import AttackStyle.* import AttackType.Ranged import org.apollo.game.model.Animation object Bow : RangedWeaponClass(Arrows, { widgetId = 1764 defaults { attackType = Ranged attackAnimation = Animation(426) attackSpeed = 4 attackRange = 7 } Accurate { button = 1772 } Rapid { button = 1770 attackSpeed = 3 } LongRanged { button = 1771 } })