phl0w for providing # the correct destination coordinates of the ancient teleports. require 'java' java_import 'org.apollo.game.model.Animation' java_import 'org.apollo.game.model.Graphic' java_import 'org.apollo.game.model.Position' TELEPORT_SPELLS = {} MODERN_TELE_ANIM = Animation.new(714) MODERN_TELE_END_ANIM = Animation.new(715) MODERN_TELE_GRAPHIC = Graphic.new(308, 15, 100) ANCIENT_TELE_END_GRAPHIC = Graphic.new(455) ANCIENT_TELE_ANIM = Animation.new(1979) ANCIENT_TELE_GRAPHIC = Graphic.new(392) class TeleportSpell < Spell attr_reader :ancient, :destination, :experience, :name def initialize(ancient, level, elements, destination, experience, name) super(level, elements, experience) @ancient = ancient @destination = destination @name = name end end class TeleportingAction < SpellAction def initialize(mob, spell) super(mob, spell) end def execute_action @spell.ancient ? execute_ancient : execute_modern end def execute_modern if @pulses == 0 mob.play_animation(MODERN_TELE_ANIM) elsif @pulses == 1 mob.play_graphic(MODERN_TELE_GRAPHIC) delay = 1 elsif @pulses == 2 mob.stop_graphic mob.play_animation(MODERN_TELE_END_ANIM) mob.teleport(@spell.destination) mob.skill_set.add_experience(MAGIC_SKILL_ID, @spell.experience) stop end end def execute_ancient if @pulses == 0 mob.play_graphic(ANCIENT_TELE_GRAPHIC) mob.play_animation(ANCIENT_TELE_ANIM) delay = 2 elsif @pulses == 2 mob.stop_graphic mob.stop_animation mob.teleport(@spell.destination) mob.skill_set.add_experience(MAGIC_SKILL_ID, @spell.experience) stop end end end def append_tele(ancient, button, level, elements, x, y, experience, name) TELEPORT_SPELLS[button] = TeleportSpell.new(ancient, level, elements, Position.new(x, y), experience, name) end # Modern teleports append_tele(false, 1164, 25, { FIRE => 1, AIR => 3, LAW => 1 }, 3213, 3424, 35, "Varrock") append_tele(false, 1167, 31, { EARTH => 1, AIR => 3, LAW => 1 }, 3222, 3219, 41, "Lumbridge") append_tele(false, 1170, 37, { WATER => 1, AIR => 3, LAW => 1 }, 2965, 3379, 47, "Falador") append_tele(false, 1174, 45, { AIR => 5, LAW => 1 }, 2757, 3478, 55.5, "Camelot") append_tele(false, 1540, 51, { WATER => 2, LAW => 2 }, 2662, 3306, 61, "Ardougne") append_tele(false, 1541, 58, { EARTH => 2, LAW => 2 }, 2549, 3114, 68, "the Watchtower") append_tele(false, 7455, 61, { FIRE => 2, LAW => 2 }, 2871, 3590, 68, "Trollheim") append_tele(false, 18470, 64, { FIRE => 2, WATER => 2, LAW => 2, Element.new([1963], nil, "Banana") => 1 }, 2754, 2785, 76, "Ape Atoll") # Ancient teleports append_tele(true, 13035, 54, { LAW => 2, FIRE => 1, AIR => 1 }, 3098, 9882, 64, "Paddewwa") append_tele(true, 13045, 60, { LAW => 2, SOUL => 2 }, 3320, 3338, 70, "Senntisten") append_tele(true, 13053, 66, { LAW => 2, BLOOD => 1 }, 3493, 3472, 76, "Kharyll") append_tele(true, 13061, 72, { LAW => 2, WATER => 4 }, 3003, 3470, 82, "Lassar") append_tele(true, 13069, 78, { LAW => 2, FIRE => 3, AIR => 2 }, 2966, 3696, 88, "Dareeyak") append_tele(true, 13079, 84, { LAW => 2, SOUL => 2 }, 3163, 3664, 94, "Carrallangar") append_tele(true, 13087, 90, { LAW => 2, BLOOD => 2 }, 3287, 3883, 100, "Annakarl") append_tele(true, 13095, 96, { LAW => 2, WATER => 8 }, 2972, 3873, 106, "Ghorrock")