require 'java' java_import 'org.apollo.game.model.Animation' java_import 'org.apollo.game.model.Graphic' java_import 'org.apollo.game.model.entity.Skill' ALCHEMY_SPELLS = {} ILLEGAL_ALCH_ITEMS = [995] # A spell that alchemises an item. class AlchemySpell < Spell attr_reader :animation, :graphic, :multiplier, :experience, :delay def initialize(level, elements, experience, animation, graphic, multiplier, delay) super(level, elements, experience) @animation = animation @graphic = graphic @multiplier = multiplier @delay = delay end end # An Action that performs an AlchemySpell. class AlchemyAction < ItemSpellAction def initialize(player, alchemy, slot, item) super(player, alchemy, slot, item) end def illegal_item? ILLEGAL_ALCH_ITEMS.include?(@item.id) end def execute_action if @pulses == 0 mob.play_animation(@spell.animation) mob.play_graphic(@spell.graphic) mob.send(DISPLAY_SPELLBOOK) inventory = mob.inventory gold = (item.definition.value * @spell.multiplier) inventory.remove(inventory.get(@slot).id, 1) inventory.add(995, gold) mob.skill_set.add_experience(Skill::MAGIC, @spell.experience) set_delay(@spell.delay) elsif @pulses == 1 mob.stop_animation mob.stop_graphic stop end end end private # The height of the graphic. GRAPHIC_HEIGHT = 100 # Inserts an `AlchemySpell` into the hash of available alchemy spells. def alchemy(_name, hash) unless hash.has_keys?(:button, :level, :fires, :animation, :graphic, :multiplier, :experience, :delay) fail 'Hash must have button, level, fires, animation, graphic, multiplier, experience, delay keys.' end id, multiplier = hash[:button], hash[:multiplier] level, experience = hash[:level], hash[:experience] runes = { NATURE => 1, FIRE => hash[:fires] } animation = Animation.new(hash[:animation]) graphic = Graphic.new(hash[:graphic], 0, GRAPHIC_HEIGHT) delay = hash[:delay] ALCHEMY_SPELLS[id] = AlchemySpell.new(level, runes, experience, animation, graphic, multiplier, delay) end alchemy :low_level, button: 1_162, level: 21, fires: 3, animation: 712, graphic: 112, multiplier: 0.4, experience: 31, delay: 2 alchemy :high_level, button: 1_178, level: 55, fires: 5, animation: 713, graphic: 113, multiplier: 0.6, experience: 65, delay: 3